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$3,684 pledged of $3,000 goal
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$3,684 pledged of $3,000 goal
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All or nothing. This project will only be funded if it reaches its goal by .

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    1. Missing avatar

      Richard Kelly Collaborator about 15 hours ago

      @Christopher Lavery, there's both cyberware and superpowers. You can have an armored skeleton, holographic camouflage emitters under your skin, and a prosthetic arm with a sword inside because you went under the knife in a black market clinic, but you can also have teleportation, wall-walking, enhanced speed, etc because you were experimented on in a corporate lab or because you dosed yourself with a stolen vial of nanoserum.

      There are people that just wake up with powers, but it's because their parents were part of a Firestarter-ish experiment and the effects of the retrovirus didn't kick in until a generation later.

      Dark Times is focused around both superpowers and cyberpunk, and sometimes the lines between those things blur a little bit, so I don't want to say it's just one or the other.

      I am working on some fiction for the kickstarter page, though, so hopefully I can offer up a couple snapshots of what the Dark Times' setting is like.

    2. Missing avatar

      Christopher Lavery
      Superbacker
      about 21 hours ago

      @Richard of, so cyberware and other such tropes are in the setting? Neat! I was under the impression this game was focused around genetic superpowers. Never mind then. I guess I need to go back and read more of the previews.

      Thanks for the info.

    3. Missing avatar

      Richard Kelly Collaborator 1 day ago

      @Christopher Lavery, you could definitely call it superpunk, especially if you play up the capes and the powers and the need to change the world for the better. On the other hand, you could play up the prosthetic limbs, environmental collapse, urban sprawl, corporate rule, blurred line between man and machine, etc and call it cyberpunk. It's cyberpunk/supers in the title, since it has elements of both, but it isn't just one or the other.

      Is there anything you feel is missing, aesthetics-wise? I'm the editor, and I usually write some fiction too, so I can try to address anything that feels left out.

      @Jared, sorry for the slow response. The PDF supplements, Merc Work and the others, start out as PDF only. However, let's say we hit our next stretch goal, Enhanced Merc Work. If that happens, we make physical copies of Merc Work and anyone at Street Merc or higher who's getting a Merc Work PDF gets a physical Merc Work as well.

      @Matteo Signorini, Street Punk gets you the PDF of Dark Times, which contains both the rules and setting for the game. The supplemental PDFs (Merc Work and the others) expand on the rules and setting, and our stretch goals let us add more content / print physical versions of the supplemental PDFs.

      @William Bossier and Thomas Shey, we've added a Hacker level, a digital-only tier. It gets you all the PDFs.

    4. Missing avatar

      Christopher Lavery
      Superbacker
      1 day ago

      I feel that calling this game cyberpunk is misleading, because it has the trappings of punk but not the aesthetic of "cyber"

      Shouldn't it be superpunk?

    5. Missing avatar

      Jared 4 days ago

      Will there be an option to purchase the physical copies of the books doing with the PDFs?

    6. Missing avatar

      Matteo Signorini
      Superbacker
      5 days ago

      Also interested in a pdf plus stretch goal pledge. Just to clarify if I pledge at street punk level I have a complete pdf of the game (setting plus rules) or rules only?

    7. Missing avatar

      William Bossier 5 days ago

      I second Thomas Shey's comment. I am interested in a PDF and stretch goal PDF only tier.

    8. Thomas Shey
      Superbacker
      5 days ago

      You might think about having a tier where someone will get all the PDFs, if they want those but not the physical products.

    9. The Polyhedral Knights 4-time creator 5 days ago

      Nullpunkt- I am working on something to post to add more to explain the system, and world. In meantime if you want to see rough rules core we have basic game mechanics online on our webpage for both Spy and Wicked Pacts. The same basic engine is used for this with some differences. I will be shooting a video for this and posting probably within 24 hours.

      William Bossier- The Stretch goal PDF probably could have been worded better. My editor and I are looking to clarify it better. At the lower levels you only get the PDF Core book. At the higher levels they get a pdf or all of the extra pdfs. IF the stretch goals are met these books will increase in content, art and can even print them up as well. I hope I didn't confuse this more.

    10. Missing avatar

      William Bossier 6 days ago

      I'm just trying to make sure I understand. If you pledge to get a PDF do you get the stretch goals? If I'm reading it correctly you get only the PDF and no access to the stretch goals and I wanted to make sure.

    11. Nullpunkt
      Superbacker
      6 days ago

      Pledged $1 to follow along! The premise sounds interesting, but as I haven't heard of your other RPGs, I know nothing about the system.

      In general terms, would you say it is rules-heavy, or"crunchy," or would you say this is a more rule-lite, narrative system?

      I'd also really like to know a lot more about the world. The campaign gives us basically the summary on the back of the book. Will you be going more into the depth of who we are, who we're fighting, where we're fighting, etc?

      Do we just fight because we're hunted? Do we fight to protect people? Basically, the most important question you could answer for me here, is "what kind of stories will your game allow me to tell?"

    12. The Polyhedral Knights 4-time creator 6 days ago

      I will try to shoot a video today and hopefully have it loaded up tonight on Kickstarter , YouTube and our website.

    13. Missing avatar

      Daniel Kraemer
      Superbacker
      6 days ago

      Looks great, I’d also like to find out more about the mechanics. I’m going to check out your homepage.

    14. The Polyhedral Knights 4-time creator 6 days ago

      Its core is the same we used for Spy and Wicked Pacts. On our webpage there are videos for the basic mechanics for either of those games. Hopefully soon we can get a video up for this game on the core mechanics.

    15. Mario Cordova
      Superbacker
      6 days ago

      This setting looks really interesting.

      I'm curious about what your dice engine is like.