About this project
Why do we all hate kobolds so much? It’s just a matter of course that in every fantasy rpg you play your first level adventurers will go out and murder a couple dozen kobolds, collect their loot, a bit of experience and move on to bigger badder things. Ever wonder what the kobolds thought about all this? Ever think maybe all those kobolds aren’t the bad guys we make them out to be? Well No Country For Old Kobolds is built to explore the world through their eyes!
Sometimes this view of the world can be comedic, sometimes heartbreaking, sometimes heroic.
No Country For Old Kobolds is a tabletop pen and paper rpg based on Dungeon World by Sage LaTorra and Adam Koebel and World of Dungeons by John Harper. While it maintains some of the core mechanics of these two games it has been heavily modified to better model the world of kobolds.
You'll play champion kobolds - the best of the best - protecting your village from the kingdoms that you created during game setup. As your kobolds die they pass traits down to their children, each generation getting stronger and more capable! You'll fight for your village in a game of survival, heroism and black comedy.
No Country For Old Kobolds is built for up to 6 players including the game master (the storyteller and referee). By funding this game you'll get the full color core rulebook, all digital stretch goals, and access to all beta documentation so you can start playing today! What are you waiting for? Go pledge!
Shared Characters - All players share the village character. It’s the central character and the only one to advance via XP!
Generational Play - You'll play multiple generations of kobolds, in No Country For Old Kobolds your player characters actually advance by dying and passing on traits to their young!
Player Created Worlds - Each player will create the kingdoms that surround the village, they'll also come up with the reasons why those kingdoms hate your village!
Mission & Story Driven Play - Gameplay is both mission - fulfilling village needs, and story - working to undermine the surrounding kingdoms and create better positioning for your village!
Death Mechanics - Even after death you'll be able to contribute to combat and help your fellow Kobolds complete their missions!
Multi-Level Play - No Country For Old Kobolds features multiple levels of play to model just how small and weak kobolds actually are. The three levels of play are kobold, unit and village. Each of these have slightly different rules, moves and mechanics!
Whether you’re familiar with Dungeon World or not you shouldn't have any issue grasping the rules for No Country For Old Kobolds. I've specifically designed it to be new player friendly while still providing enough meat for experienced players.
As you create new kobold generations you’ll get to tinker with what abilities and skills to take as well as create new strategies and combinations for their use. As your village grows in numbers and experience you’ll get to choose new moves that will affect all player kobolds, add new recruitable units and generally grow as a group.
As a GM you’ll find the mission driven gameplay, unit level combat and player generated world do a lot of the heavy lifting for you. These features allow you to focus on creating a rich fiction for the players to delve into and live the lives of kobolds constantly harried by the surrounding kingdoms and all their first level adventurers!
Here's an play through with the Indie+ folks!
If you want any of the add-ons simply increase your pledge by the listed amount and I will collect specifics in the surveys at the end of the campaign.
Dry/Wet Erase Map (10$) - This is an 11x17 laminated map foldable to 8.5x11 for easy storage! It will have a full color map by Mark Richardson on one side and a grid of 1x1 squares on the back. It's great for Kobolds or any other rpg that needs a quick battlefield!
Unit Cards (10$) - 12 credit card size plastic cards that are dry erase capable. Each card has a space for Damage, Morale and all the conversion tables for unit > champion levels! Shipping included.
Unit Card Double Pack (16$) - 24 unit cards! Shipping Included.
Softcover Book ($25) - Backers at $25+ can add an additional softcover to their order by adding $25. (Outside the US add 5$ for shipping)
Additional Dice ($5/$20) - Backers at $10+ can add an additional pair of dice for $5. An additional set of 10 dice costs $20.
Hardcover Book ($45) - Backers at $50+ can add an additional hardcover to their order by adding $45. (Outside the US add 5$ for shipping)
Retailer Copies ($12.50/$25) - Retailers can add additional softcovers for $12.50 and additional hardcovers for $25. (Outside the US add 5$ for shipping)
Retailer Unit Cards ($5) - Retailers can add packs of 12 unit cards for $5.
GOAL 7 - $11,500: At $11,500 I will write a new skin for the game called Seed. It's a sci-fi take on the concept where you'll use drones to protect your seed ship and work to find a new planet for your people! All backers at $10 or above will get a copy of this digital only release!
UNLOCKED! GOAL 6 - $10,500: At $10,500 Sage LaTorra and Adam Koebel, the designers of Dungeon World, will write a module for the game! All backers at $10 or above will get a copy of this digital only release!
