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The unofficial book looking back at the events of the Vita’s launch and its first year on the market.
499 backers pledged £4,934 to help bring this project to life.

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£4,934

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Thank you for visiting my Kickstarter campaign to launch my book - The PS Vita: Year One. To summarise the premise, it’s an unofficial look back at the events of the Vita’s launch and its first year on the market and how those events defined the rest of its life.

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Images and text not final.

About the book

The Vita struggled to make an impact on the game market but it found its audience of loyal fans (including myself) that continued to support it long after Sony stopped releasing games for the system. In this book, I take a look back at the launch of the Vita and its first year on the market. The Vita was labelled a “failure” just months after its launch. There were many reasons for this and I intend to explore the highs and lows of the Vita’s first year and how its performance and the negative reputation it obtained, continued to define the Vita for its life.

You can’t talk about the Vita’s launch without also discussing Nintendo’s 3DS and how a series of smart decisions from Nintendo (coupled with some bad decisions from Sony) sunk the Vita early on. The book will be broken up with retrospectives on some of the games that had the biggest impact (both positive and negative) on the system’s reputation.

The book will be A5 size and currently I’m targeting a length of 80-100 pages. It will include the history of the PS Vita and at least 10 game retrospectives. The following game retrospectives are currently planned:

  • Gravity Rush. 
  • Escape Plan 
  • Call of Duty: Black Ops: Declassified
  • Motorstorm RC
  • Uncharted Golden Abyss
  • Persona 4 Golden
  • LittleBigPlanet Vita
  • Sound Shapes
  • FIFA Football & FIFA 13
  • Need for Speed: Most Wanted. 

I will potentially add more depending on time and whether the kickstarter meets its stretch goals.

Images and text not final.
Images and text not final.

About me

My name is Sandeep Rai, also known as 2 Old 4 Gaming on Twitter and YouTube. I have been a gamer for most of my life. I have fond memories of sitting in front of the TV and playing my NES with my brother, but as an adult I’ve found handheld gaming just suited my life more. The PlayStation Vita, with its varied library of games and portability, has been my device of choice when it comes to gaming. Writing a book about the game’s industry is not something I have experience in doing, I’m more used to writing business reports in my day job! My passion for the Vita and its games inspired me to not only write this book but also to start my YouTube channel where I bring reviews and gameplay impressions of the latest PS Vita games.

Contributors

The book is being edited by Michael Rupprecht, Spencer Pressly and Adam Cartwright. Michael is the editor of Handheld Players. Michael brings a lot of experience in covering the Vita for years through his website and YouTube channel. He has owned a Vita since its launch and is a loyal fan of the handheld. Adam has his own site reviewing and commenting on Vita games (kresnik258gaming.wordpress.com) and is a guest writer on VGChartz and the Vita Lounge. Spencer has written for various sites in the past including Gaming Union. Now he mainly spends his time collecting for the Vita and creating a podcast called Shin Megami Tensei Network covering all things SMT/Persona.

Images and text not final.
Images and text not final.

Why Kickstarter?

As someone trying to launch an independent book, Kickstarter is a great way to drum up attention and also to gauge demand. I am also hoping that I could leverage a successful kickstarter for interview access with developers of some of the year 1 games.

Why Year 1?

I have been asked why not have the book cover the life to date of the Vita. There are a few reasons for focusing on the Vita's first year. Postage costs for international shipping are quite expensive. I am aiming to keep the weight of the book under 250g to avoid postage costs becoming ridiculously high. To try and fit the entire life of the Vita into a book of that size would be limiting. I would prefer to have the space to properly focus on this very important period in the Vita's life and be able to have detailed retrospectives on some of the big games from that first year. If the book turns out to be a success with a positive reception from the Vita community, I would like to consider making it a series of books focusing on each year of the Vita's life.

Images and text not final.
Images and text not final.

How will I use the funds?

I will be using all of the funds of a successful kickstarter to print the books. Assuming the project is fully funded, I will be able to have enough copies of the book printed to fulfil the orders of my kickstarter backers and to send copies to some games sites/YouTubers to help promote the book. After the kickstarter, the book will most likely only be sold digitally due to the printing costs for small runs making it not feasible to fulfil smaller orders.

When will the book be available? 

I am targeting completion of the book by the end of October 2018. It’s a conservative target and I’d hope to be done sooner but I just don’t want to over-promise and under-deliver.

Images and text not final.
Images and text not final.

Stretch Goals 

As someone working on this book independently, I am not able to promise a variety of physical rewards, instead my stretch goals will involve adding content to the book.

  • £2,000 - Additional game retrospective.
  • **NEW** £3,000 - Digital "Director's Cut" of the book for any one that has backed a reward tier that includes a digital version. It will include additional content (please see backer update for details).
  • £4,000 - Additional game retrospective.

 

Risks and challenges

I am currently 60% done with writing the book. I don’t foresee any risks impacting the completion but I do need to balance writing the book with spending time family and my day job. The delivery estimate of October is conservative but I don’t want to promise to complete the book earlier and fail. The additional time also helps my two editors, since they have day jobs also.

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Funding period

- (30 days)