CHRISTMAS UPDATE - UPDATE 3
Another day, another major milestone passed; 10.000 USD, 40% of our minimum target with ScaniX from Germany as our 451 backer.
Thank you all!
Some of you may have noticed how we were silent in the Comments sections today. So first we apologize you had to wait so long for this reply. It's not because we run out to buy Christmas gifts but because after we took a few hours of sleep, before jumping to answers, we had to drag our lead programmer back to his compiler so he can make quick tests of idea we had regarding difficulty levels in the game. And it took him forever to recompile the program, create few new panels in the game, change some stuff in localized texts in three different languages and test everything.
Quite a few (and not only on Kickstarter) expressed concerns regarding some features detailed in Update 2. Particularly how will difficulty level effect game play experience... to oversimplify your concern; will playing at Normal level make game less rich than at Hard or Legendary settings? A few of you responded how you would like all items and spells to be available in all difficulty levels.
Each difficulty level has different limits regarding max level cap, max skill levels, number of craftable items, number of items per itemholder, monster strength and so on. We thought about it and decided to test the following idea. Instead of changing existing difficulty levels and rules, we implemented fifth difficulty level - Custom.
Custom difficulty level allows you to configure various parameters before the game starts. This way you can configure game to run in easy mode but with all items enabled, or you can start the game in legendary mode but with lowered monster health, or any combination of 8 basic difficulty parameters you would like. Lead programmer had to throw quite a few special programming spells to the code to make it work without endangering the balance.
Screenshots show two panels. The smaller panel on the right is the one we showed in Update 2 and the bigger panel on the left is displayed only if you select newly added unique feature; 5th Custom difficulty level which you can see at the bottom of the difficulty level list in the smaller panel.
If you like this feature consider it our Christmas gift with huge "Thank You!" from the whole team for all of your support and ideas.