Project image
)}
$3,755
pledged of $200,000pledged of $200,000 goal
39
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, November 3 2013 5:08 AM UTC +00:00
$3,755
pledged of $200,000pledged of $200,000 goal
39
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, November 3 2013 5:08 AM UTC +00:00

About

All stretch goals unlocked will be in base game!
All stretch goals unlocked will be in base game!
Every game of Dungeon Crusade starts with a siege phase. (placeholder minis shown)
Every game of Dungeon Crusade starts with a siege phase. (placeholder minis shown)
When you kill monsters, you'll have XP and gold to spend at the village.
When you kill monsters, you'll have XP and gold to spend at the village.
First stop in the village is the bounty board. You could have extra gold coming to you!
First stop in the village is the bounty board. You could have extra gold coming to you!
The merchant sells weapons, armor and trinkets for your heroes. Also torches can be bought for dark rooms in the dungeon you'll encounter.
The merchant sells weapons, armor and trinkets for your heroes. Also torches can be bought for dark rooms in the dungeon you'll encounter.
The temple sells healing and blessings for your hero.
The temple sells healing and blessings for your hero.
You can level your heroes and buy new abilities from the academy
You can level your heroes and buy new abilities from the academy
At the inn, you can recharge your heroes special abilities. At the Allies Realm, you can hire extra heroes for extra muscle power.
At the inn, you can recharge your heroes special abilities. At the Allies Realm, you can hire extra heroes for extra muscle power.
Movement & Explore.
Movement & Explore.
Ambushes are not good!
Ambushes are not good!
Encounters are based on how dark & light effect the dungeon as rooms are revealed
Encounters are based on how dark & light effect the dungeon as rooms are revealed
And the combat begins!
And the combat begins!
Dungeon Crusade has multi leveled dungeons. As you descend, monsters get tougher. (placeholder minis shown)
Dungeon Crusade has multi leveled dungeons. As you descend, monsters get tougher. (placeholder minis shown)
Our heroes have found the Lord in his Lair deep in the dungeons of Dungeon Crusade. A classic battle of good vs.evil. (placeholder minis shown)
Our heroes have found the Lord in his Lair deep in the dungeons of Dungeon Crusade. A classic battle of good vs.evil. (placeholder minis shown)
Check out some other things below about Dungeon Crusade. (placeholder minis shown)
Check out some other things below about Dungeon Crusade. (placeholder minis shown)
A sample of Daniel Warrens work. I will be working with Daniel to give Dungeon Crusade a late 70's/early 80's retro boardgame look, with a slight modern look.
A sample of Daniel Warrens work. I will be working with Daniel to give Dungeon Crusade a late 70's/early 80's retro boardgame look, with a slight modern look.
The retro art style I'm going for in Dungeon Crusade
The retro art style I'm going for in Dungeon Crusade

Here is the start of the demo gameplay for Dungeon Crusade with the 1st scenario "And the Beast Must Die" - https://www.youtube.com/watch?v=lfsQZUoZAxQ Also, here is the middle of a huge battle. You can see how combat works>> https://www.youtube.com/watch?v=LWAKcY1EfvQ  The heroes essence ability is not shown here. MANY other scenarios will be included, plus a template to create your own adventures.

The story of Dungeon Crusade. Ever since I played Dungeon the board game as a kid that I received as a x-mas gift, I have wanted to design for the solo player, the ultimate dungeon crawl game with the dungeon that goes down 3 levels, a lair at the end with a boss to fight, and harder monsters to vanquish as you descend. Games that inspired me are Diablo, World of Warcraft, Heroquest, Warhammer Quest, the old Eye of the Beholder games and Dungeon Master from years ago on PC, plus a few others. I have searched for years for a game like Dungeon Crusade. As I have seen for years, people like myself in forums, asking "Does anyone know of a solo dungeon crawl game?" In Dungeon Crusade, a player controls a set amount of heroes, kills tons of monsters, collects treasure, heads back to a village to shop for items and powers to increase their skills, then back to the dungeon. The grand finale is your heroes squaring off against the final HUGE boss. 7 1/2 years ago, I started making Dungeon Crusade. My idea was to give the solo player an unlimited dungeon game. Monsters that had advanced A.I. tactics that would challenge players to overcome 4 difficulties. Recruit, Normal, Heroic and Legendary.

