About this project
Can you plunder enough treasure to satisfy your scurvy crew before the other captains?
In Pirate Loot, players take turns recruiting crew to join their ship, hoping to have the best possible crew when the ships set sail in search of the haul. Win the round to get your hands on the most valuable loot, but beware! Just because you claimed the loot does not mean you get to keep it! Pirate Loot will come in a convenient 2-part box, holding all 108 cards you need to play and the rulebook. Inside you will find the following:
- 23 Loot cards, from a crate of monkeys to a golden peg leg
- 77 Draw cards, each one representing a pirate you can recruit. Each pirate belongs to one of four factions: brutal, clever, greedy, or lazy.
- 4 rank cards, for breaking ties at the end of the round.
- 4 ship cards, used to store your ill-gotten gains.
- A simple sheet explaining the rules of the game.
Pirate Loot can be played in as little as 20 minutes, but a full game should last about an hour. You can check out the complete rules below.
Pirate Loot is being produced by Minotaur Games. It is designed by Jason Bulmahn, a veteran of the gaming industry, with art by Scott Kurtz and Dylan Meconis and graphic design by Mari Kolkowsky.
Learning to be a pirate is easy, but winning this cutthroat game will take both strategy and a bit of luck.
Each player is dealt a hand of 5 draw cards, each one representing a pirate you can recruit to your ship. On your turn, you select one of these cards and put it into play next to your ship, then draw back up 5 cards. While every pirate has a value they add to your ship, some also have effects that trigger when they come into play, such as forcing other players to discard cards or even stealing loot. Some pirates also have effects that last as long as they are in play, granting you a lasting edge.
Play then proceeds to the next player until someone draws the “Set Sail” card. Once that card is revealed, each player gets one more turn before you figure out who gets the haul!
Once the ships have sailed, you compare your crew to determine who has the best crew on the high seas. That player gets the loot, but in games of 3 or more, other players might be able to claim a lesser prize as well! You then deal out the cards and keep playing until one player has claimed enough loot to satisfy their scurvy crew and become the pirate admiral.
To read the complete rules of the game and download them as a PDF, click this link!
You can also play download and play a 2-Person Demo of Pirate Loot! Follow this link to download the card and rules PDF!
Finally, you can watch us play a round of Pirate Loot in this 20 minute demo video!
We want to ensure that you can support this project the way you want (after all, nobody tells a pirate what to do). Check out these exciting reward levels
Cabinboy ($1 or more)
You will receive our thanks for your support as well as all of the updates and news about Pirate Loot!
Digital Crew ($10)
Sail the digital seas! At this reward level, you will receive a digital "print and play" version of the basic game at the conclusion of the kickstarter.
Welcome aboard! At this reward level, you will receive one copy of Pirate Loot. International backers, please add $10 to cover shipping.
Gunner (early bird $30, 100 available, normally $35)
Take aim! Backers who select this reward level will receive one copy of Pirate Loot, plus any expansion decks and bonus cards that we unlock. You will also receive a digital "print and play" copy of the game at the conclusion of the kickstarter. International backers, please add $10 to cover shipping. Note that there is an early-bird gunner reward level, it’s the same rewards, but it only costs $30!
Minotaur Gunner ($45)
Charge! You will receive all of the rewards of the gunner level, plus upon the conclusion of the kickstarter, you will receive every Minotaur Games Pathfinder-compatible PDF (a $25 value), including the entire Monster Focus, Favored Terrain, and Rule Zero series! See this link for a complete list.
Land Ho! This offers the same rewards as the gunner level, but upon the conclusion of the kickstarter you will receive a “print and play” PDF of the playtest version of the game and be invited to give feedback on your play experience. You will also receive a bookplate sticker to put in your game signed by Jason, Scott, Dylan, and Mari, as well as a special Pirate Loot sticker pack. International backers, please add $10 to cover shipping.
Avast! At this level, you will receive enough rewards for you and your whole crew. You will receive all of the rewards of the Lookout level, but you will also receive one additional copy of the game and one additional copy of all of expansion decks and bonus cards we unlock. In addition, you will receive a print-and-play version of any of the bonus decks we unlock and be invited to playtest and help us develop these expansions. International backers, please add $15 to cover shipping.
Looter ($200, 6 available)
Raid and Pillage! At this level, you will receive all the rewards of the Lookout level, but you will also get to work with the designer to create one of the loot cards that will appear in the game. Name and design must be approved and be of a suitable nature. You will also receive a high quality print of your loot, signed by the team.
