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A metroidvania adventure built of beautiful pixels.
A metroidvania adventure built of beautiful pixels.
2,864 backers pledged $77,241 to help bring this project to life.

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Waiting on the crossroads.

46 likes

Hello Guys and Gals,

It's been another eternity since my last update, and yet, the project soldiers on. It's been a frustrating year so far.

Gunesh fight re-do
Gunesh fight re-do

While progress has been made on LOI, my attention had to constantly shift between the project and contract work, so I couldn't gain enough momentum to wrap things up.

Another saveroom
Another saveroom

To make matters worse, the once mighty Steam has become a cesspool of shovelware and asset flips, where good games go to die. This has been weighing heavily on my morale to the point were I had to do something: in order to secure further financing for LOI development, and probe new avenues of distribution, I have partnered with WayForward to port Mystik Bell to consoles.

Mystik Belle releases today, October 3rd for Xbox One and PS4 digital downloads, and if it does even remotely okay, I should be able to get back to working on LOI full time again, without having to constantly divert resources to contract work.

This however, is still a big “IF”, so I'm keeping crossed all possible finger combinations. 

Thank you once again for being patient and understanding.

Cheers.  

Andrew.

(PS: The Steam version of Belle has received a number of cool new upgrades as well.) .  

Moving along

72 likes

Hello guys and gals,

While there is still a depressing amount of work left to do, the progress made over the last few month suggests I am no longer just spinning wheels.

For the first time since the Kickstarter demo, LOI is feeling like a proper game, if only 20-30 minutes long.

I have finally wrapped up the initial subterranean portion of the game and moved up to the surface, which is as big a relief for me as it probably is for Iya. This also means I am moving into the territory covered by the Kickstarter demo. I hope to make it much nicer this time around.

(still WIP)
(still WIP)

Three new enemies have been added to the subterranean area. Two of them are one-hit-wonders, but one is significantly stronger, larger, and might end up being reoccurring throughout the game.

The above-ground section so far only has re-implementations of old foes in need of some tweaking.

(Mecha-bunny will mess you up)
(Mecha-bunny will mess you up)

I have also been re-implementing the sub-menu, and though it's not as fancy as the non-functional mockup of it in the demo, it serves the game much better.

The automap works again, in large part thanks to my Mystik Belle code. Unlike the MB map, the one in LOI can contain secret passages that aren't immediately visible.

I also gave Iya an in-game journal.

(Behold the much simpler new sub-menu!)
(Behold the much simpler new sub-menu!)

I know this wasn't a very well-structured update, but I hope to keep these coming much more often: )

Cheers,

Andrew.

Happy New Year 2017!

47 likes

Hello ladies and gentlemen,

Andrew here with another one of my ridiculously rare official updates. Another year is at its end, and yet, The Legend of Iya is still not finished. I realize that by now the game's delays are so far beyond unreasonable, it would be silly of me to even attempt making excuses. I just ask you to, please, wait just a little bit longer.

That said – the going is still hard, and many [good] things that were supposed to happen either didn't, or happened in the most “monkey paw” way possible. Despite that a large portion of LOI has been implemented and scripted, including two (and a half) zones of the world, new bosses, in-game setpieces and cutscenes. A new flexible, localization-friendly dialogue system replaced the entirely hard-coded one. The combat and movement systems have been tweaked and partially re-written and re-animated to make the game faster and far, far more responsive. With game being so badly delayed I can no longer afford the luxury of “keeping things a surprise”, so I will try to post more preview materials. Speaking of! If you followed the game's Kickstarter comment thread or my Twitter feed throughout the year, you might've seen some new videos and screenshots, but in case you missed them, here they are:

 

 

 

(All aspects of the game are still in active development, and will get finalized before the game is released.)

At times, this year has been brutal, full of turmoil, drama and sadness, and yet, looking back, woven throughout all that there has been many moments of happiness and warmth. 2016 is over, so let's look to the future with hope and determination and make the 2017 a better year!

Thank you so very much for supporting the project and being patient and understanding for far too long. Happy New Year to you and your families.

Happy New Year!

31 likes
Happy New Year from Last Dimension!
Happy New Year from Last Dimension!

Hello guys and gals,

Happy New Year to you all, and may 2016 be amazing for you and your families. Let us leave all the problems and worries of the passing year behind, and start anew. 2015 was not the greatest year for our world in general and for me personally. In late May, I released Mystik Belle, a game that fell entirely on deaf ears, despite looking nice and being lots of fun. The next few months were spent futilely trying to get someone, anyone in the press to play it, and by the time I finally gave up, I felt drained and defeated.

But then something happened, and I was filled with Determination: ) As cheesy as it sounds, it gave me a burst of renewed energy and hope, and the strength to keep going, damn-the-torpedoes, until the victorious end!

The project will be completed in this coming year. All my wonderful backers, all of you with saint-like patience, will receive your tier rewards (and more, hopefully), and this long journey will finally come to an end.

Thank you so much for your support, and understanding. Love you all.

Happy New Year!

С Новым Годом!  

Andrew.

PS: Also, if you feel charitable this New Year's Eve (or whenever you are reading this), please vote for this project on Steam Greenlight. I am in no way associated with it, and in fact the author kind of hates my guts for making unkind remarks regarding his work. However, it pains me to see a game I remember so fondly from my childhood languish in Greenlight purgatory: )

Mystik Belle is out to backers.

22 likes

Hey guys and gals!

Humble has finally set up my store widget, and is currently sending out Mystik Belle keys to all Kickstarter and PayPal backers of $10+.

If you haven't received your key so far - try the Humble Key Resender

When you play it - please remember, it's an adventure game first, and metroidvania second. You will not make progress if you blindly skip through the dialogue, haul ever item you find, and ignore small environmental clues.

If you find issues with the build, drop me a line. I'll be fixing whatever bugs slipped past me as they flow in.

Oh, and please do spread the word of the game. So far it has received very little press coverage, and the couple Youtubers who tried it, didn't get it at all.

GameRamble

IndieGames

Also, the extremely talented Dan Rogers - the Mystik Belle composer, has put up the game's soundtrack on bandcamp!

Thank you guys for your support. I hope the launch madness dies down soon, with Belle gaining at least some positive coverage, and hopefully continuing to sell. I can't wait to get back to doing Iya work.

Cheers.

Andrew.