A solo or 2-5 dungeon crawl game. Monsters have advanced automated tactics, that require strategic moves by the player to overcome.
Here is the start of the demo gameplay for Dungeon Crusade with the 1st scenario "And the Beast Must Die" - https://www.youtube.com/watch?v=lfsQZUoZAxQ Also, here is the middle of a huge battle. You can see how combat works>> https://www.youtube.com/watch?v=LWAKcY1EfvQ The heroes essence ability is not shown here. MANY other scenarios will be included, plus a template to create your own adventures.
The story of Dungeon Crusade. Ever since I played Dungeon the board game as a kid that I received as a x-mas gift, I have wanted to design for the solo player, the ultimate dungeon crawl game with the dungeon that goes down 3 levels, a lair at the end with a boss to fight, and harder monsters to vanquish as you descend. Games that inspired me are Diablo, World of Warcraft, Heroquest, Warhammer Quest, the old Eye of the Beholder games and Dungeon Master from years ago on PC, plus a few others. I have searched for years for a game like Dungeon Crusade. As I have seen for years, people like myself in forums, asking "Does anyone know of a solo dungeon crawl game?" In Dungeon Crusade, a player controls a set amount of heroes, kills tons of monsters, collects treasure, heads back to a village to shop for items and powers to increase their skills, then back to the dungeon. The grand finale is your heroes squaring off against the final HUGE boss. 7 1/2 years ago, I started making Dungeon Crusade. My idea was to give the solo player an unlimited dungeon game. Monsters that had advanced A.I. tactics that would challenge players to overcome 4 difficulties. Recruit, Normal, Heroic and Legendary.
However, the monsters also have special abilities and attacks . One such is hatred. This would allow the monster to possibly take another turn if say a cleric is in his movement range. Another tactic that evil wizards have in Dungeon Crusade is Dark Summoning. There is a possibility he can summon monsters back from the discard pile, or more from the monster deck if he spawns in a dark room. (There is also a light & dark system in Dungeon Crusade, more on that later.) I designed these tactics to really give the solo gamer a run for their money. With their strategic choices and tactics they might use to combat these monsters to give Dungeon Crusade a chess like mechanic.
When you start a game. your heroes are level 1, and have only 1 basic attack. As you kill monsters, the monsters are worth XP. You use this to level your hero up, buy new basic, special and crusader abilities.
After the combat phase, you head to the village. From combat, you will have gold and XP from killing monsters. At the village you can purchase equipment, healing, new powers for your heroes, rest at the inn to recharge your special and crusader abilities. Plus a few other things.
In the village, the first thing you do when going there, is check the bounty board. The village will pay you 100 gold if there is a bounty out for a certain monster. You roll a D8, then consult the bounty board. So for example, if you rolled 3, and on the board undead was "3", for each undead you have, your paid 100 gold.
The merchant in the village sells torches and treasure cards. The merchant only has 5 torches for the entire game. There used to illuminate dark rooms in the dungeon, so you can see unexplored edges to place new tiles, and to negate any stat bonuses the monsters might have in that dark room. Loot in Dungeon Crusade is based on common (white) uncommon (green) rare (blue) epic (purple) legendary (orange) then...there's underworld artifacts, black level. There's only 3 in the whole game, and VERY hard to obtain, but if gotten, you can wield ungodly power.
There is also a temple. At the temple you can buy blessings. Blessings are revealed after you kill your next monster. You then decide when to flip the blessing over to see what you received. Sometimes blessings are great, sometimes there not so great. There is also a healing fountain. When you pay 300 gold, you can use it 1 time per visit. And finally, the temple sells Holy Revival. There is only 3 per game, and it allows you to bring back a hero that was knocked out in combat, to half of his health.
A inn is also available for you to rest your heroes at. This recharges your special and crusader abilities.
The academy is also a important location. This is where you turn in the monsters you killed to level up and buy new powers. The tougher the monster, the more XP its worth.
And lastly, there's the the Allies Realm. There are 3 allies who if you pay 300 gold and 5 xp, will join you. Each hero can have only 1 ally at a time. Allies are not as powerful as your heroes, but provide a little extra muscle to your party.
After your done in the village, you head back to the dungeon for your next turn.
In my working prototype, I created the light & dark system. When heroes venture into the dungeon, some parts are dark, some are well lit. Dark rooms increase the chance of an encounter that could hinder the heroes. While light, or well lit rooms fight the darkness back. When a hero moves to an unexplored edge of the dungeon, you go to the explore phase. Every time you explore, you roll a D4. Say 3 comes up, you draw 3 dungeon tiles. If the first tile is a dark room, the encounter track moves towards the dark end, if the second tile is also dark room, it continues to move towards the dark end of the track, and if the third is a well lit room, the encounter track moves towards the light. In the encounter phase, you roll a D20. If the result is below what is on the encounter track, no encounter happens. If it is the number the token is on or higher, you draw an encounter card.
I have expansions planned with new heroes, monsters and new dungeon tiles plus much more. I built Dungeon Crusade from the ground up for the solo gamer, but adapts very nicely and perfectly for 2-5 players. I'm dedicated in creating Dungeon Crusade as one of the most fun dungeon crawl games you've ever played, and fills a niche that many other players like myself have looked for.