Quartermaster ($300, 4 available)
Yar! Become a part of the game! You will receive all of the rewards of the Lookout level, but we will also add you to the game as one of the pirates. At this level, you will be added as one of the minor crew types (such as the cabinboy, cook, or surgeon). You must provide a photo upon the conclusion of the kickstarter. Likeness is subject to artistic license. You will also receive a high quality print of your card, signed by the team.
Shipwright ($400, 4 available)
Drop Anchor! At this level, you will receive all the rewards of the Lookout level, but you will also be asked to name one of the four ships that appear in the game! Names must be approved by the design team and will be used to influence the design of the ship. You will also receive a high quality print of your ship, signed by the team.
First Mate ($500, 4 available)
Aye Aye! This level gives you the same reward as the Quartermaster level, but your likeness will be added to a major crew member (such as the bosun, first mate, or quartermaster).
Captain ($700, 4 available)
Captain on deck! At this level, you receive the same reward as the Quartermaster level, but your likeness will be made into one of the captain cards!
Admiral ($1,000, 5 available)
You truly rule the seas! You will receive all the rewards of the lookout level plus three additional copies of the game and all unlocked expansions and bonus cards, plus we will ship you a playtest version of the deck as soon as the kickstarter is completed. Finally, the designer of the game will play the game (or any other game) with you and up to three of your friends at one of the major game conventions (Origins, Gencon, Dragoncon, or any other convention he attends) or via Skype. Details will be arranged after the kickstarter is over.
In order to keep this project as simple as possible, we are hoping to provide add-on options for additional copies of the game and the expansion deck after the Kickstarter has concluded, through our fulfillment partner, Card Kingdom. That said, we are able to offer a few digital add-ons. To purchase any of these add-ons, simply click on "manage my pledge" once you are a backer and adjust your pledge by the amount listed for each add-on. DO NOT change your pledge level. Once the project concludes, we will sort out your digital add-ons through the backer surveys.
- A Round of Grog ($3): Say thanks to the team with a small tip. You'll get a digital photo of the team, thanking you for your generosity!
- Digital Basic Game Print-and-Play ($10): With this add-on, you'll get the digital print-and-play playtest version of the basic game (note, this is included at the Gunner Level and above).
Minotaur PDFs ($10): Add this to get all 10 of the Minotaur Games Pathfinder-compatible PDFs, a $25 value (note, this is included at the Minotaur Gunner level).
Although our most basic goal is to create an awesome game with good production values, we also have some exciting stretch goals to unlock to make this game even better!
At $16,000 we will have the money to get the game printed and shipped. At this level, the game will have a light art approach, with each most cards in a suit sharing the same piece of art.
Stretch Goal #1: Full Art ($20,000)
Once we reach $20,000 we will be able to afford unique art for nearly every card in the deck. The only exception is for a small number of cards that are duplicated in the deck (where it is better to have the same art so that they are easily recognizable).
Stretch Goal #2: Bonus Cards ($30,000)
We will print 6 bonus loot cards to add to your game. These will be added to every backer at the gunner level and above.These cards will be exclusive to Kickstarter backers.
Stretch Goal #3: 6 Player Expansion ($40,000)
If we can raise $40,000 we unlock an entirely new deck of cards. This 55 card deck will include TWO entirely new suits of pirate to add to your game, allowing it to be played with up to 6 players! The first suit is UNDEAD pirates, allowing you to add a horde of shambling zombie pirates to your game. The second suit is SNEAKY pirates! These shadowy pirates let you flip some of your crew face-down, to keep the other captains guessing! This deck will be added to every backer at the gunner level and above.
Stretch Goal #4: Bonus Cards ($50,000)
At this level, we will add 6 bonus crew cards to the game. These will be added to every backer at the gunner level and above. These cards will be exclusive to Kickstarter backers.
Stretch Goal #5: Challenge Deck ($60,000)
The high seas are a dangerous place and with this 54 card expansion deck, you can pit your crew against all manner of threats, from the King's Navy to the deadly Kraken! During the game, you can take on these challenges by getting a crew of sufficient strength, allowing you to claim the card and gain a bonus for the rest of the game! This deck will be added to every backer at the gunner level and above.
Stretch Goal: 1,000 Backers!
A horde of Pirates! If we can reach 1,000 backers for Pirate Loot, we will add 4 BONUS PIRATE CREW CARDS to every backer at the Gunner Level and above! If we also hit $40K and unlock the 6-Player Expansion Deck, this number will jump to 6 bonus cards! Each one of these cards will be called the HORDE and you will get one for each faction. These cards will be an exclusive to Kickstarter backers!
