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Legends Of Dawn is a 3D open-world RPG for PC, set in exciting new fantasy world.
Legends Of Dawn is a 3D open-world RPG for PC, set in exciting new fantasy world.
1,968 backers pledged $46,536 to help bring this project to life.

Legends of Dawn - Achievements (140+)

As we informed you on March 20th we got Steam SDK and beside working on voice overs we were studying that stuff. So over the course of last few weeks we have revamped Achievement system. This is mainly due to the fact that now we have access to Steam systems. We are striving to make the game as compatible with Steam as we can. This, however, does not mean that non-Steam players will lack anything. All achievements are available in off-line mode as well.

Our upgraded Achievements panel had three categories with 7 achievements in each category. After these new upgrades we have implemented over 20 achievement categories with more than 142 different achievements. We hope this will make better playing experience for all our players.

Some of these achievements are quite easy to complete and some are really difficult. Some of them even require that you play the game multiple times.

We'd like to hear in comments section about experiences that you had with Steam achievements (particularly with single player RPGs).

The voice overs are now built in and we are still testing it internally. Integration is relatively simple and fast however testing it, that is finding each point in the game where dialogs happen and checking if playback of all audio files. This is a tedious process because the territory in the game is big and we have to play quests in all available combinations in order to trigger al the dialog files. Fixing the problems is simple though, because these are mostly naming mistakes where a single letter difference results in audio file not being recognized.

Yet another unexpected and important job is in front of us; Many backers requested the game through GoG and we were already in discussions with them about releasing Legends of Dawn on their platform. However they request that the game should be playable 100% in off-line mode. Legends of Dawn isn't online game however we built it in a such a way that the game requests an IP so the computer has to be connected to router when starting the game. Afterwards the connection isn't needed however this is a limitation that they do not want so as soon as we test the achievement system we'll work on that.

Originally we planned to release the beta as soon as we test all VOs, however expansion of the achievement system and planned work on GoG's request are core features that have to be a part of beta testing so we'll first do all that and then we'll have to learn how to publish the beta through Steam to a selected few testers.

Also we'd like to call all backers who still did not respond to our survey. We need your names and addresses not only for those whom we'll ship to DVDs but before that for in game credits. We need before the beta is released.

We hope that additional wait will bring you a better game. As always thanks for your patience, support, involvement in our forum and especially for spreading the word.

Dreamatrix team


    1. Creator Archangel on May 12, 2013

      My first real experience with achievements came through playing Starcraft 2. Although I always hated the idea of achievements when I was playing Starcraft 2 campaign multiple times on multiple difficulties achievements let me have more fun by not just trying to do basic stuff that the mission asked of me but all the extra hard stuff achievements did. It made my 2nd and 3rd playthrough much more interesting. So I am all for achievements in LoD, as long as they are actually difficult and ask players to go out of their way to do them.

    2. Creator Mark L on May 11, 2013

      Personally, I'm fine with waiting if it results in a better game. More polishing, improvement, and enhancement just means a better final product, and (hopefully) fewer patches needed after release.

      Concerning achievements, as a long-time gamer, I remember back when achievements first became available in games. I wasn't much interested at first, but have become more so as time has gone on, depending greatly on the game and how the achievements are designed. It can be fun when they are an acknowledgement of either a required or optional difficult task ('you killed boss A,' 'you found 5 secret areas', etc.). It particularly can encourage me to keep exploring a region for things I might have missed otherwise (I thought I'd been everwhere in this area, but it says I've only found 4/5 secrets - I want to find the last one!). Achievements that are simply endurance or grind rewards are less interesting to me, especially when they have unreasonable goals ('I crafted 5 bows' isn't unreasonable, but 'I crafted 1,000 bows' is just annoying and pointless).

      I would also like to say that, although I understand how leaving IP requests in the game could happen, and agree with @ScaniX that things like this can happen, especially if you live in an area where internet access is so good you tend to take it for granted.

      I do agree that this should be removed, however - my internet used to be very spotty, and even now occasionally stops working for a few hours. I don't really like games that insist on an internet connection, even if it has nothing to do with DRM, because it can mean that I can't play when I want to. And I might move to a more-rural area where internet access is even more unreliable, so I would much prefer a game that does not require it.

    3. Creator John Durrant on May 11, 2013

      I really don't care for Achievements that much as long as the game is really good and I enjoyed it so much that I want to play it again tomorrow.