UNLOCKED! GOAL 5 - $10,000: At $10,000 Jason Morningstar will write an original module for No Country For Old Kobolds! Sure to challenge even the most hardy kobolds! All backers at $10 or above will get a copy of this digital only release!
UNLOCKED! GOAL 4 - $9,500: At $9,500 Mark Richardson will design an 11x17 map that will be printed in a dry/wet erase laminated form fold-able to 8.5x11. One side will have the map the other a generic 1x1 square grid! I'll also design a beginner module that takes care of all the prep work for the players and GM - a great introduction to the game!
UNLOCKED! GOAL 3 - $8000: At $8,000 I'll add Paolo Bosi and Claudia Cangini to the design team! They're the designer and artist team behind the Italian version of Dungeon World - one of the most beautiful renditions of that work! I'll also be adding 22 additional pages to the book focusing on a unit bestiary, village moves and kobold abilities!
UNLOCKED! GOAL 2 - $6000: At $6,000 I'll make dry erase unit cards available as an add on purchase! For 10$ you'll get 12 dry erase unit cards! Through out the game you'll use 20-30 different units as parts of abilities and enemies, these will come in very handy!
UNLOCKED! GOAL 1 - $4,500: At $4,500 I'll commission artist Juan Ochoa to create 5 beautiful kobold 3d models! The files will be released to all backers and you can print them via Shapeways or any other 3d printing service!
Here's a sample of the amazing work Juan is capable of!
I've set the goal at 3500$ - about 40% of that will go to manufacturing and shipping, 30% to the art budget, 20% for writing, layout and editing, and around 10% for kickstarter and amazon fees.
As you see above a large chunk of the funds for the project are going to art. The book will be digest sized 88 pages of full color art on gloss paper. The book will include the rules, example play laid out in comic book form, short fiction and tons of spot art. Additional stretch goals will include more art, Kobold miniatures and lots of other great add ons and content! After the Kickstarter all text for No Country for Old Kobolds will be released under the CC BY 4.0 license so others can take my modifications and create other great games!
FRESH FROM THE SPAWNING POOL: You'll get all releases of beta files during the rest of the development cycle. You'll also get a copy of all the full color digital finals. I'll endeavour to release these in as many formats as possible (all DRM free). I will at least create mobi, ebook and PDF formats. You'll also get any digital stretch goals.
YOUNG KOBOLD: You'll get everything from the FRESH FROM THE SPAWNING POOL level but you'll also get a softcover copy of the full color book.
RETAILER KOBOLD: A special level only for retailers. This will entitle you to access to all the beta files, electronic formats and 4 copies of the final softcover full color book.
BUDDY KOBOLDS: At this level you'll get everything in YOUNG KOBOLD plus 2 extra copies of softcover plus 6 dice! This is a great level for international folks to save on shipping.
HARDY KOBOLD: Everything from FRESH FROM THE SPAWNING POOL as well as a hardcover copy of the final full color book and two No Country For Old Kobolds dice! (d6)
KOBOLD HEALER: You'll get everything in YOUNG KOBOLD plus two custom No Country For Old Kobolds dice (d6) plus an awesome custom designed No Country For Old Kobolds dice bag by Marsbarn Dicebags!
KOBOLD ARTS SUPPORTER: You'll get everything in YOUNG KOBOLD, two custom No Country For Old Kobolds dice (d6) plus a custom commission from Jorge F. Muñoz featuring any single character you desire! This can be a comic book character or one of your own characters from your favorite rpg!
CHAMPION KOBOLD: Same as YOUNG KOBOLD but you'll also get a custom drawing of yourself by Jorge F. Muñoz just like mine down in the crew section! You'll be featured throughout the book in the example play comics as one of the 'players'! You can give this as a gift as well! You'll be able to tell us who the drawing will be of at the end of the campaign.
ORIGINS KOBOLDS: You and 3 friends will get all the beta files, all the DRM free electronic formats, four copies of the full color softcover book plus I'll run a four hour private game for you and your three friends at Origins 2015!
GENCON KOBOLDS: You and 3 friends will get all the beta files, all the DRM free electronic formats, four copies of the full color softcover book plus I'll run a four hour private game for you and your three friends at GenCon 2015!
INTERNATIONAL KOBOLDS: You'll get 4 copies of the full color softcover, all the beta files, all the DRM free electronic formats plus I'll fly to you wherever you happen to be and run 3 4 hour games for you and your friends!
"Chock full of compelling reasons to die and bequeath your essence to your kin." - Aaron Sturghill, playtester
"The writing is as witty as these slithery creatures are droll." - Kylie Michelle Sturghill, playtester
"No Country For Old Kobolds is the best thing ever to happen to Dungeon World. Throw your money at Steve Wallace now!" - Travis Scott, playtester and creator of DragonKnights!