A breakdown of a monster card.
A breakdown of a monster card.
Heroes & Monsters can both suffer combat effects.
Heroes & Monsters can both suffer combat effects.

However, the monsters also have special abilities and attacks . One such is hatred. This would allow the monster to possibly take another turn if say a cleric is in his movement range. Another tactic that evil wizards have in Dungeon Crusade is Dark Summoning. There is a possibility he can summon monsters back from the discard pile, or more from the monster deck if he spawns in a dark room. (There is also a light & dark system in Dungeon Crusade, more on that later.) I designed these tactics to really give the solo gamer a run for their money. With their strategic choices and tactics they might use to combat these monsters to give Dungeon Crusade a chess like mechanic.

There will be common, uncommon, rare, epic and legendary gear. Legend also speaks of a black level, underworld artifacts.
There will be common, uncommon, rare, epic and legendary gear. Legend also speaks of a black level, underworld artifacts.

When you start a game. your heroes are level 1, and have only 1 basic attack. As you kill monsters, the monsters are worth XP. You use this to level your hero up, buy new basic, special and crusader abilities.

The silent assassin has initiative 2, and will most likely attack our archer. Our wizard will turn the tables on him with casting "Time Twist".
The silent assassin has initiative 2, and will most likely attack our archer. Our wizard will turn the tables on him with casting "Time Twist".
Time Twist has been casted! Now the silent assassin will have to wait until initiative 5 to act. Plenty of time for our heroes to deal with him, and take him out.
Time Twist has been casted! Now the silent assassin will have to wait until initiative 5 to act. Plenty of time for our heroes to deal with him, and take him out.

After the combat phase, you head to the village. From combat, you will have gold and XP from killing monsters. At the village you can purchase equipment, healing, new powers for your heroes, rest at the inn to recharge your special and crusader abilities. Plus a few other things.

This is a Level 2 Guardian. As you descend deeper in the dungeons of Dungeon Crusade, the monsters grow more advanced and stronger. Cards will have color art. This is prototype.
This is a Level 2 Guardian. As you descend deeper in the dungeons of Dungeon Crusade, the monsters grow more advanced and stronger. Cards will have color art. This is prototype.
This is a updated (10/6/2013) look at the monster card layout. Placeholder art is shown.
This is a updated (10/6/2013) look at the monster card layout. Placeholder art is shown.
If the Orc Smasher attacks and hits with his special "Disarm", your hero will lose his initiative token that combat turn! (placeholder art shown)
If the Orc Smasher attacks and hits with his special "Disarm", your hero will lose his initiative token that combat turn! (placeholder art shown)
Another updated card. (placeholder art shown)
Another updated card. (placeholder art shown)
If the Orc Archer hits with Serrated Arrow, you have to take a bleed token. What a bleed token does is you choose. You can give up your initiative to bandage to stop bleeding, or bleed out by 1 and still attack.
If the Orc Archer hits with Serrated Arrow, you have to take a bleed token. What a bleed token does is you choose. You can give up your initiative to bandage to stop bleeding, or bleed out by 1 and still attack.
A level 1 Guardian. TIP: Don't have the heroes adjacent to each other! Look at his special attack.
A level 1 Guardian. TIP: Don't have the heroes adjacent to each other! Look at his special attack.
This is an idea of the monster card layout I'm thinking. The art will be more retro though. Placeholder art is being used.
This is an idea of the monster card layout I'm thinking. The art will be more retro though. Placeholder art is being used.

     In the village, the first thing you do when going there, is check the bounty board. The village will pay you 100 gold if there is a bounty out for a certain monster. You roll a D8, then consult the bounty board. So for example, if you rolled 3, and on the board undead was "3", for each undead you have, your paid 100 gold.

         The merchant in the village sells torches and treasure cards. The merchant only has 5 torches for the entire game. There used to illuminate dark rooms in the dungeon, so you can see unexplored edges to place new tiles, and to negate any stat bonuses the monsters might have in that dark room. Loot in Dungeon Crusade is based on common (white) uncommon (green) rare (blue) epic (purple) legendary (orange) then...there's underworld artifacts, black level. There's only 3 in the whole game, and VERY hard to obtain, but if gotten, you can wield ungodly power.

