Thank you for visiting my Kickstarter campaign for my book - The PlayStation Vita: Years Two & Three. This is the follow-up to my successfully kickstarted book: The PlayStation Vita: Year One. To summarise the premise, its an unofficial look back at the events of the Vita’s 2nd and 3rd years on the market and retrospectives on a selection of its biggest games.
My name is Sandeep Rai, also known as 2 Old 4 Gaming on twitter and YouTube. I have been a gamer for most of my life. I have fond memories of sitting in front the TV and playing my NES with my brother, but as an adult I’ve found handheld gaming just suited my life better. The PlayStation Vita, with its varied library of games and portability, has been my device of choice when it comes to gaming. My passion for the Vita and its games inspired me to not only write this series of books but also start my YouTube channel.
About the book
This book will be the second in a series of three books that cover the entire history of the Vita’s life. The first book covered the highs and lows of the Vita’s launch and first year on the market. This book will cover the 2nd and 3rd years which was an interesting period in the life of the Vita. Sony was transitioning its focus to the PS4 but they were still innovating with the Vita with the release of new hardware and services and launching big games for the system (including Freedom Wars and Tearaway). The book will cover the big events for the Vita during 2013 and 2014, it will include retrospectives on some of the biggest games launched during the period and showcase PS One and PSP games playable on the Vita.
I was thrilled and humbled by the support I received for the first book.The feedback was extremely positive and that motivated me to get started on the second book pretty much as soon as I had posted out the copies of the first! There is so much more to the story of the Vita than I could tell in the first book. At one point I had considered writing a book for each year of the system’s life, but after consideration I landed on making it a series of three books:
- PS Vita: Year One - the launch and first year on the market.
- PS Vita: Years Two & Three - covering 2013 and 2014, when Sony was still investing in the Vita with a system redesign and new games.
- PS Vita: The End - 2015 onwards, as the Vita slowly lost more and more services but the Vita community continued to support the device and the games kept coming.
The physical book will be A5 size and 104 pages long. The game retrospectives will include:
- Killzone mercenary
- Soul Sacrifice
- Danganronpa and Danganronpa 2
- Freedom wars
- Dragons Crown
- Rogue Legacy
- Borderlands 2
- And more!
A DRM-free PDF digital book will also be available. The physical book is restricted to 104 pages due to the costs of printing and postage, but the digital is planned to contain more material. I am aiming to interview developers of some of the games released for Vita in 2013 and 2014. These will be included in the digital book. During the first book’s campaign I took a similar approach of having more content in the digital book since there is no restrictions in terms of page count. I didn’t love this approach because it meant a lot of backers would not have access to some of the interviews that were exclusive to the digital version so I've decided to include the digital book with every order of the physical book. This also means that everyone will have the additional content in the digital book rather than some people having it and others not.
Why am I writing books about the Vita?
I’m such a huge fan of the Vita and one of my inspirations for writing this trilogy is the Gameboy World series by Jeremy Parish. I loved the idea of a book that takes a look back on a system’s life and showcases the big games. I felt that the Vita, despite being such an amazing device, would never get the same treatment as other retro systems and have books written about it, so I thought “why don’t I do it!” I’m so glad it worked out and I got so much support for the first book. The history of the Vita is happening right now. By the time book 3 is written the Vita would have been discontinued. I didn’t know that of course at the time I started writing the first book, but the timing is perfect to complete book 2 in 2019 and the final book in 2020.
Steve Novaković-Thone is a graphic designer and art director who's been making books, mags, brand identities, and other bits and pieces for nearly 15 years. His wife gave him a Vita for Christmas back in 2013 and he's been in love ever since – with his wife as well as the Vita. Steve designed PlayStation Vita: Year One, and loves being able to combine his passions of gaming and design to work on these books. Steve’s work on Year One was amazing and I’m so glad he agreed to work on the 2nd book too.
The book is being edited by Adam Cartwright and Matthew Kaplan. Adam has his own site reviewing and commenting on Vita games (kresnik258gaming.wordpress.com) and is a guest writer on VGChartz and the Vita Lounge. Adam was also an editor on Year One.
Matthew Kaplan is a former proposal writer and English professor, now a social worker helping to house the homeless in Los Angeles. He has been an avid gamer since the days of the Commodore VIC-20, and owns what he likes to think is a significant Vita game collection of over 330 physical carts. His contribution to this work is in honor of the late, great Michael A. Cunningham, who was a talented writer, fan of the beleaguered Vita, and an incredibly warm spirit. #teamhandheld
After the success of Year One, I saw no reason to not use kickstarter again! As someone trying to launch an independent book, Kickstarter is a great way to drum up attention and also to gauge demand so that I have a clear idea of how many copies to print. I am also hoping that I could leverage a successful kickstarter for more interview access with developers.
How will I use the funds?
I will be using all of the funds of a successful kickstarter to print the books. Assuming the project is fully funded, I will be able to have enough copies of the book printed to fulfil the orders of my kickstarter backers and to send copies to some games sites/YouTubers to help promote the book.
When will the book be available?
I am targeting completion of the book by the end of October 2019. It’s a conservative target and I’d hope to be done sooner (the previous book was targeting October 2018, but I had the book completed and posted by the end of August 2018). I just don’t want to over-promise and under-deliver.
As someone working on this book independently, I am not able to promise a variety of physical rewards like some other big kickstarters. I’m going to focus on making the book the best it can be. For the launch of the campaign I am setting one stretch goal and more will be added over time if feasible.
**Achieved!** £4,000 - New backer tier to be added giving backers the option to upgrade their pledge to include the Deluxe Edition of PlayStation Vita: Year One. The Deluxe version is the full version of Year One with an extra 70 pages compared to the standard edition. It is printed on thicker, higher quality paper, with additional game retrospectives and full length interviews with developers. Only around 30 copies were printed during the first Kickstarter for interviewees and people that worked on the book. If the stretch goal is reached then I will add a new tier to reprint copies of the Deluxe Edition.
£7,000 - a retrospective of the Power Stone Collection on PSP written by Andrew Dickinson. Andrew is currently writing a book about the Dreamcast - called “Dreamcast: Year One” - which he will be Kickstarting in March. He has been a fan of the Dreamcast for years and has written for various fan sites before deciding to write his own book, which was inspired by the concept for my first book. Power Stone was originally on the Dreamcast and it’s not a game I’m familiar with or able to write about with any authority so it’s great to have Andrew’s knowledge on the subject contribute to this book.
£7,500 - An additional Vita game retrospective of the backers’ choice.
£8,000 - An additional PSP game retrospective of the backers’ choice.
£8,500 - An additional PS One game retrospective of the backers’ choice.
Risks and challenges
I started writing book 2 pretty much straight away after I finished book 1. I am already 50% done with writing the book. I don’t foresee any risks impacting the completion and hopefully my success in completing the first book provides confidence in my ability to deliver this one. I do need to balance writing the book with spending time with my family and doing my day job. The delivery estimate of October is conservative but I don’t want to promise to complete the book earlier and fail. The additional time also helps my designer and two editors, since they have day jobs also.Learn about accountability on Kickstarter
- (30 days)