by Dark Ice Games
More in-depth quality! great!!
Values on Parry card seems the opposite of what they should be...
The Light Shield gives less static bonuses but is easier to parry with. That's what I understand from the explanation text in the update.
Small shield are lighter, faster offer very little armour.
Heavy shields are heavy and offer a ton of armour.
This is to offer you the choice of armour over luck of the dice. If you wish to go full armour and heavy shield then parry is not for your character, this is a skill for fast warriors.
So Hel grants a reroll. Interesting :).
Guys, I apologize for the lack of presence, but today I'm really busy :/
Here's the thread where to talk about the last great update!
Share your thoughts and comments!
Looks great, however would like some cool artwork on the skill cards. Atm it's a bit bland imo.
I would love that too, but the problem is obvious from the third skill card "Combat Stance" it leaves no room for art, and we do not want to make the card bigger or it will clutter the table.
I'm loving the way that the defensive combat stance synergises so perfectly with the taunt skill from brawler. Then again the offenssive stance synergises with it quite nicely as well.
The image on the coin of fate or death resembles Hel's dual nature. She was purported to look alive and beautiful on one side but, upon the other, she was a rotting corpse.