Side quests are available in the village. These are great for XP and gold.
Side quests are available in the village. These are great for XP and gold.

      There is also a temple. At the temple you can buy blessings. Blessings are revealed after you kill your next monster. You then decide when to flip the blessing over to see what you received. Sometimes blessings are great, sometimes there not so great. There is also a healing fountain. When you pay 300 gold, you can use it 1 time per visit. And finally, the temple sells Holy Revival. There is only 3 per game, and it allows you to bring back a hero that was knocked out in combat, to half of his health.

Blessings are sold at the temple. You shuffle the deck, and place 12 on the blessings area.
Blessings are sold at the temple. You shuffle the deck, and place 12 on the blessings area.
Sometimes your prayers are not heard. And nothing comes of the blessing you bought.
Sometimes your prayers are not heard. And nothing comes of the blessing you bought.
Other times, you could get something great! There will be blessings that heal heroes, gain XP, or level your hero!
Other times, you could get something great! There will be blessings that heal heroes, gain XP, or level your hero!

A inn is also available for you to rest your heroes at. This recharges your special and crusader abilities. 

Essence is the heroes inner strength they use to play special and crusader abilities
Essence is the heroes inner strength they use to play special and crusader abilities
Heroes basic ability cost no essence. Rest at the inn, in the village to recharge your essence. Blessings can also give you essence!
Heroes basic ability cost no essence. Rest at the inn, in the village to recharge your essence. Blessings can also give you essence!

   The academy is also a important location. This is where you turn in the monsters you killed to level up and buy new powers. The tougher the monster, the more XP its worth.

Basic abilities cost no essence to use.
Basic abilities cost no essence to use.
Essence is needed to use special abilities.
Essence is needed to use special abilities.
Crusader abilities are the most powerful ability in Dungeon Crusade. But it takes alot of essence to play.
Crusader abilities are the most powerful ability in Dungeon Crusade. But it takes alot of essence to play.

And lastly, there's the the Allies Realm. There are 3 allies who if you pay 300 gold and 5 xp, will join you. Each hero can have only 1 ally at a time. Allies are not as powerful as your heroes, but provide a little extra muscle to your party.

Here is the village board. After combat you'll spend your gold and XP here. Then it's back to the dungeon! (concept art)
Here is the village board. After combat you'll spend your gold and XP here. Then it's back to the dungeon! (concept art)

After your done in the village, you head back to the dungeon for your next turn.

In my working prototype, I created the light & dark system. When heroes venture into the dungeon, some parts are dark, some are well lit. Dark rooms increase the chance of an encounter that could hinder the heroes. While light, or well lit rooms fight the darkness back. When a hero moves to an unexplored edge of the dungeon, you go to the explore phase. Every time you explore, you roll a D4. Say 3 comes up, you draw 3 dungeon tiles. If the first tile is a dark room, the encounter track moves towards the dark end, if the second tile is also dark room, it continues to move towards the dark end of the track, and if the third is a well lit room, the encounter track moves towards the light. In the encounter phase, you roll a D20. If the result is below what is on the encounter track, no encounter happens. If it is the number the token is on or higher, you draw an encounter card. 

The dungeon tiles at the beginning of a game are randomly pulled. So you'll never know if the dungeon your exploring will be a well lit dungeon, or many dark rooms could show up, thus lowering the encounter track Raising the chances of encounters the her
The dungeon tiles at the beginning of a game are randomly pulled. So you'll never know if the dungeon your exploring will be a well lit dungeon, or many dark rooms could show up, thus lowering the encounter track Raising the chances of encounters the her
Torches illuminate dark rooms, and negate bonuses monsters would receive in that dark room.
Torches illuminate dark rooms, and negate bonuses monsters would receive in that dark room.
(Older hero card shown) Our heroes have descended to level 3 of the dungeon. However, the monsters grow stronger and have more devious special attacks and defenses to challenge our heroes.
(Older hero card shown) Our heroes have descended to level 3 of the dungeon. However, the monsters grow stronger and have more devious special attacks and defenses to challenge our heroes.

