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$40,553 pledged of $50,000 goal
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$40,553 pledged of $50,000 goal
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About

Disciples Of The Storm (DOTS) is a unique, fast paced Real Time Strategy (RTS) game set in the fantasy world of Sonus where an ancient feud between the deities, known as Tempests, have torn the world apart leaving little more than raging storms below and skies filled with floating remnant of islands where the people of Sonus now live. The four factions of rain, wind, sun and thunder must battle to survive in this harsh climate gathering resources and gain favor from the Tempests.

“Honor belongs to the dead, for the Tempests’ chosen is the last High Priest standing.” - High Priest Immitis.

Build your temples and workshops to unlock units to wage war on your enemies and capture and offer up enemy high priests to gain favor with the deities.

With a unique bridging mechanic system that allows players to deploy networks of bridges to link islands along with a multitude of unique faction unit types combining elements of Tower Defense meets active Tower Offense.

  • Tempest of Wind: Units fast swift & versatile
  • Thunder Tempest: Strong hardy and ranged attacks
  • Rain Tempest: Diverse and special ability
  • Sun: Cheap versatile and deadly in number

The world of Sonus is one of shattered landscapes and floating sky islands.

Larger sky islands are home to the priests and tribes. These islands often have short undulating grass or palm like trees swaying in the wind.

Smaller sky islands, which form most of the world, often have little to no trees or vegetation but do have hardy vines that hang from their rocky edges.

Long forgotten islands are often home to ruins believed to be left over from the time of the Great Sundering. On these remote and rare islands players may find vaults of treasures for those that can capture and hold them.

Last year’s Kickstarter initially had little coverage but over the past year we pushed out content updates regularly to our Facebook group and our Steam Greenlight page. With these updates the word spread and we started to see an upswing in votes the past months which pushed us to the top 100% granting DOTS the Greenlight badge of approval. Once the game is ready we will be able to release it on the steam platform.

Getting Greenlit was a major boost for the project team and showed there was interest and support for Disciples of the Storm.

http://steamcommunity.com/sharedfiles/filedetails/?id=294002132

Over the past year Storm Isle Productions has been focused on creating and drafting new concepts as well as getting models done for the rain factions in both concept and finished unit models that have been brought into our current build of DOTS.

Rain Power Generator
Rain Power Generator

Our team at Storm Isle Productions is backed by original NetStorm co-creator and founder of Kongregate, Jim Greer. Kongregate is a browser based game hosting site. Along with Jim's backing we also have working with us

Beverly Garland who in the past has worked on Wingcommander, Ultima, Crusader no remorse, Ultima VIII: Pagan, NetStorm: Islands at war

Morgan Ogburn who worked on Ultima IX, Tron Evolution, and Resident Evil 5, NetStorm: Islands at war

Nathan Fabian a programmer from Longshot Studios who has been working on Torment: Tides of Numenera contracted with inXile Entertainment.

Our art production team is further backed by a highly talented and motivated art team at

Polywick Studios that have been working with us on production of the new artwork and unit models. http://polywickstudio.com/pages/AboutUs/

This collective of gaming industry leaders and bold development team envision Disciples of the Storm as not only a rebirth of the classic game-play style of NetStorm but as a strategy game that will continue to expand over time in both physical and dynamic complexity as the team will seek to actively expand and continue development well beyond release with add-ons. A wide range of new building units, weaponry, bridge styles and spells, along with flexibility in play from individual to group, to full-scale guild tournament warfare, promises to make Disciples of the Storm unlike any game currently on the market.

Early shrine building concept designs
Early shrine building concept designs

Be part of gaming history by helping launch the re-conceptualized and spiritual successor of the greatest video game.

Released in 1997, NetStorm: Islands at War was a bridge-building, island-capturing, static-unit warfare RTS. NetStorm broke new ground with its unique combination of Tetris-style puzzle and chess-like game features. PC Gamer gave it a score of 91. C-Net called it “The #1 game of all time that no one ever bought.”

Launch time and promotion issues relegated NetStorm to the fringe of the evolving online gaming frontier where a strong community of enthusiasts has kept it alive for more than 15 years!

Now a talented team of game developers and former NetStorm enthusiasts, working in partnership with the original developers are seeking to create Disciples of the Storm, a 3D, full-scale RTS reboot and rebirth of the originals game-play style to life.

  • New IP, New World: As a top-to-bottom concept reboot, Disciples of the Storm uses a new IP for long-term stability and to avoid confusion with the the old game NetStorm. Disciples of the Storm takes place in an entirely new world with redesigned units, spells and effects.
  • The factions of the Tempest: DOTS features 4 factions with the factions of Wind, Rain, Thunder and Sun. With each side having close to 12 unit types each, along with faction neutral buildings that can be constructed.
  • Fast Paced Game Play: Fast pace game play focus on capturing and holding islands and control of paths through islands are vital to victory.
  • Bridging system: DOTS features a custom bridging and placement system which allows placement of different bridge types allowing for construction of bridge networks to support both resource collection and expanding the battle front.
  • Tower Offense: DOTS use of different static defense and attack units with the ability to be built linked off side of bridge end s allow for construction of both on islands and out over the void of the sky. DOTS attack and defense units although static and do not move each have their own ability and power which gives a tower defense meets tower offense mode.
  • Random Map Generation: DOTS feature on the fly map generation for both island generation in island shapes and with placement of islands and resources allowing for each multiplayer game to be unique.
  • Multi-platform support: DOTS supports running on Windows, Linux and Mac.

Planned features beyond first multiplayer release.

