Funded! This project was successfully funded on June 6, 2013.

Update #7

Wayneth Island

45 comments
4 likes

While this next batch of gameplay development is cooking up, I decided to switch gears and get some important content out there that needs early attention. First is an area that hasn't been touched yet:  

Cosmetic Design
I'm pretty keen on the idea of stylish/large designs- it's a nice compliment to the game's emphasis on customization, and will also help distinguish hunters from each other. With enough item variation and the ability to paint your own color scheme, this system should be pretty fun. The first batch of ideas: 

http://thestompingland.com/gallery/updates/wayneth_island/char_01.jpg

Styracosaurus
Around his already busy schedule, Dustin has been able to knock out some awesome progress on the styracosaurus. It's going to take more than a fish to tame this guy:

http://thestompingland.com/gallery/updates/wayneth_island/styr_01.jpg

http://thestompingland.com/gallery/updates/wayneth_island/styr_02.jpg

Carnotaurus
Rodrigo's latest recruit:

http://thestompingland.com/gallery/updates/wayneth_island/Carnotaurus.jpg

Wayneth Island
One of the biggest challenges of this project is going to be the construction of the new island. Design, optimization, and gameplay all have to be kept in mind every step of the way, and will probably take until the end before it sees completion. Considering how much discussion about the island has been taking place in the forums, I figured the best thing to do is to get progress out there as early as possible, where feedback will ensure the best decisions are made as often as they can.

To start, I began by photoshopping a bunch of satellite images together to create my own island layout. The layout logic works something like this:

  • The center of the island has an abundance of rich grass/vegetation and consequently where herbivores will gather. This dense gathering of meat will draw players and carnivores towards the center of the island regularly.
  • A river makes a large cut through the island for quick water navigation, so that you're not always running on foot if you don't want.
  • Opposite the rivers/forests is the island's impact crater, which killed off most vegetation at it's location, so food is scarce. The crater itself houses a dinosaur graveyard where rare, high-value species reside.
  • Off the main island is a second, hard-to-reach island which contains certain rare materials. This island is small enough to be gaurded by a single tribe.
  • Overall, player hotspots will be: the center fields, the lakes, carnivore nests, the graveyard, and Todds Island.

So those are the broad strokes. Check it out and let me know what ya think: 

http://thestompingland.com/gallery/updates/wayneth_island/map_game_01.jpg

Kamil Malinowski, Jim Todd, and 2 more people like this update.

Comments

    1. Fb_profile_picture.small

      Creator Jono Shavelar on October 14, 2013

      Can't help but echo previous comments about having another update for the game, it's been so long! I'm sure everyone is hard at work on the game but it'd be fantastic if you touched base with the kickstarter community once in a while :)

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      Creator Will Cameron Mackay on October 9, 2013

      I think the reason Alex hasnt updated is because he said in one of the updates on the site that the first thing to do is to build the map which would mean nothing of interest will be released until it is done . Rockstar and Rockstar North took two years just making LS . I think we will star getting information around march or april

    3. Missing_small

      Creator Haidar Matar on September 29, 2013

      i pledged for this game a long time ago, and i havent hear a thing from it yeat, no emails or anything. + tryed to complain about it on the furoms, but cant log in, since they dont send confermation emails to your email, inposible to get thruw here, the only spot left is this! i want to know whats going on!

    4. Missing_small

      Creator Shaun Neil Neebar Kendall on September 28, 2013

      Any updates would be nice...

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      Creator Nathan Wood on September 16, 2013

      Really hoping for an update sometime soon to see what progress is being made. Maybe also an estimation of when beta access will open up? ;)

    6. Missing_small

      Creator Jordan Wald on July 19, 2013

      I know you guys are hard at work but another update would be appreciated keep up the great work I'm excited to see what you guys accomplish with this game such great ideas

    7. Fb_profile_picture.small

      Creator Timothy Purvis on July 10, 2013

      Looking pretty good so far. Looking forward to seeing what you accomplish

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      Creator Martyn Day on July 7, 2013

      Looks good, really cant wait to play.

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      Creator Donald M Pollack on June 27, 2013

      Any chance we could get these concept art in large desktop wallpaper form?

