This is a retro-style video game with 16-bit pixel art and 2D gameplay. It will be for Mac OSX, Windows, Windows 8, Linux Ubuntu, Android and IOS.
Code will be shared freely if the campaign succeeds.
I have been working as an indie game developer for more than five years. There is nothing more satisfying than seeing someone smile as they discover a grand secret in your game. I had a great experience working with Saturnine Games to create 'Antipole' the gravity-inverting platformer. It was amazing to see people play it on their Xbox 360 and DSi.
My previous partner has moved on to work on a port of Sports Friends (Thanks Kickstarter!) and that left me to work on my own project. I have made a new 16-bit style platformer. This time the format is Metroidvania and the core mechanic is swinging on hooks!
You are given a giant claw on a chain early on. You can use this to swing from hooks and ceilings, latch onto walls and fight enemies. A massive underground world is yours to explore, but surviving won't be easy. The root of the problem are a race of carnivorous plant monsters who want to gobble you up.
With the funds supplied here, I will be able to employ great pixel artists and chip-tune songwriters. This will in turn give them a chance to shine and make a living doing what they love.
Why should I care ?
Remember that feeling of swinging from hooks in Castlevania IV? Remember how upset you were when they took that out of all sequels? This is the game that fixes that. Swinging from hooks has been worked into all the puzzles, combat and boss battles of this game. You will get maximum swing for your dollar! It brings familiar platforming with new angles on puzzles to test your brain.
How big is this game ?
The main campaign will likely take 10 hours to beat on your first time through. This is not a 40 hour RPG or shooter. You will not be wandering the same halls for days--instead get treated to more boss battles and combat. After finishing the game, you should be able to speed through it in a couple of hours.
Naturally, there are many secrets to unlock. You will be able to buy challenge rooms that you can test your skills in and try to get the best time.
What are we pledging for?
The funds here are to hire other artists on a contract basis. 75% for art and 25% for Music and sound effects. The art includes creating pixel art, painting backgrounds and a significant amount of time editing to make sure all the art is consistent.
How can I play it?
The game is built for Windows 7. If I gain extra funds I can buy additional licenses for Game Maker Studio and release the game for IOS, Android and Ouya. It is made to play with a Microsoft gamepad. You can also use a SNES-like usb controller by running Joy 2 Key.
Yes! We have http://mikethal.com from Mega Man 42 making authentic chiptunes from the 16-bit era.
Also, if the campaign succeeds, I will shave my head.
Risks and challenges
Even after the assets have been added to the game, it will still need a final round of QA. The project is built on Game Maker Studio, so exporting to PC will not be a problem.
Great care must be given to oversee the massive amount of sprites, sound effects and music tracks that need to be finished on time. I will have to not only take most of my time, but will enlist my wife and several friends to make sure all the gears are turning smoothly.
Despite trials, my last game was not only finished, but saw two releases; one on console and one for Nintendo DSiWare. I stood by that project, and I will stand by this one until it is safely in the hand of satisfied gamers.
My previous game was regarded well by bloggers and in Nintendo Power. It was featured in a Royal Indie Bundle.