  • Single Player Skirmish AI – Play against user selected number of AI in a single player skirmish AI with adjustable difficulty.
  • Single Player Campaign: single player campaign and mission with save and load ability.

Our Kickstarter campaign begins with a conservative, main game goal of $50,000 to establish a solid, playable foundation for the entire project. Our Kickstarter benchmark of $50,000 will create a functioning online multi-player Disciples of the Storm RTS game with wide tech tree, nearly a dozen spells and faction units, and will include GUI and tutorials.

We are asking for 50k for finalizing development of an initially fully playable release of Disciples Of The Storm RTS. Storm Isle Productions also has additional confirmed backing lined up of 50k from a game industry insider who will match our funds raised on kickstarter once successful that will at that point raise our development funding to $100,000 which will ensure that production can continue beyond first release with features and content.

Gui Draft Concept
Gui Draft Concept

Our build vision aims to first establish a technically solid DOTS limited Multi-player experience. Subsequent stretch goals, in phases, will allow the full-scale vision of what we believe Disciples of the Storm can be — a totally engrossing, communal, tactics-and-strategy warfare game.

Full-scale creation on this level represents a significant amount of work and time, including new art, new models, animations, and spells. We have an extremely talented team who, with the main goal funding, can dive into producing polished content.

Your support will help us bring Disciples of the Storm from the realm of concept to reality and playability.

Concept of wind temple by Morgan Ogburn
Concept of wind temple by Morgan Ogburn
Concept of Air Whale by Morgan Ogburn
Concept of Air Whale by Morgan Ogburn

http://disciplesofthestorm.stormisleproductions.com/

http://kickingitforward.org

Risks and challenges

Although our first attempt last year for raising funds through Kickstarter did not succeed we did not let this stop us or slow us down! We felt that it was important that we produce more content under our new concept designs to better showcase and highlight the direction the game was going in art before we attempted any further crowdfunding.

Storm Isle Productions buckled down over the past year and focused on using what limited funding we had on hand, from our own pockets, to produce new content under our own IP.

In focusing on the creating new unit designs this IP the team created two new priest models to show what a few of the priests will look like in-game along with the wind temple for the wind faction. We also overhauled some the element of the game such as world lighting until we could port to the Unity5 gaming engine, then focused heavily on producing a number of units for the rain faction to highlight how the new faction will look.

Currently the main thing that is holding development back is the funding to continue production at a steady pace and to bring on the coders and art team full time,. We have been working with our art team and spending our own income for production of unit models and art assets but with full funding we will be able to focus on dedicating our full time to polishing the art and the coding needed to release a stable, playable build to the public.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    The Tempests are pleased: You receive our heartfelt thanks from the team for stepping forwards and offering up an offering to the gods.

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    Pledge $15 or more About $15

    Early backer: Get one digital key for DOTS for helping show support!

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    Pledge $25 or more About $25

    When the game releases you will receive a download link for DOTS to downloaded from Steam and a Stand Alone DRM free version.

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    Pledge $35 or more About $35

    Early backers buy one get one free!
    Get two keys for low cost pledge of $35

    Show your support and get a key plus one to give to a friend in this limited offer.
    All Kickstarter copies are DRM free

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  5. Select this reward

    Pledge $40 or more About $40

    For $40 get DOTS download key + digital soundtrack of Disciples Of The Storm

    Soundtrack Includes 9 tracks of music!

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  6. Select this reward

    Pledge $50 or more About $50

    Steam key + two special Kickstarter founders wearable items for High Priest in-game, items are not bound to character and can be exchanged at later date for special in-store points for further clothing items for priest avatar, open to only those who were founders if player chooses to exchange items.

    + previous reward tiers!

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  7. Select this reward

    Pledge $55 or more About $55

    PDF copy of "The Book Of Sonus:" Covering concept art, history of the world, the Tempests, their forms and special inside look at designs.

    Be proudly listed in development credits as backer of DOTS.

    Plus you'll get previous reward tiers!

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  8. Select this reward

    Pledge $65 or more About $65

    This reward option is for those wanting a physical copy.

    DVD only rewards option: hard copy reward option DVD with printed cover and case cover.

    DVD also includes

    PDF version on DVD of "The Book Of Sonus:" Covering concept art, history of the world, the Tempests, their forms and special inside look at unit designs.

    Extra: Included special folded world art poster printed and signed by team included in DVD box.

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    Pledge $75 or more About $75

    Cant wait for release? Want to be part of early Alpha / Beta testing? $75 gets you access to the alpha and beta testing builds to help play and test the game in early stages, along with DOTS T-shirt

    + previous tiers

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    Pledge $100 or more About $100

    High Priest: DOTS gold bundle early access special + official DOTS display model and PDF copy "The Book of Sonus", art of the world, unit and building concept art + user selected DOTS T-shirt

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    Pledge $200 or more About $200

    High Priest Ascended: The bundle worthy of a faithfully ascended High Priest includes the following:

    Sound Track: The music of "Disciples Of The Storm"

    DOTS Steam Key and access to early alpha and beta builds

    The Book of Sonus: The art and game-world of Disciples Of the Storm "soft cover"

    T-shirt: DOTS game t-shirt with logo on front and image on back

    DOTS Poster: Special print of DOTS concept art worthy of framing signed by concept artists

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  12. Select this reward

    Pledge $1,000 or more About $1,000

    Power Of The Tempests: Want to be in-game and part of the game? With a donation of $1000 you can have your face and voice be in-game as a High Priest or High Priestess.

    + Novelty High Priest Hat USB Stick: comes preloaded with DOTS.

    + Previous tiers

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Funding period

- (60 days)