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      Creator Aysir on June 26, 2013

      Cool a Styracosaurus! The customisation options are looking pretty interesting too. Will the actually body shape/face details be customisable as well? And though I don't expect to see them anytime soon, I hope the female PC's are still in the works :)

    11. Missing_small

      Creator Koubak on June 24, 2013

      The Styracosaurus model is great and the ideas for the island are extremely interesting. As a biologist working on insular ecosystems though, I'd recommend that if your island is a volcanic island (i.e., a trully isolated island, not a landmass that drifted away from the continents because of plate tectonics), then there should be an area of high altitude somewhere, most likely at the center though it is absolutely not mandatory. This area should be the dry area where the vegetation is scarce for two reasons: recent volcanic activity (but that depends if you consider the volcano is active or not) and high altitude. You will most likely find abundant vegetation at low altitudes (grass, meadows) and forests at low to mid-level. High altitude should be rocks, dust, an very scarce spots of extremophile plants or recolonization, and small water streams that will finaly form the large river at mid-altitude.

      This way, the vegetation would form a lose ring around the peak, which will increase the surface and encourage players to defend their area because they will know their neighbours (if the vegetation to defend is a spot at the center, then the competition will likely be too high among players and they won't really try to defend it). If it's a ring with lower (fewer neighbours) but actual competition and consistent fights among known players, then it's more motivating to defend it because you know you have a chance to successfully defend it. If you're an attacker, then you have a real chance to extend your area towards nearby area if you push your neighbour outside his home. The same won't apply at the center because there will be too much fights coming from everywhere, and it will be pointless to spend time defending. Better just sneaking around.

      If the central spot is made of rocks and scarce vegetation, then it will be perfect for frequent wars and unstable sovereignty, because players will have real motivation for going there and win wars or defend their belongings, but losing a battle will not make them lose everything. They will have to chose leaving their camp in the forest, the most valuable camp they have, to try conquering an area in the center and high altitude camp where they will find rarer species or resources (bones, scales or volcanic rocks for crafting, hot rocks for fire or anything else (volcanic rocks can still be hot near the surface years after an eruption)). They will still risk losing their forest camp if they don't defend it, but it won't be as unstable because attacks won't come from everywhere everytime.

      Noteworty, making the forest a ring instead of a central spots allows having parts that will be disconnected from each other: some habitats will be the same as others but won't be connected to them because they will be separated by a high altitude area. This way, you, as the developper, can decide spreading species in particular locations. It's beter if vegetation areas are the same in terms of benefits, but have their specificities (some common species, but also some endemic ones, both in terms of fauna and flora). Players from different parts of the island will generally play the same way, but experience different things. You can of course imagine different types of gameplays depending on the areas and species encountered, but it would probably be overcomplicated in terms of development.

      Finally, coastal areas should be areas of high interest, not just safe zones. Perhaps there will be fewer dinosaures, but that is not for sure because there are tipically tremendous amounts of prey species along the coast because of abundant resources peculiar environmental conditions, with high diversity, and thus these areas are attractive to predators (dinosaurs, but also players).

      I know all this might just be ideas that won't necessarilly be interesting to you, and I definitely prefer gameplay over realism in general, but here I enlisted these few points because I'm sure they could translate into gameplay benefits. It could be a win win situation.

    12. Lunarwolf%20steam%20id.small

      Creator Drekinn on June 23, 2013

      I'm very much liking the map layout; it looks well thought out and encapsulates a variety of interesting environments. I'm not, however, in agreement with the island names; they are too modern and not in keeping with the prehistoric setting. Suggestions: Karnak (large island); Ugh (small island).
      Thanks again for another dazzling dev update. ;)

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      Creator Thomas Rungeard on June 23, 2013

      It's nice to see such progress being made ! You seem to have gathered a good team of artists for this project, I couldn't wish for better. :) Also, your design and thoughts on the island remind me of Skull Island, the one in Peter Jackson's King Kong. Having read that movie's "making of" artbook ( http://www.parkablogs.com/content/book-review-world-of-kong ) I could see a lot of thought had been put in the geography and topology of the island ; where each species of dinosaurs (and non-dinosaurs) lived, what kind of weather and environment to expect, and so on. I don't know if you've read it but if you haven't, it's a much recommended read ! :)

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      Creator edocon on June 22, 2013

      La nouvelle ile me semble magnifique, le design du dinosaure est tres bien travaillé et les costumes sont une tres bonne idee. Hate de voir le jeux finit!

