We plan to release the game on PC, mac and linux. We will post stretch goals later on to port the game to other platforms (Wii U, Android, iOS, OUYA). If you want to have your say in how to prioritize the stretch goals, answer this questionnaire.
Grand Theft Pizza Delivery is a very adaptable game. The initial £300 was the bare minimum to release the game in a state we'd be proud of. Us, ourselves will probably need to pay part of the development costs of the game, but as students with little money we need to keep that amount as small as possible.
Here is a breakdown of funds for the current stretch goals reached:
£160 - Construct 2 costs.
£50 - Graphic editor costs (Currently done in MS Paint!!!)
£170 - Kickstarter fees, rewards and taxes.
£100 - Music Editor and soundtrack development costs.
£70 - Steam Greenlight entry fee.
If we reach the £800 Stretch goal, we would need:
£25 - Google developers license.
£150 - Ouya console.
£25 - Fixing my stock android development phone.
£30 - More kickstarter fees.
You can see how much game development costs. It all adds up to more than you think.
Don't see the answer to your question? Ask the project creator directly.