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A metroidvania adventure built of beautiful pixels.
A metroidvania adventure built of beautiful pixels.
2,864 backers pledged $77,241 to help bring this project to life.

On a unrelated note - Ultionus!


Hey guys and gals!

It has sure been a long time since my last update, but I assure you – I haven’t wasted a moment of my time since. The game has been fully migrated to GameMaker Studio allowing me to get it running in Linux and Android, the resolution has been bumped up, and many of the processes required to make the game more playable, and more importantly – finishable from the development point of view, are well on their way!

Manwhile – as you might know I have released a new game - 

Ultionus: A Tale of Petty Revenge!

Last night I have sent out a personal message blast to all supporters who pledged $10 or more with a DRM-Free copy of that game. So I hope you have fun with it this holiday season.

Oh – and the game is now available for purchase via the Humble Store! Also – please take a moment to upvote it on Steam Greenlight.

Thank you SOO much for your support.

Happy holidays.


Tim Heffley, Dean Thrasher, and 12 more people like this update.


    1. Creator Tiso Spencer on September 30, 2014

      I had to go to the Humble Store. There should be unclaimed keys on your account. I had a few too. Was able to get this game on my Steam account and man it's the awesome sauce.

    2. Creator Justin Greenberg on July 31, 2014

      I still haven't gotten my copy...

    3. Creator Justin Greenberg on March 9, 2014

      I never got an email or a key and I pledged $15...

    4. Creator JediaKyrol on February 26, 2014

      so...about those Ultionus Steam keys... I mean, I love my free copy...but yeah.

    5. Creator Sector94 on December 18, 2013

      I really hope LOI won't have respawning enemies like Ultionus. I know it's because score is used to purchase items but it just made the game incredibly tedious and killing them felt pointless. I wasn't enjoying myself so I didn't bother trying to get past the 2nd boss.

    6. Creator darkfalzx on December 17, 2013

      @Spielosoph - please look in your spam folder. Just in case - I have resent it to you.

    7. Creator Spielosoph on December 15, 2013

      "Last night I have sent out a personal message blast to all supporters who pledged $10 or more with a DRM-Free copy of that game"
      I did ($10) and did not receive anything.

    8. Creator Dean Thrasher on December 12, 2013

      That is, like, totally rad!

    9. Creator dudeman21 on December 12, 2013

      That music! Congrats on getting this game out

    10. Creator Jeremy on December 12, 2013

      Ultonius only played a little so far, its fun. My only complaint is the controls feel a little lacking in response. Its not bad considering it is a shooter. But it would be really bad in Lya with its melee combat.

    11. Creator DancingGolem on December 12, 2013

      Just want to toss my words of support to ya.
      Game development is complicated, I'm glad you were able to turn your test-bed into something so awesome. Code test games I work on never see the light of day let alone become something playable. "Yeah, my net code works and it's stable!.... too bad it doesn't do anything interesting by itself... time to plug it into my real project" :P
      If anything it shows Iya is going to get a lot of love, making it the best it can be.

    12. Creator Null_Spectre on December 12, 2013

      I care not what anyone else says, Ultonius is awesome and I'm glad to have it available to murder any of that pesky spare time! If Iya is half as fun as this is, I will be one satisfied backer.

    13. Creator darkfalzx on December 12, 2013

      "Aren't you supposed to be working on Legend of Iya?" - I should've made that a box quote for Ultionus: )
      I knew questions like this would arise, but I'm afraid the explanation is a little complicated. Basically - Ulti was a small project that was a testing ground for a lot of Iya code and hastily thrown together art that's just "good enough" - though it still turned out pretty good. I also thought releasing an impressive small project would boost the confidence of those backers who always doubted me on the basis of my "inexperience" at finishing games.
      Majority of work done on Iya up to this point was code and asset-reshuffling-based and would not look impressive to anyone. If anything - the game looks less complete now than it did at the time of the demo, as I had to undo a bunch of hastily thrown together code used there.
      Either way - I'll try to release something more Iya-related soon.
      For now - please enjoy the free game.

    14. Creator TheChosenOne on December 12, 2013

      I dont need a demo, I'd like to see some Work In Progress stuff. Screens, just a hour of cam footage working and talking about the game etc. Some new animations, screens etc.

    15. Creator Bastian Ganze on December 12, 2013

      So ehm, when exactly did you make this game? I don't want to sound rude or anything, but doesn't releasing another game on your kickstarter-page, while the world thinks you are currently working hard on Iya, is sheding some kind of a bad light on you?
      Please someone fill me in on the details, do I miss something here?

    16. Creator Jesse Dylan Watson on December 11, 2013

      I really hope this gets on Steam!

    17. Creator Ryan Brady-Toomey on December 11, 2013

      Man, the 90's era nostalgia is strong in this one. The music especially.

    18. Creator darkfalzx on December 11, 2013

      To get another "presentable" demo up and running will be a waste of time. Alternatively - dumping a WIP build into people's laps will just frustrate and confuse most backers. The release date is next autumn - please have faith and be patient. I wouldn't let you down.

    19. Creator Jim Shepard on December 11, 2013

      Do you have any sort of WIP to show for Iya?