    4. Creator Nikki on May 9, 2013

      Thank you for clearing that up, wasn't sure the way you worded that part.

    5. Creator Dawn_ on May 9, 2013

      First achievement should be "we made it!"

      Just after the installation, to celebrate the actual release of the game.

    6. Creator Aurofinity & Dreamatrix on May 9, 2013

      Nikki, the only reason why we ask for shipping address is because some rewards are physical items which will be sent to backer's address.

    7. Creator ScaniX - Silent / Friendly / Axe owner on May 9, 2013

      After reading through most of the comments I sense quite some overreaction.
      As I am a programmer myself I think of the IP thing as something that was forgotten to prepare for offline mode when they implemented the MP mode. I have made some similar mistakes in the past, so I see no evil intentions there, especially no hint of a DRM.

      And there is no way they would put the addresses of the backers in the game:
      1) Every thinking being should know that it is a bad thing to offer an address list.
      2) It would take up too much space in the credits books or whatever they are planning in the game. If they would create stone plates with names on it they would look ok, but adding addresses would totally mess them up.
      3) Only the backers with physical awards entered an address, so they would end up with a mixture of names only and names with addresses.

      The only thing left is the delay because of some achievements that I am not interested in, but mainly because I was planning on playing THIS game next and have to find another one in the meantime... ;)

    8. Creator alcaray on May 8, 2013

      They did not ask me for an address. I assume that this is because I do not expect any physical rewards. And I assume that you do expect physical rewards, since they asked for your address. You could take this as a hint that they only need your address for delivery of physical rewards.

      On the other hand, if you assume that people will only do the sensible thing, you will be disappointed repeatedly throughout your life. You have a good question, and I would keep pressing them for an answer.

    9. Creator Nikki on May 8, 2013

      "Also we'd like to call all backers who still did not respond to our survey. We need your names and addresses not only for those whom we'll ship to DVDs but before that for in game credits. We need before the beta is released."

      No answer yet, so again are you planning on putting our addresses in the credits? You better not!!

    10. Creator Matthew Farmery on May 8, 2013

      I can understand the extra time if there are some major show stopping bugs, and yes no one wants a rushed release, otherwise games will be as bad as any rushed games from publishers, however, we were told that the game was pretty nearly finished, even on the front page, that the game is nearly finished, while many KS funded games do have slipped release dates, things can happen to change things,

      but still, the extra time to add in achievements, I don't really agree with, would have probably been better if you had asked for backer opinions, then gauge the reaction, then at least then you could then see if adding them in was a waste of time or not, and again judging from some, here, its been mostly no

      so it would have been better if you had asked, I guess many like myself would just like the game, rather then extras like that, I do hope the game will be out soon, as I'm dying to play it,

    11. Creator crawX on May 8, 2013

      Hi 2 Team and backers. Correct decision, turn this IP-thing off. Frankly: your give reason of "incorporated multiplayer" rather sounds alike an alibi afterwards. And now removing it after all the heavy reactions of the community leaves a bad taste in my mouth....makes me wondering whether my decision to backup you was a fault. More transparency is obviously necessary from the very first beginning. Regarding the additional time you do need to finish the game I would rather see you spending 2 month more in development and perfecting the game than rushing through it. Many players hate the distributors/publishers 'cause they force creative people like you to release a unfinished game. And I, and hopefully the other backers, do not want to do the same. Though I think 2months additionally "just" for achievements is exaggerated. Cheers

    12. Creator the-beast on May 8, 2013

      Thanks for the update.

      Completely agree with GOG though. IP's should not be required for a off-line experience.

    13. Creator Devon Mullane on May 8, 2013

      I'm glad to hear some achievements are especially difficult to get but disappointed that others are easy. The proverbial, "Achievement: Pressed Start!" completely belies the generally accepted meaning of the word. I know all games have the token, "You played the game." achievements, but I really wish they didn't.

    14. Creator Aurofinity & Dreamatrix on May 8, 2013

      Matthew, we are just testing at the moment.

    15. Creator alcaray on May 8, 2013

      @Aurofinity & Dreamatrix

      GOG did you a favor. Think about post-release all the people who booted the game into a non-network environment and getting some message like: "Legends of Dawn does not detect a network. You may not play." You would have to apologize and fix it in a hurried patch. And it would be news in gamers' media.