    15. Beer.small

      Creator Sean Steele on June 21, 2013

      I like that there are areas with higher concentration of certain dinosaurs but will the dinosaurs move around too? I for one would like to see the carnivores roaming about the island hunting in unpredictable patterns even though they have a common nesting area.

    16. Fb_profile_picture.small

      Creator Jables D Brew on June 21, 2013

      Leaf suit hunter is my favorite! Looking good, folks.

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      Creator Vien on June 21, 2013

      This is the first I've heard of this island and it sounds awesome! :D

    18. Pic.small

      Creator Alex Fundora on June 21, 2013

      There will definitely be a female/male avatar option.
      Also, we want to have an nice amount of feather influence on the dinosaurs. On the technical end, feathers are being added on the game-res version of the dinosaurs, which is why feathers aren't currently seen on Dustin's high-res model above.

    19. Missing_small

      Creator Andrew Cummings on June 21, 2013

      Looks great, and I can't wait to try it out. A couple of things that came to mind for me; first, are you going to have female player characters? I'm sure women and probably many men would enjoy playing the game using a female avatar, and having both sexes helps create a more believable world. Second, are you going to make any feathered dinos? I read somewhere that scientists think that many dinos were fully or partially feathered. Would they have them for warmth? Sexual signaling? To warn off predators? Adding feathers would be a cool way to add color and variety to your great looking dino models, just like you've done with the player character models. Thanks for the hard work you're putting in!

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      Creator QuackJAG on June 21, 2013

      Ah man, incredible stuff! I cannot WAIT!

      Any chance for a wallpaper of the island mockup?

    21. Missing_small

      Creator Joseph Paul Mans on June 21, 2013

      The layout of the map that you put together is fantastic. Keep up the good work!

    22. Missing_small

      Creator William Burton on June 21, 2013

      Very nice. Seeing Todds Island, there, and then the info "don't go in the water", does that mean you will be able to construct boats?

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      Creator Will Moran on June 21, 2013

      Costume design looks awesome. Something else that would help differentiate hunters and which is also necessary to the survival of a species? Females. I'd love to see some female avatars and know some girls who would definitely prefer to play a female avatar/would be more likely to play this if they knew they could be female in game.

    24. Missing_small

      Creator Eric Stolar on June 21, 2013

      @Ben all depends on how long ago the crater was created. If it was hundreds of years prior to the time of the game then no, if it was yesterday then ya the entire island would be scorched.

    25. Missing_small

      Creator Eric Stolar on June 21, 2013

      @ Shaun the game is designed for multiplayer in which YES there will be multiple tribes

    26. Fb_profile_picture.small

      Creator Benjamin F. Klahn on June 21, 2013

      Does anyone else think the crater is a little big for the amount of devastation caused? I mean they behave like nuclear weapons and that's a huge impact crater.

    27. Demonballshorthorn.small

      Creator Brantley Love on June 21, 2013

      I really like that island, and the various areas sound awesome. I'm also liking those examples of customization.

    28. Fb_profile_picture.small

      Creator Waqqas Hanafi on June 21, 2013

      Wow I'm impressed. You know what: you should do a second KickStarter campaign to fill up some more stretch goals.

    29. Fb_profile_picture.small

      Creator Stephen Aleksei Kac on June 21, 2013

      Looks pretty nice! The island looks quite amazing! I can't wait to see that island in the game.

    30. Missing_small

      Creator Shaun Neil Neebar Kendall on June 21, 2013

      I love everything so far! I think a really cool idea (I haven't read any other comments, so I don't know if this has been suggested) would be if there were other tribes. Like a rival tribe or something.

