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A modern day Roleplaying game where players create various types of magic users. Urban fantasy magic meets gritty crime drama.
A modern day Roleplaying game where players create various types of magic users. Urban fantasy magic meets gritty crime drama.
197 backers pledged $5,815 to help bring this project to life.

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Important Note: The purchase of a Hardcover book comes with a PDF. Sorry we missed that detail when we released it.  

Thank you Kickstarter community for your help in our previous projects- Spy and Pathogen Unclassified. They were a success! With your support and feedback, we are pleased to introduce our next project- Wicked Pacts.  Wicked Pacts is a modern day Urban Fantasy setting role-playing game (RPG).  It will be a Hardback (8.5x11) book in Full Color.

    Unknown to the general public, there are chaotic societies filled with magic, supernatural creatures, and other beings trying to establish themselves in the enchanted world and to promote their self interests regardless of the conflict that ensues. Meanwhile, many of the responsible magic practitioners do their best to shield the Ungifted from the reality of their existence to avoid a modern day witch hunt.  It is in everyone's best interest not to draw attention to their mystical world.

Shadow Archetype
Shadow Archetype

 The Hermetic Order  

Unchecked magic running loose would mean a certain end to the world as we all know it, so the Hermetic Order was formed to keep the peace and to groom the future "Gifted". By doing so, they preserve the veil of the status quo between our "Gifted" realm from the "Ungifted" world, while forging the development of their kind.

  The Hermetic Order are elected individuals chosen to govern and enforces the established laws regarding magic. These Senators represent their respective counties from across the globe.   Triumvirate is the official Senate Leader of the Order.  Also within the Order, they have established key positions, such as, the Praetorian (Guard), Arbiter (Judge), and Praecursator (Spy).

   To help keep the peace, the Praetorian Guard conscripts other magic users to help aid in their cause. Compliance is highly relied upon as your community duty.  No one is exempt from their civic duty, not even a Senator.  Being uncooperative is thought to be troublesome.  

   It is a great honor to be selected for Mage training, because of the rigorous evaluations and vetting requirements.  The Order established these training facilities to ensure the proper training of fledgling mages. Some unstable individuals with the gift have been passed over for mage training due to their volatility.

Grunt Archetype
Grunt Archetype

 Onyx Syndicate

  The Onyx Syndicate is a counter organization to the Hermetic Order. They are made up of the misfits and other spell casters deemed unfit, unworthy, and/or dangerous by the Order. At the start, the outcasts stuck together out of necessity, but as time passed some powerful leaders within the group became Power Hungry and Shady.

   The Syndicate is ruled by a Count and his Council. In order to become the leader, one must issue a challenge for the seat then battle to claim victory for the title- Count. Needless to say, if you are the Count you have to be a very powerful mage.  The Council members manage the Count's territories and day to day business.

Due to the nature of the Syndicate's membership, it is necessary to have Soldiers and Recruiters working for the organization.  To keep the unruliness of the Syndicate members in check, they require Soldiers to have some semblance of control.  Also, Soldiers are perfect for the the grunt work and dirty deeds to get done, so the Council can keep their hands clean. The Recruiters are always on the lookout for fresh talent to bring them into the fold.  

 There is an obvious polarizing affect between the Hermetic Order and the Onyx Syndicate, so turf wars have erupted between them. Their battles are not a daily occurrence, because one of the Order's directives is to keep Magic from spilling out in full view of the ungifted's world.

   

Warlock Archetype
Warlock Archetype

  In Wicked Pacts players create magic users from various types of blood lines, from Pure blooded, half-blooded, Angel blooded, or Demon Blooded. Furthermore, there are a wide variety of magic training thus forging them into an archetype they can pick from in the game. Wicked Pacts features Talents, Complications, and a ton of Spells.

   The game mechanics are designed to be fast and easy to learn, but not too easy it waters down the play and detail of the action. Wicked Pacts uses the regular polyhedral dice set and also what we call our Tarot Card element. Each character is linked to an Arcana card in a Tarot Deck. This card and many other cards can be used as fuel for the GM or the Player to affect various elements in the storytelling.

 

 

  

Scene Tokens
Scene Tokens

 

Dice sent out will be 2d6 and 2d10
Dice sent out will be 2d6 and 2d10

 

The Polyhedral Knights has a very small staff working hard to provide affordable quality games to the public, so your pledge will be greatly appreciated. Please pledge today to help get Wicked Pacts published.

Sample Archetype character
Sample Archetype character

 

Risks and challenges

We are 70% done with the book already, with your help we can hire more writers and artist to help finish the book ahead of schedule.

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  1. Select this reward

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    Scribe

    Thank you for supporting us. For your "Scribe" pledge we will publish your name in the book as a backer of Wicked Pacts.

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    Apprentice

    For your pledge, upon release of the game, you will receive a complete PDF of the rules of the game.

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    Street Mage

    For your pledge, you will receive a Full Color Hardcover (8.5 x 11) edition of Wicked Pacts.

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    Local Sorcerer

    This only applies to Pledges who live in the Jacksonville, Florida area and willing to pick up from me and not receive a shipping charge. For your pledge, you will receive a Full Color Hardcover (8.5 x 11) edition of Wicked Pacts.

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    Rogue Wizard

    For your pledge, you will receive a complete PDF of the game rules, a Full Color Hardback (8.5 x 11) edition of the game, Wicked Pacts Specialty Dice, and Scene Tokens (5 total).

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    Praetorian Guard

    For your pledge, you will receive a complete PDF of the game rules, a Full Color Hardback (8.5 x 11) edition of the game, Wicked Pacts Specialty Dice, Scene Tokens (10 total), and deck of NPC/Plot seed cards.

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    One with everything

    For your pledge, you will receive a complete PDF of the game rules, a Full Color Hardback (8.5 x 11) edition of the game, Wicked Pacts Specialty Dice, Scene Tokens (10 total), and deck of NPC/Plot seed cards. On top of all that you will also receive rules from our previous two games (Spy and Pathogen Unclassified)

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    Enchanter

    For your pledge, you will be able to work with the creator to help design either a supernatural monster, organization or ultimate bad guy or adventure with full credit to your contribution. Futhermore you will receive a complete PDF of the game rules, a Full Color Hardback (8.5 x 11) edition of the game, Wicked Pacts Specialty Dice, Scene Tokens (10 total), and deck of NPC/Plot seed cards.

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    Bad Ass Wizard

    For your pledge, you will receive a complete PDF of the game rules, a signed by the author Full Color Hardback (8.5 x 11) edition of the game, Wicked Pacts Specialty Dice, Scene Tokens (15 total), and a deck of NPC/Plot Seed cards. Also Mickey (the creator) will run a complete adventure for you and your group (up to 6 players) via Skype which could take anywhere from 3-5 sessions.

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Funding period

- (30 days)