Storms of Shambhala is a mythological deck-building card game. It has an amazing combination of deck-building, city building, and strategic elements. With the ability to produce four types of resources (attack, wisdom, gold, and magic), the game allows for a huge range of creative strategies. Utilize the tiered hero and building upgrades to combo your deck's effectiveness. Gathering the shards of the magical Cintamani Stone by defeating monsters and acquiring new heroes is your key to victory!
The app is best played by 2-4 people and you can do so with only 1 computer. The game can also be played single player against the computer.
I am also working on creating an online multiplayer server for those who wish to connect and play with others around the world!
- OS Version: Windows Vista, 7, 8, 10
- Processor: 1GHZ
- Video Memory: 128 MB
- RAM: 1 GB
- OpenGL (ES) 2.0
The story behind Storms of Shambhala is much like its lore. It starts dark but ends in the light. On one gloomy slow day at work, I was shot during a store robbery. All is well that ends well. The police detectives did an outstanding job and captured the criminals, who had fled the state. After another 18 months, the D.E.A. in conjunction with federal agents put them away for a long time.
During recovery there were many gaming days. After one long game night of playing deck builders, city builders, strategy, and RPGs, the idea for this game came to me in a dream. A hybrid deck builder and city builder meshed into one amazing game experience. I decided not to let my recovery time go to waste and set to work on designing my game.
After about 10 days, I had a working game ready to be tested! I actually printed black and white cards from my home printer for my first prototype in late 2014. Since then, it has been thoroughly edited and play-tested extensively. Now, it is a beautiful game with almost endless strategy. Every fan of deck builders that helped test or play it has enjoyed and liked it, which in turn makes me very happy!
There are 89 images used in the game that create an immersive fantasy theme. There are historical public domain images with some creative common ones as well. The oldest image dates back to the 13th century. The images bring together world culture that includes: Japan, China, India, The Netherlands, British Isles, Tibet, Thailand, Italy, Australia, Scandinavia, The Middle East, Russia, Ireland, Scotland, Germany, Philippines, Belgium, Malaysia, Spain, Central America, Mexico, and Peru. Much of the artwork is influenced by Roman, Greek, Aztec, Mayan, and Native American (US) culture as well.
I have created an art book containing the collection of images in the game. It includes lots of interesting mythology and lore as well. Because the artwork is public domain and creative commons anyone may use them! If anyone likes historical artwork or is having trouble finding good images to use for their projects this would be a great reference to have.
The lore is based on the ancient mythology behind the city of Shambhala, which was said to be hidden in the Himalayan Mountains. It involves a Kalachakra prophecy written in Sanskrit that says when the Earth becomes too corrupted for good to flourish, the warriors of Shambhala would rise up out of hiding to save the world.
This Kickstarter is for the app to cover production costs, which, other than my time, are submission fees and prototype costs. I have created this game and programmed the app by myself with tons of creative support from family, friends, and other game designers. I have released a demo of the game (shambhala.mythosmethod.com) which you can try before pledging and I hope you enjoy it as much as I do!
Funds gained from this campaign will ensure updates and the creation of an online multiplayer. It will also help fund the future Kickstarter to produce physical copies of the game.
The Guardians of Shambhala promo pack adds a really fun addition to the game. This pack allows you to recruit 4 different aspects, one for each season, that enhance your production of attack, wisdom, gold, or magic every turn. The more Guardians you have, the bigger the boost becomes!
If you want to start playing Storms of Shambhala on your table right now, you can get a limited, signed copy of the Print On Demand game! The PoD game will be printed by The Game Crafter. T.G.C. is always extending their products and improving the quality of their prints. I am extremely satisfied with the level of quality on the last batch of games from them. Other game designers commented on how it looks like a published game already when I brought Storms of Shambhala to the Convergence convention in Minnesota.
You can also design your own card! You can choose to make it a hero, monster, building, or artifact. The cost of the card and what it does is completely up to you. You may even choose the artwork that will be displayed. The image cannot contain any pornographic material, offensive symbols or signs, and you must have the rights to use it.
Your custom designed card will be available in the Kickstarter 1 promo pack, which you will also receive for free if you design a card.
Risks and challenges
I have been designing games for over 20 years and want to start getting them out into the public. Storms of Shambhala will be my first game to do that. I have a degree in Computer Graphics and have learned how to program apps through online tutorials.
This is my first major program I have written and I've received help from other experienced programmers in the field to ensure the highest quality app possible.
I am planning on releasing my game through Steam and with the end of their Greenlight program, it is now much simpler to get your games on their platform. The game is basically complete and I just need to incorporate Steams SDK to upload it.
An online multiplayer component is in the works and will be completed soon after the campaign ends, although you will be able to play it in hotseat (2-4 players same computer) and VS the AI until then!
Shipping prices are approximate and may be more or less then what is listed. Please note that backers from rest of the world will be responsible for any and all import fees, VAT, duties, taxes, post office fees, and/or any other fees their countries impose.
- (20 days)