    31. Missing_small

      Creator Eric Stolar on June 21, 2013

      *when other people host their own server they can grow and shrink .... I hate the fact you cant edit comments at all

    32. Missing_small

      Creator Ancalagon on June 21, 2013

      ISLAND: Not bad, as someone had already said, the size of the island is not the main point. Of course if it takes 10 minutes to cross the island from one side to another maybe it will be too small. But the important thing to keep in mind is that "every single area of the island must be unique". It would be very bad to see the "copy-paste" effect on vegetables, flora life, paths and hills. It might be very interesting to come in a new area and realize that you can't apply the same technique used before because the trees are not big enough or because here the dinosaurs are not the same or because the cord that you previously used is not strong enough to block a dino.

      QUEST: about quests and missions. The most boring thing that I can find into games are predictable events. Knowing where are "summoning points" like positions where the dinos shall appear are like cheats. "Ok, I need to go there BUT I KNOW that if I take this path I will find this and this because of poor programming of evets..." are like cheats. I can cheat. It would be great to have som random "summoning point" where the palyer can find unexpectedly an enemy. Surprise, now fight or run.
      Maybe another cool thing to see, for not take 100% of the game like a "hunting game and stop", it would be insert some side quest. Something like "ok, you need to rescue a NPG trapped somewhere" or "you need to understand what had happened in an specific area" or "go here and here to take some materials". Another "last-minute" idea it would be to interesting to have "the enemy". You know, like a nemesis that appears now and then but you can't kill until you are not "a hight level PG". Don't know, maybe it's a stupid idea XD

      BEHAVIOR: "oh, look, a dino, =) already dead, too easy". I think that the behavior of the dinos is important. If a dino is scared it will be in defense mode and hard to kill. If it's calm it will be easier to kill. At night some dinos will sleep. If we get in the middle of a storm, they will sleep in a light sleep and it will be a little harder to make a stealth attack. Maybe, as the player grow as hunter and experience, some dinos can "learn" to be more careful. Mayde some other it will take the player to change the tehnique used before because the dinos had changed tactics and behaviour or area of the island.

      Tooo many ideas hehe =)

    33. Missing_small

      Creator Eric Stolar on June 21, 2013

      Not sure what software your using for map making but I'm sure there are talented map makers mixed in with your backers. I would reach out and see who might donate time to help map the game might allow you to make a MUCH bigger world without sacrificing quality. If you do go down this road I would suggest more islands as apposed to a single bigger island and then have the ability to turn on and off these additional islands so that when you people their own server you can grow or shrink the size of the world based on how many people are in the server.

    34. Fb_profile_picture.small

      Creator Mathew on June 21, 2013

      I love this update! I can't find a fault with this map except maybe there could be two islands.

    35. Fb_profile_picture.small

      Creator Julie Pawlik on June 21, 2013

      I second Serina's question.

    36. Fb_profile_picture.small

      Creator Joris Vaneerdewegh on June 21, 2013

      Love the layout of the island, size doesn't really matter to me as long as it's full of atmosphere. And awesome job on keeping us updated! Still hope for additional funds by other means for rift support later on ;) This project is a gem, cherish it!

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      Creator Serina Patterson on June 21, 2013

      Thanks for the update -- will there be a playable female character by any chance?

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      Creator Riley Brown on June 21, 2013

      The costume design in the top-right reminds me of Raised by Raptors.

    39. Roronoa-zoro_-_steam.small

      Creator Talos on June 21, 2013

      Very nice model, and i like the concept armor, very feathery!
      Alex, i'm sure you guys are aware of this by now?
      http://www.sciencenews.org/view/generic/id/341948/description/All__dinosaurs_may_have_had_feathers

      Probably my most anticipated game of 2014 now O_o

    40. Pic.small

      Creator Alex Fundora on June 21, 2013

      For now we're going to stick with the handcrafted map approach. This map will be fairly large, though the actual scale will still have to be figured out.

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      Creator Typhi on June 21, 2013

      Also how big is the map in square kilometres? :)

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      Creator Typhi on June 21, 2013

      Will you maybe also have maps auto generated? (Like Minecraft) It doesn't have to be unlimited though, just auto generated so you always get something new. :)

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      Creator Lozenger on June 21, 2013

      Looks great! And the Photoshop mock-up is quite impressive I must say :)

      So how 'big' will this main island be, in terms of walking distance times from side to the other for example?

    44. 1451404_10151855153875369_756353669_n.small

      Creator Keir Symonds on June 21, 2013

      Loving the drawings and the map!

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