     I have expansions planned with new heroes, monsters and new dungeon tiles plus much more. I built Dungeon Crusade from the ground up for the solo gamer, but adapts very nicely and perfectly for 2-5 players. I'm dedicated in creating Dungeon Crusade as one of the most fun dungeon crawl games you've ever played, and fills a niche that many other players like myself have looked for.

     There will be 6 heroes, 3 allies, 12 monsters (minions) for each level 1, 2 & 3, for a total of 36 minions, 2 larger bosses (guardians) and 1 huge miniature (lord) to come packed with Dungeon Crusade. If the goal goes higher, I'd like to put a few more minis in the game for you. I'll be adding rewards as Dungeon Crusade continues to grow. Possible rewards could be an extra Guardian for Dungeon Crusade, maybe a pack of level 1, 2 or 3 minions. I'm going to see first how well received Dungeon Crusade is, then of course, if it takes off, offer more content.

Updated card design, but Daniel will creating fresh art for the pictures.
Updated card design, but Daniel will creating fresh art for the pictures.
Updated hero card
Updated hero card
Again, Daniel Warren will be creating fresh new art exclusive to Dungeon Crusade. These are the old card design.
Again, Daniel Warren will be creating fresh new art exclusive to Dungeon Crusade. These are the old card design.

                       STRETCH GOALS TO FOLLOW! Stretch goals WILL BE included in base game!

So far what you'll receive with Dungeon Crusade >>>

- 15 Light Dungeon floor tiles

- 15 Dark Dungeon floor tiles

- 1 double sided siege tile (1 side light/1 side dark)

- 2 "next level" dungeon tiles. double sided. 2 light 2 dark What that means is when you descend in the dungeon, you roll a D4. These tiles will be numbered 1-4. You place that side down. That is the next level for that floor.

- 1 Lair tile (double sided)

- 52 Plastic miniatures, the breakdown follows >>>

- 6 heroes with there level 1,2 and 3 stat cards, 18 in total

- 36 minions/36 minions stat cards 12 minions in each level (1,2,3)

- 3 champion monsters level 1,2 and 3. stat cards

- 3 guardian monsters level 1,2 and 3 with stat cards

- 1 HUGE lord figure with stat card

- per hero 8 ability cards (basic, special and crusader abilities)

- 15 encounter cards

- 34 blessing cards

- 83 loot cards 24 common white items, 20 uncommon green items, 16 rare blue items, 12 epic purple items, 8 legendary items, plus 3 black underworld artifact items. These are what you equip your heroes with, weapons, armor, trinkets

- 50 hit markers

- 20 initiative tokens

- 3 purple D20's

- 1D4, 1D6, 1D8, 1D10, 1D12 and 1D20 in black. these are for the monsters movement, and various things to roll for

- 1 village board

- 16 monster spawn tokens (these are used to see how many monsters spawn on a dungeon tile)

- 1 encounter track board and track token

- 50 Essence counters

- 40-50 gold tokens (various prices 0-500 gold for when you kill monsters, plus a few "draw a treasure card token)

- plus various tokens for scenarios ( I'm planning to include extra random ones for people to create their own adventures with

- adventure booklet

- rulebook

Understand something about me and Dungeon Crusade. I HATE complex and ambiguous rules. I want a rule book 8-10 pages long. Learn the game in about 20-30 minutes, and just go HAVE FUN exploring the dungeon of Dungeon Crusade either solo or with friends!