There will be 6 heroes, 3 allies, 12 monsters (minions) for each level 1, 2 & 3, for a total of 36 minions, 2 larger bosses (guardians) and 1 huge miniature (lord) to come packed with Dungeon Crusade. If the goal goes higher, I'd like to put a few more minis in the game for you. I'll be adding rewards as Dungeon Crusade continues to grow. Possible rewards could be an extra Guardian for Dungeon Crusade, maybe a pack of level 1, 2 or 3 minions. I'm going to see first how well received Dungeon Crusade is, then of course, if it takes off, offer more content.
STRETCH GOALS TO FOLLOW! Stretch goals WILL BE included in base game!
So far what you'll receive with Dungeon Crusade >>>
- 15 Light Dungeon floor tiles
- 15 Dark Dungeon floor tiles
- 1 double sided siege tile (1 side light/1 side dark)
- 2 "next level" dungeon tiles. double sided. 2 light 2 dark What that means is when you descend in the dungeon, you roll a D4. These tiles will be numbered 1-4. You place that side down. That is the next level for that floor.
- 1 Lair tile (double sided)
- 52 Plastic miniatures, the breakdown follows >>>
- 6 heroes with there level 1,2 and 3 stat cards, 18 in total
- 36 minions/36 minions stat cards 12 minions in each level (1,2,3)
- 3 champion monsters level 1,2 and 3. stat cards
- 3 guardian monsters level 1,2 and 3 with stat cards
- 1 HUGE lord figure with stat card
- per hero 8 ability cards (basic, special and crusader abilities)
- 15 encounter cards
- 34 blessing cards
- 83 loot cards 24 common white items, 20 uncommon green items, 16 rare blue items, 12 epic purple items, 8 legendary items, plus 3 black underworld artifact items. These are what you equip your heroes with, weapons, armor, trinkets
- 50 hit markers
- 20 initiative tokens
- 3 purple D20's
- 1D4, 1D6, 1D8, 1D10, 1D12 and 1D20 in black. these are for the monsters movement, and various things to roll for
- 1 village board
- 16 monster spawn tokens (these are used to see how many monsters spawn on a dungeon tile)
- 1 encounter track board and track token
- 50 Essence counters
- 40-50 gold tokens (various prices 0-500 gold for when you kill monsters, plus a few "draw a treasure card token)
- plus various tokens for scenarios ( I'm planning to include extra random ones for people to create their own adventures with
- adventure booklet
Understand something about me and Dungeon Crusade. I HATE complex and ambiguous rules. I want a rule book 8-10 pages long. Learn the game in about 20-30 minutes, and just go HAVE FUN exploring the dungeon of Dungeon Crusade either solo or with friends!
In closing, I'd like to thank you for your time taking a look at Dungeon Crusade. I have a release date as of now October of 2014. I expect it to be done way before that release date. But, there is still some things gameplay wise that have to be worked out, stats for heroes & monsters, prices on items, etc. I want to make sure Dungeon Crusade meets your expectations, and what your looking forward to, and deliver an awesome game. I want to hear from you guys. What you think, ideas, thoughts. This isn't just my game, it's our game. Also, there are many videos on You Tube on Dungeon Crusade I've posted. Some show very early concepts of gameplay. I wanted to leave all of them up. I think its great when you see anything at the grassroots level, or the outset and watch it grow into a finished product. So the later videos you'll see are more of the realized game of what Dungeon Crusade is evolving into. From its beginning to the end. From here on out, I'll be doing small videos describing each part of the game. The first video is taken right from the game, the scenario And the Beast Must Die. This video will be showing you how the game starts and continue with the flow of the game. With the climactic end where the heroes confront the Ogre that resides on level 2 of the dungeon. You can start watching right here>>> https://www.youtube.com/watch?v=lfsQZUoZAxQ there's a few features not included in this video. But I'm hard at work adding content every day for you to see. Again, thank you for your time...and Dungeon Crusade isn't just my game, its our game were creating together....talk to you soon...Rodger Deering :)
Risks and challenges
As I said, I'm100% dedicated to Dungeon Crusade, and will stop at NOTHING to bring this game to gamers like myself who have always wanted something as unique as Dungeon Crusade. This is a huge venture for me, I have never done anything like this. People have seen Dungeon Crusade and said "Show this to the kickstarter crowd". So here I am. Here is my game. Im a honest guy, and if you do pledge, I will do my best to get a few great people with me to give you a dungeon game you'll truly enjoy, with expansions to follow. If you know me, I think outside the box. And I think it takes someone like that, to make a dungeon game like no one has ever seen. I will update you on cards, minis, on ideas, new art Daniel has created, everything Dungeon Crusade related. I'll be making developer diaries on it, and spotlight videos on features in the game. Im all about showing you what I (we) are doing to get the game we always wanted. Again, there could be delays as I learn more about creating this ambitious game. Printing, art, miniatures. But that's why I put a October of 2014 release date. I anticipate a much earlier release, but to cover all bases I put October of next year as a release.
Dungeon Crusade is my game, as much as it's yours. I'd like to hear what you have to say. I will try to get back to you, but understand, I'm hard at work on the above mentioned. I wish everyone the best in life, and again thank you! :) .....Rodger Deering
- (30 days)