Hello ladies and gentlemen,
Andrew here with another one of my ridiculously rare official updates. Another year is at its end, and yet, The Legend of Iya is still not finished. I realize that by now the game's delays are so far beyond unreasonable, it would be silly of me to even attempt making excuses. I just ask you to, please, wait just a little bit longer.
That said – the going is still hard, and many [good] things that were supposed to happen either didn't, or happened in the most “monkey paw” way possible. Despite that a large portion of LOI has been implemented and scripted, including two (and a half) zones of the world, new bosses, in-game setpieces and cutscenes. A new flexible, localization-friendly dialogue system replaced the entirely hard-coded one. The combat and movement systems have been tweaked and partially re-written and re-animated to make the game faster and far, far more responsive. With game being so badly delayed I can no longer afford the luxury of “keeping things a surprise”, so I will try to post more preview materials. Speaking of! If you followed the game's Kickstarter comment thread or my Twitter feed throughout the year, you might've seen some new videos and screenshots, but in case you missed them, here they are:
(All aspects of the game are still in active development, and will get finalized before the game is released.)
At times, this year has been brutal, full of turmoil, drama and sadness, and yet, looking back, woven throughout all that there has been many moments of happiness and warmth. 2016 is over, so let's look to the future with hope and determination and make the 2017 a better year!
Thank you so very much for supporting the project and being patient and understanding for far too long. Happy New Year to you and your families.