    16. Creator Matthew Farmery on May 8, 2013

      drat, clicked submit before I finished adding what I was about to, so if you setup 2 months max, this means the game should have been out last month, but its not, yet you are delaying the game to add more stuff in, I don't see the point, as you are behind, and missed your own deadline, a deadline that you yourself said on the front page of the KS you wouldn't cross

      I think you got to understand it from our prospective, you promised a nearly complete game, but seems to be delaying it, which isn't what you wrote on the KS page, about this game been nearly complete and ready, if it is nearly complete and ready, why not release it? you not posted any kind of release date or ETA, OK its understandable if the game was in beta or alpha, or still in development, but this is a near complete game, but you not posted anything on when it coming out, this is a concern, as the game should have been out by now, at least by your own reckoning, ok release dates slip, again would be understandable if your hitting some major problems with the game, but the delay isn't understandable, when you are adding pointless features in, I hope you can understand this frustration,

    17. Creator Old Chestnut on May 8, 2013

      Bugger the online, and bugger the achievements. Get the game done, if you want frills such as achievements patch them in later. Good on GOG for insisting on the game not requiring an online check.

    18. Creator Matthew Farmery on May 8, 2013

      this is on the KS front page

      We've allowed ourselves max 2 months for completing the game and we're confident that we can deliver a complete product by that date.

      a max two months, I assume this is from February, when the KS ended, its one of the reasons I backed this game,

    19. Creator Matthew Farmery on May 8, 2013

      sorry I should have edited that a bit better, only a fraction was aimed at you, the rest at the dev team, but I do agree with what you said, I am finding this delay a bit annoying, when the devs did say that the game was mostly finished

    20. Creator Matthew Farmery on May 8, 2013

      I would agree with this assessment, I also thought the game was mostly done too, I don;t understand the reasoning in adding achievements, ok the online check, which was for MP, ok I understand that, and its getting removed, but I would agree with Jotne, that adding achievements in a game simply isn't needed, and is delaying the game a lot, why waste time adding this in? its not needed, Im not a fan of achievements anyway, probably useful to brag to friends that they played 1000 hours in a game, and got or found everything, but for most players, they will play the game to enjoy it, not to try and get every little thing, personally, I hope you don't add in this, or take it out, and release the game without achievements, I would like to play the game, but these delays are getting a bit annoying, when basically, it was advertised that we were funding a nearly complete game, so why the delay? why add rubbish in like achievements, VO yes that is great, and will be a good thing, but sorry, not achievements, waste of space, and a waste of time

      or is there another reason why the game is been delayed? as I am also semi regretting backing this, as we were promised a nearly complete game, but it looks from this delay, its anything but, I can understand that you are testing the SDK for steam, but as the game is coming out on GOG, then might be be better to release there first? as there will be people that won't want a steam version, but still, this doesn't explain why you are investing adding pointless stuff like achievements, and judging from a few comments here, not everyone is happy you are adding them, I for one aren't interested in this feature

    21. Creator Sector94 on May 8, 2013

      I just hope there is an option to turn achievements off. I f***ing hate these things popping up on my screen every 5 minutes when I play a PS3 game.

    22. Creator Jotne on May 8, 2013

      Seriously? You're more than two months after schedule, and you're wasting time on achievements? I'm starting to regret backing this - I thought the game was mostly done and that we were funding the finishing touches. Did I misunderstand completely?

    23. Creator Vinay - Lurker of WoOS on May 8, 2013

      @Creator, Same as Jalister.. Great to know you weren't looking to be online on start.. :-)

    24. Creator Jalister - OOoE - WoOS - SoSR on May 8, 2013

      @Creator - I'm glad to know that you were only looking for a local IP, which is something I suspected but it wasn't clear. From past experience on kickstarter I knew that if it sounded like you were using anything DRM like, there would be a backlash. Thanks for the hard work.

    25. Creator Rex Wall on May 8, 2013

      About Internet connection: I don't care about this as I'll only play this game on my computer at home.

      Achievements: I don't care about these either unless they have some in-game impact, like a reward or some such as in the case of borderlands 2 (badasss tokens).

    26. Creator Tea on May 8, 2013

      Once again, for multiplayer, an IP check isn't necessary. If it's on Steam, Steam will handle multilpayer for you. If on GOG, you can incorporate LAN play as well as direct IP. A central lobby system maybe, but no mandatory IP check is necessary in that case - see how Quake 3 does it.

