New Year Update - UPDATE#4
Hi everyone and Happy New Year!
The pledge total has reached over 15.000$ which is 60% of the target amount and we now have 700+ backers which is amazing.
We still have $10.000 to raise in the following 17 days, so please continue spreading the word.
If you don't have an Amazon account, you can now make contribution via Paypal and get Kickstarter rewards through our website www.dreamatrix.net
The project was submitted a few days ago at Steam Greenlight as well. Please Vote! Help Dreamatrix get on the Steam by voting for Legends of Dawn on Steam's Greenlight.
Few words about player advancement
Danians have an honest desire to create a utopian world
Player advancement is represented with player levels. Each time player solves a puzzle, defeats opponent, finished quest etc. (s)he receives experience. After certain amount of experience is gained, player levels up. This is (almost) standard for RPG games. Players do not gain skill points through usage of specific skills but rather through redistribution of skill points that are gained after player levels up. Most of the checks in the game are for skills (actually all except ability score checks). This means that level is actually generic representation of how strong player is, but everything else is calculated through skills. When you fight, you use combat skills, when you mine you use skills, when you harvest you use skills etc.
Thanks to everyone for support us!