Wordcrafter (card game) (Canceled)
If your tabletop game options for a words-based game are Scrabble and Scattergories, then Wordcrafter is the perfect game for you.
Wordcrafter is a unique card game that involves betting and word creation. The idea formed when a small group of us were playing poker and a debate arose about which game requires a higher level of intelligence: Texas Hold 'Em or Scrabble. It was a lively debate and one that you can chime in on in the comments section.
From there the idea was born. Why not mix the two game mechanics together. And so it happened, Scrabble became the father and Texas Hold 'Em the mother, and they birthed a baby card game called Wordcrafter.
Two cards with letters on them are dealt face up in the middle of the table. Each player is dealt five cards face down. Before they look at the face down cards, each player makes a bet on how many 4-letter words they think they are going to be able to make (only knowing the two letters that each player shared).
Once the bets are made, players turn over their cards and begin to write down as many 4-letter words they can create using their 5 letters and the 2 in the middle of the table.
Once a player writes down the same number of words as their bet, they yell "Word" and continue to write more words. Once the next player reaches their bet, they yell "Craft" and continue to write more words. Once the next player reaches their bet they yell "Stop" and everyone stops writing immediately.
If a player did not reach their bet amount, each word they did write is worth a 1/2 point.
If a player met their goal, they get one point for each word.
If a player exceeded their goal, they get one point for each word up to their bet and then a 1/2 point for each additional word.
After 5 rounds, highest score wins.
The art and power of words is getting lost in the short-hand and abbreviations of the texting generation. We hope simple word games like this one will help do a small part in bringing a strong vocabulary and a love for words to the next generation of emoji-based communicators.
The cards feature a minimalist design to ensure that the letter are bold and easy to read. The number of letters in the deck represents the common distribution of letters for words used in the English language. For example, there are many letters like "A" and "S", but there are only one of the "Qu" and "Z".
Risks and challenges
The cards and rules for this game have been fully designed and are ready to print and ship once the campaign ends. The only real risk in this campaign is us not meeting our goal. But we know our strong gaming community will help us make this happen.Learn about accountability on Kickstarter
- (30 days)