      I'm glad to hear that you're removing the mandatory check, though. Hopefully that's the end of our problems.

    27. Creator Peter Peiffer on May 8, 2013

      I am a bit amazed that this is an issue at all. You promised a DRM free game. I know that DRM is an ill defined term, but the requirement to be online to start a single player game IS DRM, nothing else. It restricts me in how, where and when I use the game I paid for and I wouldn't have backed this project if you had stated that you want to include a compulsory always-online 'feature'.
      Don't get me wrong. The possibility to log in to some server for achievments and stuff is great as an option for those who like achievements. As an option. But it NEVER should be compulsory. So I am very, very glad that GOG insists on this and I urge you very much to make your game offline playable. Don't sink down to the level of EA-PR-people who re-define DRM to whatever suits their purpose. Just release your game as a clean, offline-playable version with no account locking, no forced online and nothing else that acts like DRM.

    28. Creator Aurofinity & Dreamatrix on May 8, 2013

      A lot of comments...
      We do not use any DRM.
      From the beginning we wanted to incorporate multiplayer, and that's why we ask for the IP (false assumption - that the Internet is required for this).
      Anyway, for now, we will reprogram this part so it is no longer required IP.

    29. Creator Arjan Schokking on May 8, 2013

      Well they said that it would be removed anyway, so it the point is a bit moot no ?.

      And if the game was build in a nice detached, loosely coupled way, removing a ip adress at bootup should take about 5 characters in the code. Unfortunately it sounds like the rest of he code expects there to be something there, and will probably not fail gracefully so that might take some work. But it will probably be a good learning experience on the plus points keeping your code base independant and loosely coupled.

      so, Go team.

    30. Creator Steven Grimm on May 8, 2013

      Thank you GOG! As someone who spends a lot of time traveling, I really hate single player games I can't play on a long overseas plane flight because they assume I am on a network. Consider this a blessing in disguise, because if the game had launched with this requirement you guys would have been raked over the coals by the community.

    31. Creator alcaray on May 8, 2013

      @Lei Wang I think that you should consider your wedding an achievement. And the game stuff not an achievement at all.

    32. Creator Lei Wang on May 7, 2013

      I love achievements. And I think it definitely will release before my wedding.

    33. Creator Vinay - Lurker of WoOS on May 7, 2013

      I don't really mind the achievements.. Good for those who like them.

      Before we start complaining about DRM and always-online, I'd like to clarify one thing. What would have happened if I tried to play the game when I'm not connected to anything? If we can still play the game if aren't connected to a router, it's fine.. But if you're going to prevent us from playing the game in this case, then I'll be sorely disappointed.. Since it isn't an MMO, what's the point in requesting an IP check anyway? Was this some leftover code from the beginning where you were planning an MMO or planning DRM or something?

    34. Creator Daryl Putman on May 7, 2013

      Good thing caught that very important detail.

    35. Creator kjashdk on May 7, 2013

      Forcing me to connect to the internet to play your game is unpleasant. I'm with Ken below me - thank goodness GoG said no. I'm curious - what reason did you have for enforcing an online connection? Easier to distribute patches? Couldn't the client just request patches if the connections is on - and say "Cannot check for patches" if it isn't? If that isn't why you had it connected, why did you?

      Also, one update a month is not acceptable. At all.

    36. Creator Ken Eldair Kõrve on May 7, 2013

      Well this was a bit surprising ... Internet connection to start the game, who thought that was a good idea when this is exactly the kind of a game you boot up to play while on a train trying to kill a few hours?

      No, this is a very bad idea and I am ever so thankful of GoG to point this out.

      You're doing good, but please keep online restrictions away from us.

    37. Creator alcaray on May 7, 2013

      Even if you quibble about whether a router requirement is DRM or not, at the very least it's a requirement that should be disclosed to those purchasing the game (before purchase), and disclosed to those who expect to recieve the game for backing its Kickstarter (before backing it).

      I appreciate that they (according to the update) are working to remove this requirement. But I'm disappointed that did not warn us about the requirement before GOG made an issue of it.

    38. Creator Derell Licht on May 7, 2013

      Add my name to the list of contributors who would consider a network-connect requirement to be an implicit indication of DRM. Be assured that I would *not* have contributed to this game if I had realized that it would have DRM included.


      BTW, I couldn't care less about "achievements", I just want to be able to play the game.

