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Unique, simultaneous action card game based on the game theory and social science around The Prisoner's Dilemma (3-5 Players).
Unique, simultaneous action card game based on the game theory and social science around The Prisoner's Dilemma (3-5 Players).
33 backers pledged $755 to help bring this project to life.

About

$755

33

PREMISE

This card game is based on the game theory of the Prisoner's Dilemma (learn about it on Khan Academy). The theory explores why two purely "rational" individuals might not cooperate, even if it is in their best interest to do so. In the prisoner's dilemma story, two prisoners are separated and have the option to confess to the crime or deny any involvement.  If both prisoner's confess, they will get 2 years.  If one confesses and other denies involvement, the one who confesses will get 10 years.  If they both deny involvement they both get 3 years.  When the story plays out, the prisoner's choose their self interest over the risk of possibly getting less jail time if they both confess.

Our card game uses that same idea but expands on it to allow for up to 5 prisoners and includes some added incentives to keep things interesting.  Here are some of the game mechanics and rules:

SETUP

Note: You will need two dice for this game.  Preferably a red die and a white die.  If you do not have dice, there are several dice apps available for free on the Goolge Play and IOS App store.

1. Take the Jail and Reward card and place them in the middle of the table.  Place the dice with these cards.

2. Separate the Witness Cards, shuffle them and place them face down in the center of the table.

3. Each player chooses which color they will be: Red, Blue, Yellow, Purple, Green

4. Give each player one of each Color Card for the number of players playing.  Example: If there are 4 players, give one player one red, blue, green and yellow card.  Do the same for the next player.  Each player should take the card that matches their color and put it face up in front of them so everyone can remember what color they are.

5. Shuffle the incentive Cards and place them face down in the center of the table.

PLAYING

1. Each player draws one Incentive Card, looks at it and places it face down in front of them.

2. Roll the dice.  Place the red die on the Jail Card.  Place the white die on the Reward Card.

3. Each player select a Color Card from their hand and plays it face down in front of them.

4. The Witness Color Card is turned over so that everyone can see the color.

5. All players reveal their Color Card and Incentive Card at the same time.  Starting with the player who matches the   Color Card, any player who can play a Incentive Card decides how to use it: Alibi, Bribe, Double-Cross, Bully, Outsmart, Threaten.

6. Colors Cards are counted up by color.  

7. If a player has the Plea Bargain card.  They can switch they verdict (from Jail to Reward)

8. Jail Time - The player whose color has the most cards gets negative points matching the die on the jail card.  If there is a tie, all of the tying players each the negative points.  Here are two examples of how to handle Incentive Cards with point adjustments.

9. Reward - The player whose color has the least cards gets positive points matching the die on the reward card.  

If there is a tie, all of the tying players each the negative points.  Here are two examples of how to handle Incentive Cards with point adjustments.

10. Points are recorded for each player.

11.  The round is over and everything should be set back up to the original setup.

SCOT-FREE

Not including the Witness Card, if all players have one a total of one color each, then everyone is Scot-Free.  This means that no one will serve jail time (even if their Incentive Card says they will) and everyone gets the reward.  Anyone with +1, +2, -1 or -2 Incentive Cards have their reward adjusted accordingly.

FRAMED

Not including the Witness Card, if all players choose the same color, then that player is Framed.  The police feel like the prisoners are trying to frame that player and make them a scapegoat to take the fall for the crime.  So that player gets the reward and everyone else gets jail time.  

Note: If everyone chooses the same color and the witness color matches, the framed player gets 2x the reward.

WINNING

First player to 21 points wins.  In the event of a tie.  Each player rolls both dice.  Highest dice roll wins.

CARDS

View card designs at www.GeymTheori.com.

Risks and challenges

All of the cards for this game have been fully designed. Several prototype decks were printed and tested with a panel of experts (when I say experts, I mean my geek friends). We are ready to print and ship any orders for our backer's rewards.

With the additional capital raised, we will market and promote this game to our local game stores first and then expand to the national market.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    Your name or company will be listed on our website www.geymtheori.com as a special thank you for your donation. You will receive a survey requesting what name or company you want posted.

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  2. Select this reward

    Pledge $15 or more About $15

    You will receive one copy of the card game.

    Your name or company will be listed on our website www.geymtheori.com (above the $5 backers) as a special thank you for your donation.

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  3. Select this reward

    Pledge $30 or more About $30

    You will receive two copies of the card game. One of the decks will be autographed. That way you can play with one copy of the game and keep the other in mint condition.

    Your name or company will be listed on our website www.geymtheori.com (above the $5 backers) as a special thank you for your donation.

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  4. Select this reward

    Pledge $100 or more About $100

    You will receive five copies of the card game. One of the decks will be autographed. I will also send you a survey and create 5 custom expansion cards just for you based on your request.

    Your name or company will be listed on our website www.geymtheori.com (above the $5 backers) as a special thank you for your donation.

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  5. Select this reward

    Pledge $250 or more About $250

    You will receive twenty copies of the card game to stock up your game shop, pass along to your friends or give to your local hipster coffee shops.

    One of the decks will be autographed. I will also send you a survey and create 10 custom expansion cards just for you based on your request.

    Your name or company will be listed on our website www.geymtheori.com (at the top of the list) as a special thank you for your donation.

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  6. Select this reward

    Pledge $500 or more About $500

    You will receive twenty copies of the card game. One of the decks will be autographed.

    You will also receive one free copy of any other game our game studio produces and some of our prototypes.

    I will also send you a survey and create an entire expansion pack for this game based on your feedback.

    Your name or company will be listed proudly and boldly on the front page website www.geymtheori.com as a special thank you for your donation.

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Funding period

- (15 days)