Darklight is an old-school dungeon crawler with modern components and challenging gameplay. The game includes over 70 plastic miniatures and 20+ modular dungeon tiles, allowing for endless possibilities of adventures. Our inspiration comes from the great titles of this genre such as Diablo, Warhammer Quest and Dark Souls, as well as the writings of Dante Alighieri.
- Cooperative play for 1 up to 4 players. Adjustable difficulty depending on the number of Heroes in play.
- Randomly generated dungeons with 36 unique quests.
- Play single adventures with the Basic Rules or extend your experience by travelling to settlements with the Advanced Rules.
- Find, craft, customise and equip hundreds of different items.
- Robust and flexible levelling-up system with over 20 Skill Cards per character, allowing your Hero to become unique.”
- With the help of optional narrative found on events and items, create and share incredible stories through the rich, mysterious lore of this dark-gothic world.
By backing the AWOKEN Reward or the above pledges, you will receive the following box and its contents. Please be aware the items are likely to change as the game's design is finalized.
By adding money to your current pledge you may buy one of the following add-ons. It is important you keep in mind these are made to purely add value to the base game and do not add new gameplay features. To buy any of these, add to your pledge value an amount of money equal to the price tag found on the top right corner of the pledge you wish to buy. You may buy as many as you want even multiple copies of the same add on.
When the funding goal is met the core box will be produced and sent to you. If you have pledged using the ACCURSED reward each of the following Stretch Goals will be sent to you at no extra cost, once its target is met. So make sure you spread the word if you want your own pledge to increase in value!
We believe in quality over quantity so instead of planning for more stretch goals than you can count, our focus will be to provide you with a rich and polished core experience first. The money raised after the stretch goals will give us the means to increase the overall quality of the core game.
Shipping costs are not included within the available pledges as they rely on the game box size and weight which we cannot yet confirm. The shipping expenses will have to be later added by you in order to receive the game. Our promise is to make these as cheap as possible by not profiting on them (reason why we do not feel it would be morally right to charge you now a flat rate which would later turn out to be overpriced).
Our goal is to use different fulfilment companies to avoid high costs and custom taxes, especially for EU and US backers. We will be looking at the best options to make this happen based on how much money has been raised. Those who pledge earliest will be the first in line to receive the final product as the scale of the projects requires us to ship in waves. We can only estimate an average between £10-30 (Approx USD: $15-$40 but please keep in mind these can vary a lot depending on the amount of Stretch Goals.
The miniatures will be cast in plastic and be pre-assembled from highly detailed 3D printed sculptures, Our goal is to make sure these are as spectacular as possible like the following resin casts. We will be working very closely with the manufacturer to make sure their design is preserved,
We have prepared a draft of the Basic Rules which allows you to better understand how the game is played. It is important to keep in mind this is not final and will be rewritten by an experienced writer once the project is funded.
You can find a draft of the manual here or click on the image below: Manual Draft
We have also prepared a video which quickly explains the basic concept of the game:
Keep in mind designs are bound to change and will be refined over time as we keep developing.
The following video will demonstrate a genuine experience of Darklight played by people who have never done so before.
Please read through the DISCLAIMER at the start of the video as it will highlight important aspects about it, such as the fact that this is a hand-made prototype and does not represent final quality, as well having cardboard tokens to represent most miniatures.
In Darklight: Memento Mori there is much more to the experience than just dungeon combat and exploration. If you choose to play with the Advanced Rules you will also take treacherous journeys across hazardous lands, each giving you are series of choices and challenges which must be overcome.
If you manage to survive the harsh travelling conditions and find yourself in a Settlement, you can take some time to rest, recover and replenish your strength. But be warned, you will have to stay one step ahead of the Angel of Death and deal with the locals, who can either play nice or make your life very difficult, depending on who you’re dealing with. Build a reputation for yourself to reduce the cost of living and shop items, as well as all the other perks that go along with being a local legend. Each day you will be able to visit a variety of locations, including some extra ‘Special’ ones which are home to unique characters such as the Blacksmith. You can also prepare for exploration by salvaging and customising items, or take part in events such as the legendary Jousting tournaments. Each location you visit has its own unique set of unexpected events which you can choose to react to in positive or negative ways. When an orphan begs you for food and souls will you give up your precious resources, or selfishly ignore their pleas?