    39. Creator Tealus on May 7, 2013

      I enjoy achievements, it gives mini-goals that the player may not have known was in the game. Not a big fan of secret achievements however. (as in, not going to tell you it exist and/or how to unlock it)

      I don't mind multiple play through for achievements, as long as the play through differs enough. But if it's the same story with different clothes, please limited it to two play through.

    40. Creator Kittenchops on May 7, 2013

      Yeah... I don't care about achievements, but what I do care about is being able to play my single-player game without connecting my computer to anything. Like Jalister said already, there are people (and I'm one of them) who never connect the main computer to a network and particularly not the Internet.

    41. Creator Dustin_00 on May 7, 2013

      When I have to play multiple times to get the achievements, I lose interest.

    42. Creator Godewijn on May 7, 2013

      I must say usually I like achievements. It's fun to let others know what you played and whether you enjoyed it enough to play it thoroughly, and achievements provide that info.
      It's also fun to get some Steam client out-of-game recognition for ingame actions.

      That said, I'd like to be able to get them for intelligent or skillfull play, or for exploring, or talking... solving something in another way than the straightforward way. I do not really like achievements that just need you to do a silly thing a certain amount of times.
      Checkpoint achievements are fine imo, like you destroyed boss X, or you have slain 50 of enemy X (but then in a normal playthrough I'd expect to come across those 50... I don't want to have to farm a certain spot for ages trying to complete the achievement).
      Well, they're hard to get right (best bet: just make them fun for you and do not care about what others say because for every opinion there will be others who have the opposite one) as some *should* be hard..
      Good luck!

      PS: little surprised we needed to be online, happy to see that go (I assume normal non-GoG version will have that option too since you are making it handle it anyway)

    43. Creator Ariel on May 7, 2013

      Just adding my voice to the group of semi-concerned backers over online DRM. Nice to see another update though.

    44. Creator PeterD - Obs Ord / SR 3.93 on May 7, 2013

      Achievements? Not for me. Sometimes they can be fun but I'd rather see them in a puzzle game than an RPG. Hopefully they'll be implemented in a way that does not break immersion. Instead of achievements how about a deeper RPG? Sounds like better value for developer time to me.

      I don't understand the dev's comment regarding router IP before play. Does this mean local router or an internet provider gateway address? Either way it seems unnecessary, especially for a single player game. GOG would not be asking for the requirement to be removed if it was not at least associated (by perception or reality) with some sort of DRM system. This should never have been part of the game coding (unless the game was originally planned as an MMO...). Kill this requirement - Kill it with fire!

    45. Creator Azghouls on May 7, 2013

      @Jalister-Eternal Champion of WoOS & OOoE - "I do realize that there are many people that like achievements, and I never suggested to remove them. My point was that I'd give up achievements on the GOG version to remove any online requirement."
      That I can understand. I would like my game to be on Steam however I can dig that (man I sound like Booker T).

    46. Creator Azghouls on May 7, 2013

      @Jalister-Eternal Champion of WoOS & OOoE - agreed. I don't want the game to become a broken mess - i.e. voice scripts all skewed up, broken achievements, broken quest lines etc. An example of this was Sacred 2. I loved that game but golly, the game was a broken mess. It placed a sour taste in my mouth. I can name many others however the point is make sure the game is polished for everyone to enjoy.

    47. Creator Jalister - OOoE - WoOS - SoSR on May 7, 2013

      I do realize that there are many people that like achievements, and I never suggested to remove them. My point was that I'd give up achievements on the GOG version to remove any online requirement.

    48. Creator Jalister - OOoE - WoOS - SoSR on May 7, 2013

      I never expect a kickstarter game to get released by the delivery date. Especially when a game raises a lot more than the target goal. I think a game needs to almost be finished to make the delivery date.

      I also don't want the developer to rush a release either, I'm not a publisher.

    49. Creator Azghouls on May 7, 2013

      Guys - please refrain the 'waste of time' comments when it comes to achievements as there are some backers here love them (me for one). If you don't like them, then good however I would like my achievements not to be broken. Remember we are all backers and we all would like the best from this game (other words, no or very little bugs as there's no such thing as 100% bug free).

      But I have to agree that creating 2000 weapons is pretty far fetched though.

    50. Creator Antony Cole on May 7, 2013

      That estimated delivery may have been a little overly optimistic on your behalf huh dreamatrix.