About this project
The Factory is a covert tactical response organization created to protect America from Foreign and Domestic threats. To the general public, this organization does not exist. For those in the field of intelligence, they are fully aware of the Factory. The Factory’s reach is global and their connections run deep. Agents are specially selected from all walks of life- Military, Criminal, and Civilian. We have not forgotten our friends across the ocean. Our book will cover other organizations across the globe that you can make agents from.
They believe the variety of backgrounds add unique and beneficial areas of expertise to the organization. Once brought into the fold, the new agents are put through a long training program- physical conditioning, tactical training, operating procedures, cultural knowledge/policies, and foreign languages. The trained agents are placed in small units among other agents to operate as a special unit handling assignments as a whole.
What makes us different? The game was designed for a quick learning curve. Within an hour or so, you could learn the mechanics of the game to either run a mission or be ready to play the game. Mechanics are fast paced, easy, and fun with lots of story-telling potential. This game is a polyhedral dice game. That box of polyhedral dice you bought in the game store, “Hoorah” you get to use all of them.
Stats range from 1-10. One is the least and ten being the best. These can factor into certain types of saves if the situation calls for it. There are also derived stats that cover a variety of other things.
Skills are broken down into 2 categories- Leveled Skills and Non Leveled Skills. Leveled skills are percentile based while Non-leveled skills are not. The non-leveled skills are needed, but may not call for a rating of how good you are at it. Simply put if you invested the point in the skill you have it.
Combat Maneuvers enhance the story telling while still based on the skill level of the agent. These are all based off of the combat skill level. The more experienced your agent the more options of maneuvers you have. Each one is unique and the agent can customize their techniques that make them different than the next guy/gal. This helps flavor the combat, so it is not just roll to shoot and hit.
Benefits and Weakness give your agent a bit more depth and complexity. Many of these things will help or hinder the agent.
Luck is a vital piece that can save your bacon, “If you are lucky!”. It adds a cinematic flair to the game altering events or combat situations. Be careful, luck is limited and could run out. Each point of luck can be used in a couple different ways. In our percentile based system, if you miss a roll by 10% or less this can be upsetting. If the agent spends a point of luck they can alter the roll by 10% in their favor.
Furthermore, in combat if you score a great hit but roll crap on the damage this can also be upsetting. In our game if you spend a luck point you can automatically score the highest number of damage on that attack roll. Certain benefits or combat maneuvers can also use luck to alter other aspects of the game.
The gaming industry has changed a lot for the good and the bad. So many larger companies, with their bottom line in the forefront, are running the show. Gaming books are now thick beautiful books filled with tons of fluff material with a high price. Games are now a serious investment that you must consider due to cost. Our project was born out of a desire to make games affordable.
Help us reach $3,000 total and we will provide you with custom a Agent Dossier folder. This will be sent out to all those who received a physical copy of the book.
Help us reach $4,000 total and we will send you 4 extra Missions (Adventures). This is will be available to all who pledged.
Help us reach $4,500 total and we will add in the book the ultra secret section of the Factory called Scrap. Some deem these the mad scientist of the organization that dabble in the tech that is only imagined.
We have plans for more genres still at an affordable price, fun, and easy to learn. Our games will only need ONE book to run the game. We intend to produce other supplements (Adventures, Non Player Character books, and other such things), but still the core will only be ONE book. We also intend to post a lot of free things on our website and encourage creative people to submit their work for publication. Help us grow this idea that games don’t have to cost a fortune. Bring back the way games used to be- Fun and Affordable.
Risks and challenges
Our writing is done, artwork done, and our game has been play tested. We are ready to go to print after the final editing is completed. Our company just needs a starter fund to get us to the printer and on the shelves.Learn about accountability on Kickstarter
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