In conclusion, the game is divided into three different parts; Dungeons, Travelling and Settlements. These provide players with a rich and varied experience, keeping things fresh with each playing experience. The extra features allows you to build upon you character and gives the Hero –and you- the opportunity to be more invested in the world.
A few more updates which explains a bit more of the possibilities of each class skill progression:
A prelude to the Heroes awakening:
Darklight uses original settings within a gritty, dark, dying world known as "Intermundis".
There are no elves, dwarves, orcs or any fantasy character you might be accustomed with, everything is designed from a blank canvas. Inspiration comes from a dystopian view of a time similar to our late middle ages, with religion making the main cultural impact on people lives, including religious persecutions, fanaticism and much more. Intermundis has gone though an apocalyptic event known as the Soul Plague, a demonic invasion which almost wiped out humanity.
Shortly after this event, the manifestation of people's fears took real form. Once a superstitious myth now reality; The Angel of Death, known as the Grim Warden, which collects the souls of anyone he deems necessary. His visit could happen to anyone at any time, the only way to avoid your name to be written within his grimoire is to offer the souls of others, making them the most valued currency of this world.
You are an Accursed, an individual gifted with a Cursed Heart by the Grim Warden for reasons you do not yet understand, but what you do know is that you must face horrors and hardships like no other.
There are many layers to this story but we won’t spoil them for you here. We will let you discover the universe for yourself and experience the story as you play. However, if this didn’t satisfy your story-lust then please check out the Lore guide for more details
We have added some small rewards for your contribution in expanding the social network of Darklight! These will benefit all those who have pledged AWOKEN or above.
These are the likes needed on Board Game Geek over our Darklight page in order to unlock some more loot for you to find in your adventures. You may click on the image below to access the BGG page.
Let's reach a total of 3000 likes on Facebook to get a fun new quest which will test the true value of your party's friendship! You may click on the above image to get the page link.
We are not a large developing company with a big team or the money gained from previous projects, this game has been so far developed entirely on a spare time budget, the funds collected from Kickstarter are the only option for such an ambitious project to come to fruition. We believe Kickstarter is a wonderful place to fuel one's dreams, starting a business is a very challenging task we cannot do without your kind contribution. Our promise is to see it complete and give the support backers require from us in the months ahead, and to remain as honest and as transparent as possible with our intentions.
We believe Kickstarter was created for big dreams with strong foundations, and we want to make sure that you are all aware of the enduring dedication and passion which lead us to this point.
The project will not end once the game is successfully shipped. Darklight: Memento Mori is just the beginning of the journey. The money and enthusiasm of backers will ensure the continuation of this franchise through possible expansions and add-ons in the years to come.
Our plan is to divide our budget in the following manner:
We are also currently negotiating with some very talented writers which have previously published well known and popular table top games.
This game has been designed to be easily expanded, but the core box still features enough content for countless hours of play and it is a full game experience on its own which does not require anything else to be fully enjoyed.
Our intent is not to churn out cheap, quick expansions but to make sure whatever we release is well designed to add true value and new concepts to an already amazing game. We will always take on board your feedback and suggestions, which will help shape the future of this game. The Soul of Darklight will belong to its fans as much as to its creators.
We want to hear the stories of your journeys, the characters, items and creatures you have designed and encountered. The greatest among these fan creations will become an official part of the Darklight world, and we will be available from our website.
Risks and challenges
Being the first official project of Dark Ice Games, the major challenges includes the logistics behind the delivery of the product and its manufacturing. Shipping an item of this size and weight all over the world will prove a real challenge, but we are in touch with the experts of this field and we will find more if necessary to avoid any possible complications.
Our priorities are to make sure the game's design is top notch, its lore deep and coherent as well as the rules being easy to read and understand. What this means is that until we are confident our standards are met we might need to do several unscheduled revisions before we can send the game to the printers. We believe these potential delays are worth the time if it means a better game experience and quality for everyone.
Lastly, with the exception of the 3D miniatures and the final writings, everything you see here has been done by a single individual, which testifies to the real passion and commitment behind this project and we hope you take this into consideration when you evaluate what you see.Learn about accountability on Kickstarter
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