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A metroidvania adventure built of beautiful pixels.
A metroidvania adventure built of beautiful pixels.
2,864 backers pledged $77,241 to help bring this project to life.

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Happy New Year!

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Happy New Year from Last Dimension!
Happy New Year from Last Dimension!

Hello guys and gals,

Happy New Year to you all, and may 2016 be amazing for you and your families. Let us leave all the problems and worries of the passing year behind, and start anew. 2015 was not the greatest year for our world in general and for me personally. In late May, I released Mystik Belle, a game that fell entirely on deaf ears, despite looking nice and being lots of fun. The next few months were spent futilely trying to get someone, anyone in the press to play it, and by the time I finally gave up, I felt drained and defeated.

But then something happened, and I was filled with Determination: ) As cheesy as it sounds, it gave me a burst of renewed energy and hope, and the strength to keep going, damn-the-torpedoes, until the victorious end!

The project will be completed in this coming year. All my wonderful backers, all of you with saint-like patience, will receive your tier rewards (and more, hopefully), and this long journey will finally come to an end.

Thank you so much for your support, and understanding. Love you all.

Happy New Year!

С Новым Годом!  

Andrew.

PS: Also, if you feel charitable this New Year's Eve (or whenever you are reading this), please vote for this project on Steam Greenlight. I am in no way associated with it, and in fact the author kind of hates my guts for making unkind remarks regarding his work. However, it pains me to see a game I remember so fondly from my childhood languish in Greenlight purgatory: )

Mystik Belle is out to backers.

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Hey guys and gals!

Humble has finally set up my store widget, and is currently sending out Mystik Belle keys to all Kickstarter and PayPal backers of $10+.

If you haven't received your key so far - try the Humble Key Resender

When you play it - please remember, it's an adventure game first, and metroidvania second. You will not make progress if you blindly skip through the dialogue, haul ever item you find, and ignore small environmental clues.

If you find issues with the build, drop me a line. I'll be fixing whatever bugs slipped past me as they flow in.

Oh, and please do spread the word of the game. So far it has received very little press coverage, and the couple Youtubers who tried it, didn't get it at all.

GameRamble

IndieGames

Also, the extremely talented Dan Rogers - the Mystik Belle composer, has put up the game's soundtrack on bandcamp!

Thank you guys for your support. I hope the launch madness dies down soon, with Belle gaining at least some positive coverage, and hopefully continuing to sell. I can't wait to get back to doing Iya work.

Cheers.

Andrew.

Yeey! Mystik Belle launch this Friday!

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Mystik Belle
Mystik Belle

Hey guys and gals!

Mystik Belle, my sideproject metroidvania adventure launches this Friday on Steam. The keys for all $10+ backers have already been generated, and will be sent out the moment Humble Store acknowledges my existence.

I am trying my best to market Mystik Belle all by myself, but I could really use any help I can get. If at all possible, mention it to friends, tweet about it, let news sites know etc. Meanwhile, if you or anyone you know has a youtube channel or a review blog - let me know, and I'll send you an advanced copy.

Cheers.

Andrew.

Legend of Iya production update.

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For backers only. If you're a backer of this project, please log in to read this post.

Darkness Darkness Everywhere

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Hello Ladies and Gentlemen,

Apparently me saying "If nothing unusually terrible and unexpected happens" was construed as a challenge by our troll universe, so today I bring you a mixed bag of news about The Legend of Iya progress.

First - the bad

Due to some unforeseen and quite unfortunate circumstances it looks like the release date of the game might slip by a few months. The reasons for it are personal, and quite unavoidable. I will, however keep you posted on all happenings as often as I can.

Now - the good stuff

Ta-da!

Let there be light!
Let there be light!

After many weeks of banging my head against the wall I finally got the lighting effects in the game to work as intended! The light level now dynamically changes across large seamless areas, becoming darker in the indoor and underground spaces.

In other news - a decision was made to extend the game by adding "dungeons" - sub-areas accessible through doors from the overworld. These might range from a single room to a long, winding maze, complete with bosses and pickups.

The light blooms might be a bit much - still WIP
The light blooms might be a bit much - still WIP

Iya now speaks! Well - through text, really. Oh - and I hope you like cutscenes that don't pause the gameplay: )

Lastly - the amazingly talented Magnus "Philter" Gangstad Jørgensen has finished the LOI soundtrack! Shortly I will be sending out an update exclusively to the soundtrack tiers with links to MP3 320 and FLAC versions of the album.

Here is a sample track while you wait:

 For those who did not pledge for a soundtrack tier can buy the complete album from Amazon, iTunes or listen to it for free on Spotify. The physical soundtrack CDs will be exclusive to this Kickstarter, and will be sent out upon completion of the game.

Anyway - I hope I didn't bum anyone out too much!

Cheers.

Andrew.