How to GETSOME in ~3 min.
Short game play video:
Demo of a full game of GETSOME:
A video by Kickstarting Tabletop showing how GETSOME is played:
A current review on Boardgamegeek
Twisted Addiction Gaming Review:
"But seriously, if you are looking for some good laughs at the expense of some morals, then GETSOME will definitely put out."
GETSOME is a 2-4 player non-collectible card game. You can expand it up to 5-6 players by pledging for GETSOME: Bad Decisions as well. You can GETSOME in about 30 minutes if there are only a small handful of people trying to GETSOME. It might take you a few hours to GETSOME if you fill your game table with Wicked Hot Twins that still have their GETSOME V-Cards. The point is to GETSOME ten times, but don't get people pregnant, because then you lose, and you have to start over, from scratch... and you suck. Everybody point and laugh.
GETSOME is an easy game to play. There are just a handful of rules and basically all the rules you need are written on the card themselves. It will only take a few minutes to warm you and your mates up before you are prepared to GETSOME. Heck, even if you were in an otherwise elevated state of mind or two sheets to the wind you'd still be able to play, have fun, and ultimately GETSOME. The simplicity is key for easy gameplay, but the real heart and soul of the game lies in the dialog that is both horrible and hilarious.
I remember the first time I was able to GETSOME. Here are a few notable quotes from the very first game ever played:
Quotes (capital letter reflect actual game cards)
"Can you 'Try Something Different' if you are dealing with a Clingy Ex"
"That was like an episode of Jerry Springer"
"Medicine can not be used to cure an Ugly Friend."
"I got an STD from Sloppy Seconds with a Silver Fox!"
"I think I should be able to get rid of a Clingy Ex as easily as an STD"
Seriously, the first time someone said something like that I did I spit take, when the first game was done and the five people at the table spent the last hour laughing our butts off we knew we had a winner.
GETSOME Game Contents:
GETSOME: Bad Decisions Game Contents:
GETSOME: Ladies Night game contents:
Sample Cards (All card art is hosted here: http://getsome.smackjeeves.com/)
Examples Example Encounters:
Player 1: I'm going to GETSOME, and they're Wicked Hot.
Player 2: I'm going to steal it with a Code Breach.
Player 1: Sh!t. Then you're going to Pull Out.
Player 2: *flips coin*, hell yeah! I got head(s).
Player 1: But guess what... she's still got her V-Card, so you get an extra GETSOME, but also a Clingy Ex.
Player 3: Uh oh... Missed Period.
Player 2: *flips coin*, damn, I got her pregnant... Good thing I've got a Morning After Pill!
Result: Player 2 gets +3 GETSOME, a Clingy Ex status card, and gains Birth Control until the end of their next turn.
Player 1: I'm going to GETSOME with a Silver Fox.
Player 2: She got a Headache.
Player 1: I've got some Medicine, so we're good to go!
Player 2: I'm going to block that with a Domestic Dispute.
Result: No one was able to GETSOME, however the Silver Fox turned into a CLINGY EX and Player 1 loses their next turn.
Player 1: Let's Try Something Different.
Player 2: Stolen with a Code Breach. AWESOME!
Player 1: Damn. Then I'm going to get some Sloppy Seconds.
Player 3: She's got an STD, which she gives to you both.
Player 2: Good thing I wore a Condom during my Sloppy Seconds.
Player 1: Crap. Now I have an STD. Well, at least I was able to GETSOME.
Result: Player 1 gets +1 GETSOME and an STD. Player 2 was able to cleanly GETSOME.
Player 1: I'm going to start a Threesome.
Player 2: How close is he to winning?
Player 3: He's up to seven.
Player 2: OK, well, too bad an Ugly Friend came along.
Player 3: Well, since he's not going to win then I'm going throw down a WINGMAN, I immediately GETSOME, get rid of the Ugly Friend and gain LEGENDARY!
Player 1: Thanks.
Player 2: Well, if you can't beat him, join him. I'm gonna get Sloppy Seconds.
Result: Player one goes up to 9. Player 2 is able to GETSOME twice, and player 3 will GETSOME and become LEGENDARY.
Play as many GETSOME cards from your hand in a turn as you can. Make all your buddies PREGGOS. Give your friend as many STDS as you have the power to. Blow through your whole hand. It's encouraged. This is a fast paced and hilarious card game.
Why is it so much fun? It's the story telling,
We love this game. We hear people say the funniest stuff. In other games there may be certain cards that are funny. In Getsome the way the cards are written you get to keep telling stories about what happened. So, for example in Munchkin a card like codpiece or a silly sword is funny and you get a bonus, but you don't use it in the description of your attack. You just tally up the numbers. In GETSOME you are going to GETSOME with Wicked Hot Twins unless Mysterious Anger rears it's viciousness or someone decides to Code Breach that... You get to tell a story, and these stories are really funny. People remember and recall individual encounters because each one is like a naughty locker room exchange. It's all make believe... so, it's just funny... right?
Share Bonus: You guys get a custom deck. No one else in the world will ever get these cards. Each card you add will have it's own art. Each card will have unique art and we'll select someone at random from those who shared and let you help craft that art.
Backer Bonuses: Here are rewards if we reach certain numbers of people willing to pledge.
Revised Stretch Goals:
This game is bound for a later expansion we're tentatively calling Nights in Cities. It'll likely add a second deck to the game. Wingmen who have needs to be satisfied. Maybe some quests. You name it. On top of that there are always more regular expansion decks to be created: Red Neck Love, Office mate, College Experience, Player Haters Ball. You name it, we can build a balanced deck for it. So you'll GETSOME at a later date too.
Shipping in the EU
I understand that my European friends want us to ship into the EU, pay the VAT tax, and then send to each of you from within the EU. This is possible. We'll do it, but we're adding a new pledge level. $90 for all three games and shipping is included. If we get 50 EU backers at that level then we'll make this an EU friendly game. We asked people how they were able to ship games to Europe for simply a $10 increase price and I quote "We took it in the teeth! Don't do what we did." There isn't a magic way to ship 3 card board boxes from US to Germany for $10 unless it comes out of the game development fund.
What is the money for?
The money is to cover the first print of the game, but also to add additional artwork to the cards. The game shouldn't be too much to print, but with more than two hundred cards and more than forty distinct cards in the game there is a lot of artwork that has to be done. So, you're buying the game, but you're also buying more artwork to the game. So, please be generous. This is a topic that's well suited for expansion and goodies. We promise you'll love to GETSOME, you'll think about the next time you'll be able to GETSOME, and you'll laugh about that crazy way you did GETSOME for weeks.
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Want to reach us?
Check us out at getsomecardgame.wikispaces.com for the PnP versions as they come out.
Want to reach the creator by email? email@example.com
Want to reach out on the forums?
Risks and challenges
I've had two kickstarter projects fail. What I learned from them was that in order for projects to work they really have to be amazingly close to production to get off the ground. GETSOME could all be sent to the publisher tomorrow and be back in 3 months shrink wrapped and ready to send out. We're going to put that on hold, firstly to get the money to pay for it and secondly to get additional art from the folks who back this project.Learn about accountability on Kickstarter
- (47 days)