Beyond the Horizon
Who knows what hides beyond the horizon, but it is sure to be exciting!
Creating, printing, and shipping games is not cheap, but with your help, we can make a game that will be a treasured part of your library. Your pledge will make that happen and here is how. To fund the basic version of the game, we need $16,000. After the Kickstarter fees that leaves us with around $14,500. Here how the costs approximately break down:
- $5,000 – Art, layout, and design
- $6,000 – Printing
- $3,500 – Distribution and shipping
These budget ratios should hold up well beyond our initial funding goal. The cost to print a copy of each game will go down if we increase the size of our print run, but we expect those savings will be offset by the increased cost of shipping all those games to you!
Once we hit our funding goal, the creation process will get underway as soon as possible. Art and design should take about three months total to get the game ready for print. This process might take a bit longer if we unlock the expansion decks and bonus cards. Once the files are completed, they can be shipped to our printer, who has already given us very competitive bids for the printing of the game and any bonuses. The printing and shipping process will take approximately four months. Assuming we do not get held up, our fulfillment partner, Card Kingdom, should be able to ship your game to you shortly thereafter.
We know that retailers are a vital part in supporting any game and we want to make sure that Pirate Loot can become an attractive part of your store's offerings. We plan to make Pirate Loot available through the common distribution channels (ACD, Alliance, Diamond, etc). In addition, we are hoping to create a retailer kit with special "Store Only" promotional cards and rules for running Pirate Loot in your play space. If you would like more information and get added to a retailer mailing list, please visit our website at THIS link.
We’ve assembled a top-notch team to bring Pirate Loot to you.
Jason Bulmahn, Game Designer
Jason Bulmahn is a veteran game designer living in Seattle, Washington. He is the creator of the Pathfinder Roleplaying Game and he leads the team that designs and develops game supplements and accessories for the game. Jason got his start in the industry 10 years ago, working on Dragon Magazine, and his work has received over 20 ENnie Awards including Best Game and Product of the Year. He designed Pirate Loot after binge watching an entire season of a particularly violent pirate show. You can find out more about Jason and his current work by following him on Facebook and Twitter.
Scott Kurtz, Artist
Scott Kurtz is an Eisner and Harvey award-winning cartoonist living in Seattle, Washington. He helped pioneer webcomics with his daily feature, PvP which debuted in May of 1998. Since then Scott has co-authored a book on making webcomics, co-created and produced several animated web-series and launched a second ongoing webcomic, Table Titans. You can check out Scott's work at pvponline.com and tabletitans.com
Dylan Meconis, Artist
Dylan Meconis is a writer and cartoonist in Portland, Oregon. She's a member of Periscope Studio, the biggest collective of freelance comics creators in North America. She's the creator of graphic novels Bite Me!, Family Man, and the short story Outfoxed, which was nominated for an Eisner Award in the Best Digital Comic category. Her left eyebrow is registered with the government as a lethal weapon. You can find her online at www.dylanmeconis.com.
Mari Kolkowsky, Graphic Designer
Mari Kolkowsky is an Art Director specializing in graphic design and game development. She currently lives in Seattle, Washington. In the fourteen years that Mari has been working in the gaming industry, she has been the recipient of several ENnie awards and a Golden Geek award for her work on Dungeons & Dragons miniatures, box sets, and board games. Mari enjoys bringing great game ideas to life with her designs.
Risks and challenges
Production, printing, and shipping delays are always a concern with a project like this, but we feel confident that can create a high quality game with the allotted funds. Since the design for the game is all but finished, as soon as this kickstarter comes to a close we can start working on the final art and layout.
Finally, although the team has a great deal of experience making games, this is our first kickstarter as a group and there is always the possibility of unforeseen difficulties delaying the project. We feel confident that we can overcome these challenges and produce the game in a timely manner. And let's not forget bears. We could be attacked by bears.Learn about accountability on Kickstarter
Yes! Any of the bonus cards we unlock from Stretch Goals will be exclusive to kickstarter backers only!
The "print and play" PDFs will be built from the playtest decks being used to run demonstrations of the game during the Kickstarter project. They have art, but the layout is quite simple to make them printer friendly. With the exception of backers at the Bosun level and above, these PDFs will only contain the cards from the base game (not the bonus cards or expansion decks).
I have a few different bid options on this from various manufacturers, with the most common being 300gsm Graycore Casino stock (the common stock you see in most board games). Depending on the project's process, I may upgrade that to 310gsm Ivory, Blue, or Black core, which brings it up the card quality of high end collectible card games. I currently plan to go with the standard aqueous coating.
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