Hello guys and gals,
While there is still a depressing amount of work left to do, the progress made over the last few month suggests I am no longer just spinning wheels.
For the first time since the Kickstarter demo, LOI is feeling like a proper game, if only 20-30 minutes long.
I have finally wrapped up the initial subterranean portion of the game and moved up to the surface, which is as big a relief for me as it probably is for Iya. This also means I am moving into the territory covered by the Kickstarter demo. I hope to make it much nicer this time around.
Three new enemies have been added to the subterranean area. Two of them are one-hit-wonders, but one is significantly stronger, larger, and might end up being reoccurring throughout the game.
The above-ground section so far only has re-implementations of old foes in need of some tweaking.
I have also been re-implementing the sub-menu, and though it's not as fancy as the non-functional mockup of it in the demo, it serves the game much better.
The automap works again, in large part thanks to my Mystik Belle code. Unlike the MB map, the one in LOI can contain secret passages that aren't immediately visible.
I also gave Iya an in-game journal.
I know this wasn't a very well-structured update, but I hope to keep these coming much more often: )