Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Eric Holz, no worries! I checked in with The Polyhedral Knights, and there should be a more substantial update after Gen Con, but in the meantime I'm happy to field questions to the best of my ability, or pass them along to the Knights.
Nothing particular, didn't notice anything since the Kickstart ended, didn't know if there was a schedule for updates or when the survey would come, etc. I'm not a prolific Kickstarter ...user? backer? I'm just glad that you responded!
@Eric Holz, There's one more Steele City Stories fully written and waiting for approval (it's a long one), and there's a lot of game content in the pipeline, but is there anything specific you wanted to know more about?
Well, didn't quite make the next stretch goal, but still a pretty good showing, I'd say.
@Chef Pandakage I just messaged you about your question.
Is it possible to upgrade to the 300$ tier at a later date? I’d love to but am not able to direct the total funds necessary for it at the moment.
Awesome! Thank you.
@It's a secret! yes you can add on the NPC/Plot Seed Deck. Just add $10 (covers the cost of the deck and shipping). Also when I send out the reward surveys make sure to remind me to mail this to you.
I am currently getting the PDF pledge and was wondering if I can add on the NPC/Plot Seeds card deck?
@Kevin Couick yes we will have additional copies of the books. They will able to be purchased on our website at thepolyhedralknights.com . We are looking at print on demand possibilities with DriveThru RPG.
Will additional physical copies of the book be made available as add- ons after the campaign or maybe as print-on-demand through DriveThru RPG later?
@Thomas Shey, that is why I said that it is too soon to tell. There are a LOT of factors that going to producing a book like this. When we produced Wicked Pacts, the book was originally intended to be 180 pages, we ended up printing 250 pages. That is why I put the 200+ on there. As we work on it, the book keeps growing and growing. Just know that we don't intend to fill a book with useless filler just to beef up the page count of a book. We try and make sure that every book has what you need. Our intent is to try and make something quality.
My suspicion is that a book that needs to handle at least cyberware and personal super-powers is going to probably end up being bigger than you and Richard think, Mickey. :)
@Rick Hull it is still pretty early to say the exact page count. I can say this though, it seems when Richard (my editor) and I discuss a page count we seem to always add more pages in the book. Our last project (Wicked Pacts) was estimated to be 180 pages. It ended up being 250 pages and we cut out 50 pages from that. So we tend to add more than most people expect.
That being said, the main book we are ROUGHLY estimating about anywhere from 180 to 200+ pages. The supplements will probably experience something similar in growth. We are currently working on a supplement for our first game Spy. It was estimated to be 40 pages but now we are looking at around 70 pages for that. So these stretch goal pieces will be hard to say how big. Font size, art and other factors will vary it. Once we have a more concrete idea we will let you know.
We are working on this and seems we keep finding things to pour into the books. So this is good for everyone else. I hope this answers your question. Thanks for your support. It means a lot to us.
Hi- can someone give me a rough page count estimate, both for the main book and the pdf supplements? I understand the pdfs may be expanded upon depending if SGs are met, so perhaps include both original and expanded estimates if it’s not too much trouble - thanks!
@Christopher Lavery, there's both cyberware and superpowers. You can have an armored skeleton, holographic camouflage emitters under your skin, and a prosthetic arm with a sword inside because you went under the knife in a black market clinic, but you can also have teleportation, wall-walking, enhanced speed, etc because you were experimented on in a corporate lab or because you dosed yourself with a stolen vial of nanoserum.
There are people that just wake up with powers, but it's because their parents were part of a Firestarter-ish experiment and the effects of the retrovirus didn't kick in until a generation later.
Dark Times is focused around both superpowers and cyberpunk, and sometimes the lines between those things blur a little bit, so I don't want to say it's just one or the other.
I am working on some fiction for the kickstarter page, though, so hopefully I can offer up a couple snapshots of what the Dark Times' setting is like.
@Richard of, so cyberware and other such tropes are in the setting? Neat! I was under the impression this game was focused around genetic superpowers. Never mind then. I guess I need to go back and read more of the previews.
Thanks for the info.
@Christopher Lavery, you could definitely call it superpunk, especially if you play up the capes and the powers and the need to change the world for the better. On the other hand, you could play up the prosthetic limbs, environmental collapse, urban sprawl, corporate rule, blurred line between man and machine, etc and call it cyberpunk. It's cyberpunk/supers in the title, since it has elements of both, but it isn't just one or the other.
Is there anything you feel is missing, aesthetics-wise? I'm the editor, and I usually write some fiction too, so I can try to address anything that feels left out.
@Jared, sorry for the slow response. The PDF supplements, Merc Work and the others, start out as PDF only. However, let's say we hit our next stretch goal, Enhanced Merc Work. If that happens, we make physical copies of Merc Work and anyone at Street Merc or higher who's getting a Merc Work PDF gets a physical Merc Work as well.
@Matteo Signorini, Street Punk gets you the PDF of Dark Times, which contains both the rules and setting for the game. The supplemental PDFs (Merc Work and the others) expand on the rules and setting, and our stretch goals let us add more content / print physical versions of the supplemental PDFs.
@William Bossier and Thomas Shey, we've added a Hacker level, a digital-only tier. It gets you all the PDFs.
I feel that calling this game cyberpunk is misleading, because it has the trappings of punk but not the aesthetic of "cyber"
Shouldn't it be superpunk?
Will there be an option to purchase the physical copies of the books doing with the PDFs?
Also interested in a pdf plus stretch goal pledge. Just to clarify if I pledge at street punk level I have a complete pdf of the game (setting plus rules) or rules only?
I second Thomas Shey's comment. I am interested in a PDF and stretch goal PDF only tier.
You might think about having a tier where someone will get all the PDFs, if they want those but not the physical products.
Nullpunkt- I am working on something to post to add more to explain the system, and world. In meantime if you want to see rough rules core we have basic game mechanics online on our webpage for both Spy and Wicked Pacts. The same basic engine is used for this with some differences. I will be shooting a video for this and posting probably within 24 hours.
William Bossier- The Stretch goal PDF probably could have been worded better. My editor and I are looking to clarify it better. At the lower levels you only get the PDF Core book. At the higher levels they get a pdf or all of the extra pdfs. IF the stretch goals are met these books will increase in content, art and can even print them up as well. I hope I didn't confuse this more.
I'm just trying to make sure I understand. If you pledge to get a PDF do you get the stretch goals? If I'm reading it correctly you get only the PDF and no access to the stretch goals and I wanted to make sure.
Pledged $1 to follow along! The premise sounds interesting, but as I haven't heard of your other RPGs, I know nothing about the system.
In general terms, would you say it is rules-heavy, or"crunchy," or would you say this is a more rule-lite, narrative system?
I'd also really like to know a lot more about the world. The campaign gives us basically the summary on the back of the book. Will you be going more into the depth of who we are, who we're fighting, where we're fighting, etc?
Do we just fight because we're hunted? Do we fight to protect people? Basically, the most important question you could answer for me here, is "what kind of stories will your game allow me to tell?"
I will try to shoot a video today and hopefully have it loaded up tonight on Kickstarter , YouTube and our website.
Looks great, I’d also like to find out more about the mechanics. I’m going to check out your homepage.
Its core is the same we used for Spy and Wicked Pacts. On our webpage there are videos for the basic mechanics for either of those games. Hopefully soon we can get a video up for this game on the core mechanics.
This setting looks really interesting.
I'm curious about what your dice engine is like.