A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
About this project
We’ve created Okularion, a Mixed Reality headset, to make Virtual Reality and Augmented Reality accessible for everyone.
Our goal for Okularion is to be the best and most affordable Mixed Reality headset on the market.
Okularion is a standalone wireless headset, designed to allow the user the freedom to experience AR and VR without any limits. To use it you don’t need a phone or an expensive computer. There are no cables, so you can move freely, and there is no setup, just use the device. It comes standard with two controllers.
Okularion has all the latest technology components such as: a stereoscopic display with multiple adjustments, gesture recognition, an AR camera to capture and track the real world.
One way that Okularion is differentiating itself from the competition is by addressing the need for affordable AR/VR hardware solution for anyone wanting to learn AR/VR development, and that means you don't need $2000 worth of hardware and a dedicated space to use it.
Okularion is making it easy for users to create their own content. We’ll be releasing it with tools that let everyone start to produce, share, and play their own content.
The Okularion software development platform will provide support for developers using Unity and Android development environments, giving you an awesome selection of apps.
All of the Okularion Dev Kits include an SDK and Unity plugin allowing rapid app development.We are providing tutorials and sample projects to get you up to speed quickly.
We’re raising money on Kickstarter so that we can finish the tooling for the Okularion (where 90% of it is already done) and get the headset into the hands of developers faster.
Developers, gamers, and VR enthusiasts please support our project so that Okularion can be the best and most affordable mixed reality device on the market.
Join us in creating the future of Mixed Realty!
No Computer is needed
No Phone is needed
Two controllers with IMUs, one for each hand
Built in controls for easy navigation in applications
Camera to capture the real world
Comfortable and durable design
Plenty of ventilation to keep things cool
High resolution display
Will retail for under $300 USD, including two controllers
Okularion development platform allowing development studios to convert the apps and games for the Okularion
Fully functioning final prototypes.
MT8321 Quad-core ARM cortex-A7 MP core
GPU MT8321 SOC: Open GL ES 1.1/2.0 3D graphic accelerator, Mpeg-4 AS/ASP decoder
We are creating a development platform to allow everyone to take advantage of the tools for creating new apps and convert existing apps to the Okularion platform. We will be offering premium support for the Okularion development platform to make sure that everyone is successful in creating and converting their games and applications to the Okularion headset.
The platform will support the stereoscopic display, IMU tracking, IMU controller, and all needed hardware controls in the headset.
To get developers up to speed developing there will be a series of tutorials to teaching all the key components of the platform.
Applications we are going to include
We are working with developers to create applications and games to be included with the headsets at the time of launch.
VR Destruction Driving Game
AR Puzzle Game
VR Drone Racing
VR space station
John Wiacek - The CEO has both a hardware and software background, has completed multiple hardware projects as well as writing augmented reality apps, games, plugins and SDK for multiple companies and platforms.
Bill : Over 15 years of hardware developer, has created cameras and software for Polaroid, Kodak and other companies
Shawn : Over 5 years of software developer, especial in the Augmented Reality space, creating Unity Plugins and SDKs.
Welson : Over 20 years of hardware manufacturing and development
Agnes : Accounting, finance, art and design for apps
Risks and challenges
We have created five fully functional headsets and have 90% of the tooling is done for mass production of the headset, some of the latest changes need to be incorporated into the tooling, specifically for the front of the unit. We also need to make the tooling for the controllers.
Where the funding will be used:
1. Finish tooling for the headset
2. Make the tooling for the controllers
3. Finish SDK for Unity development
4. Finish modifications of OS to support VR
5. Finish apps: driving game, drone racing
The potential risk are:
1. Finishing the tooling for the controllers on time
2. Developing the VR software on time for the headset
3. Finishing the development software on time (Unity plugin, Android SDK)
4. Finishing the included apps on time (driving game, drone racing)
Currently our development has been done on Android 5.1 on the Standard unit and 6.0.1 on the Pro. About a month before we start production we are going to take a look at this to see if these should be updated and do the needed QA.