In closing, I'd like to thank you for your time taking a look at Dungeon Crusade. I have a release date as of now October of 2014. I expect it to be done way before that release date. But, there is still some things gameplay wise that have to be worked out, stats for heroes & monsters, prices on items, etc. I want to make sure Dungeon Crusade meets your expectations, and what your looking forward to, and deliver an awesome game. I want to hear from you guys. What you think, ideas, thoughts. This isn't just my game, it's our game. Also, there are many videos on You Tube on Dungeon Crusade I've posted. Some show very early concepts of gameplay. I wanted to leave all of them up. I think its great when you see anything at the grassroots level, or the outset and watch it grow into a finished product. So the later videos you'll see are more of the realized game of what Dungeon Crusade is evolving into. From its beginning to the end. From here on out, I'll be doing small videos describing each part of the game. The first video is taken right from the game, the scenario And the Beast Must Die. This video will be showing you how the game starts and continue with the flow of the game. With the climactic end where the heroes confront the Ogre that resides on level 2 of the dungeon. You can start watching right here>>> https://www.youtube.com/watch?v=lfsQZUoZAxQ there's a few features not included in this video. But I'm hard at work adding content every day for you to see. Again, thank you for your time...and Dungeon Crusade isn't just my game, its our game were creating together....talk to you soon...Rodger Deering :)

As funding goes over the goal, extra content is added to the base game!
As funding goes over the goal, extra content is added to the base game!
More unlocks to come as our heroes journey further....
More unlocks to come as our heroes journey further....

Risks and challenges

As I said, I'm100% dedicated to Dungeon Crusade, and will stop at NOTHING to bring this game to gamers like myself who have always wanted something as unique as Dungeon Crusade. This is a huge venture for me, I have never done anything like this. People have seen Dungeon Crusade and said "Show this to the kickstarter crowd". So here I am. Here is my game. Im a honest guy, and if you do pledge, I will do my best to get a few great people with me to give you a dungeon game you'll truly enjoy, with expansions to follow. If you know me, I think outside the box. And I think it takes someone like that, to make a dungeon game like no one has ever seen. I will update you on cards, minis, on ideas, new art Daniel has created, everything Dungeon Crusade related. I'll be making developer diaries on it, and spotlight videos on features in the game. Im all about showing you what I (we) are doing to get the game we always wanted. Again, there could be delays as I learn more about creating this ambitious game. Printing, art, miniatures. But that's why I put a October of 2014 release date. I anticipate a much earlier release, but to cover all bases I put October of next year as a release.
Dungeon Crusade is my game, as much as it's yours. I'd like to hear what you have to say. I will try to get back to you, but understand, I'm hard at work on the above mentioned. I wish everyone the best in life, and again thank you! :) .....Rodger Deering

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $1 or more About $1.00

    A GIGANTIC THANK YOU! :) You believed in me this much and Dungeon Crusade enough to pledge. I'm very grateful. Best in life to you!

    Less
    Estimated delivery
    4 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge $10 or more About $10

    Another big thank you, but your name will be in the Dungeon Crusade rule book, as a reminder to everyone what you did for Dungeon Crusade. That also entitles you to 1 game with me, if we ever meet! :)

    Less
    Estimated delivery
    1 backer
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge $100 or more About $100

    You will receive a copy of Dungeon Crusade. This set will include
    - 1 Lair tile (double sided)
    - 52 Plastic miniatures >>>
    - 6 heroes with their level 1,2 and 3 stat cards
    - 3 ally heroes with their stat card
    - per hero 8 ability cards (basic, special and crusader abilities)
    - 36 minions/36 minions stat cards 12 minions in each level (1,2,3)
    - 3 champion monsters level 1,2 and 3. stat cards
    - 3 guardian monsters (medium size figures) level 1,2 and 3 with stat cards
    - 1 HUGE lord figure with stat card
    - 15 encounter cards
    - 34 blessing cards
    - 83 loot cards 24 common white items, 20 uncommon green items, 16 rare blue items, 12 epic purple items, 8 legendary items, plus 3 black underworld artifact items. These are what you equip your heroes with, weapons, armor, trinkets
    - 50 hit markers
    - 20 initiative tokens
    - 3 purple D20's
    - 1D4, 1D6, 1D8, 1D10, 1D12 and 1D20 in black. these are for the monsters movement, and various things to roll for
    - 1 village board
    - 16 monster spawn tokens (these are used to see how many monsters spawn on a dungeon tile)
    - 1 encounter track board and track token
    - 50 Essence counters
    - 40-50 gold tokens (various prices 0-500 gold for when you kill monsters, plus a few "draw a treasure card token)
    - plus various tokens for scenarios ( I'm planning to include extra random ones for people to create their own adventures with
    - adventure booklet
    - rule booklet

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 33 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)