"No Country for Old Kobolds flips the table on the players. Instead of playing hyper competent adventurers tasked with cleansing the world of evil, the players are handed the weak and misunderstood kobold. Through wits and ingenuity – though some may say cowardice – the characters must survive a world bent on their destruction, or at least better prepare their village and progeny for what lies ahead." - Jeremey Friesen, Origins playtester
"In No Country For Old Kobolds, the sad short life of a kobold is brought into focus with joyful black humor as their everyday problems incite an epic struggle that the players themselves helped to design. While at first you are left thinking the goal might be to achieve the most glorious death possible, for me it really is more about personal sacrifice so that your community, your family, can continue to exist. In this game, Kobolds are equal parts Jan Valjean, Pagliacci, and the Three Stooges." - Jason Cox, playtester
Steve Wallace (writer/designer/artist)
My name is Steve Wallace. I’m a writer, artist and designer living in Columbus, OH. I’ve written and drawn a number of comic book short stories for anthologies like Reading With Pictures, Omega Comics Presents and Sequential Suicide. I've also self published a number of my own comics. More of my work is available at stevewallaceart.com
Jorge F. Muñoz (artist)
Jorge is a comic book artist and illustrator based in outer Mexico City. Currently doing freelance illustration work for various magazines in Mexico and different comic projects. See more of his work at www.behance.net/yorko and his tumblr yorko.tumblr.com. Also go get his awesome comic Bear Beater Bunyan on Comixology!
Mark Diaz Truman (Editor)
Mark is the co-owner of Magpie Games, founded in 2011 with his partner, Marissa Kelly. Mark is a passionate roleplayer and designer, and the author of two Kickstarter-funded RPGs: The Play's The Thing and Our Last Best Hope. In addition to his work on indie RPGs, Mark is also the Systems Lead for the new Firefly RPG from Margaret Weis Productions and the President of the Indie Game Developer Network.
Juan Ochoa (3D Artist)
Gumshoe whistleblower reporter hero? A narcissistic antagonist out for blood? Fall-guy for a horrifying nanite invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on Juan Ochoa: he is a straight-dealing, smooth-lined, grit-teethed artist, twainsplit mirror-master-magician-carouser-cavorter, and noted wizard, with knowledge bilingual, exotic, and esoteric, who theoretically does most of his thinking in Español. www.juanochoa.co
Claudia Cangini (artist)
Claudia Cangini is a freelance comic artist and illustrator who has worked on many high-profile RPG titles, such as FATE Core, FATE Accelerated, as well as a slew of indie titles (Night Witches, and Tenra Bansho . You can learn more about Claudia on her website [http://www.claudiacangini.com/] or by checking out her Patreon [http://www.patreon.com/claudia_cangini]
Paolo Bosi (Designer/Layouts)
Paolo Bosi is a graphic designer specialized in book layout. He's also an avid gamer. In his freelancing career he has worked on many tabletop RPGs, such as the first Italian edition of Dungeon World, Against the Dark Yogi, The Chuubo's Marvelous Wish-Granting Engine RPG and many more. You cna check his entire portfolio on his website [http://bosipaolo.com]
Mark Richardson (Cartographer)
Mark Richardson is from Ottawa, Ontario Canada. He's worked in the field of Cartography for over 15 years in the Canadian government. Last year, he created Green Hat Designs to bring his passion for mapping into the field of gaming. Mark is currently making a map for Will Hindmarch's Project Dark and recently completed maps for the cities of Urban Shadows by Andrew Medeiros. He's also working on his first RPG design Headspace.
Risks and challenges
The biggest risk with most rpg kickstarters is that the rules won’t be finished and polished on time. To avoid that I've completed multiple drafts of the core rules already and have heavily play tested them.
Being an artist myself I know that delays with art can seriously hinder deadlines. To mitigate issues with such delays I'm working with artists who I know personally and have proven to me they can be trusted to deliver on time. On top of that I have other artists who can pick up the slack if something dire happens.
Because printing delays and quality can often be an issue with books I've decided to work with a printer whose product I already own and who comes highly recommended by others in the industry. On top of that they're within driving distance of me so that I can not only provide on site feedback for quality control but I can also pick up the books instead of having them shipped which should alleviate the chance of damage in bulk processing.
Shipping this quantity of materials can always be a challenge, having been in the self publishing industry for 15 years I've had to deal with shipping all kinds of art, books and comics and know the time and commitment I'm making here. I'll endeavor to spend ship quickly and keep everyone informed during the fulfillment process.Learn about accountability on Kickstarter
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