We're Zach Stoppel & Bart Klick. We've been making comics together since 2012. We started making this comic in 2015, and successfully Kickstarted issue #1 back in 2016. Issue #2 is twice the size, but we think it's a stronger comic and that it'll make a great addition to any collection.
Plato once described the Forms -- the elemental essence of things that determined their shape on earth. We found the Platonic Form of D&D, where all the rolls were right, the story was good, and the DM was on her toes. We mugged that game, anesthetized it, and tapped its veins so we could spray its arterial contents essence into every page of our comic.
That comic is called Thieves Can't. It chronicles a group of adventurers as they dissolve their DM's careful planning and create the grade-A, triple-distilled chaos that can only happen in a tabletop RPG. We love to make it, and we hope you love to read it. If you haven't yet -- do that. It's over at www.yesthievescan.com.
Thieves Can't isn't a small project. When we hit the end of issue two, meat-space came at us hard and fast. This Kickstarter would free us up from other commissions and obligations so that we could finish coloring the pages left in Issue Two, and set the first handful of its online for-phones design into a for-print page format. It'll also let us get printed versions of the comic in your hands way sooner than if we only work in our free time.
[Issue Two: Spoilers In Next Paragraph.]
Additionally, we wanted to make a special version of issue two that highlights Thieves Can't as a gaming comic. Since the story has so much of its DM, Sera, in it, we wanted to bring some of the awesome stuff that informs her game to your table; the notes for the campaign she planned to run before everyone in the Arcane Vault failed their perception checks and decided to go ask the end-boss what to do next.
[End of Spoilers.]
If we meet our base goal of $1,000 we'll happily produce a paper copy of Thieves Can't, Issue Two, and that will give us a solid footing for starting the issue #3 updates -- new content in the same campaign -- on the Thieves Can't website.
Additionally, keen-eyed readers will notice that Keelie did not survive to the end of issue #2.
While this isn't a kickstarter specifically for issue #3, nothing happens in a void. If this is successful, issue three will start updating way sooner than if it isn't. And to reflect this reality, and the effect that our readers and supporters have on us, we're going to make room for one contributor to roll up Keelie's new character. There will be a few rules and stipulations for this that we'll make explicitly clear in the Rewards section, but for the most part, anything goes. There's an opportunity for one of you to have a very big say in where the story goes from here.
Risks and challenges
We took special notes of our pain points from the issue one Kickstarter, and have a lot of those kinks worked out.
The biggest threat to any project like ours is printing costs, but we are certain we've got those ironed out. We used Kablam to fulfill our last batch of comics and they came out wonderfully. I would prefer to support a local printer, though, and I will be shopping around for the absolute best option.
Second to printing costs are shipping fees. If you're in the US, the shipping fees are covered (with exceptions noted under their respective tiers), but there is a shipping fee for sending rewards internationally. We saved the receipts from issue #1, however, and are confident that we have these costs accounted for.
Outside of a technophage or acts of god, we don't see a ton of risk, and we learned a lot from issue #1 that will help us move faster and make a better-quality comic this go-around.
We waited to launch this Kickstarter until after made sure all of the Issue #1 backer rewards were fulfilled. We know we can do this.
We can do all of this, and we hope you'll join us in making it happen.Learn about accountability on Kickstarter
- (30 days)