Funded! This project was successfully funded on January 18, 2013.

Update #29

Dreamatrix modding Tools and Patch 1.10 are live!

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After months of hard work we are happy to present to you the new patch 1.10 with our Dreamatrix Tools. Despite some rumors we remain committed to our backers. Modding tools beta was an important stretch goal and a lot of unexpected work had to be done to make it happen. We hope that enthusiasts among you will experiment with tools and that knowledge base will start to grow within the community so that others less experienced users will be able to join the fun.

This patch upgrades all previous versions, from 1.00 to version 1.10. Steam players should update the game using Steam client. Everyone else can download patch 1.10 via our site.

Soon you will receive an email with instructions for downloading rest of your pledges.

Patch 1.10 changes:  

===================

- modding tools added (world editor, materials/models editor, entity editor, flare editor, GUI editor and creature designer)

- added Editor Quick Guide

- added panel for custom mods (visible from character generation screen)

- added Unpacker (used to unpack the contents of the game on your HDD - it must be run before the first launch of editor)

- NTG quest conversation fixed

- spider tutorial quest fixed

- added Alienware Light FX for Alienware laptops and keyboards

- fixed model popup when traversing back and forth between two adjacent world sectors

- fixed water transparency bug

- reduced memory consumption (slightly lower)

- grass rendering is additionally optimized

- slight tweaks and changes to monster AI

- added new 30+ nodes for skill checks (usable from script editor)

- fixed bug with character zooming buttons reappearing when returning to main menu

- various small optimizations and fixes

We will continue to work on game improvements. Thank you for sending valuable feedback and log files via emails, thanks for sharing suggestions on forums and for making Legends of Dawn community a growing and resourceful place.

Steam Trading Cards, badges and icons will be also available soon.

Happy New Year to everyone!

Dreamatrix Team


Update #28

Legends of Dawn - Patch 1.07 live now!

patch 1.07:
===========
- teleport stones added
- crafting panel drag'n'drop fixed
- creature levels fixes
- added small experience gained when fighting creatures 8+ lvl while 5+ levels above them
- tweaked merchant item levels
- crafting bug fixed - memory consumption is now slightly lower
- changed/fixed third tutorial quest
- german language fixes
- croatian language bug fixed
- camera fov slightly increased
- grass rendering optimized
- dual wield combat sounds added

We have tweaked creature levels in one of the dungeons. Those were made to reflect slight changes from previous patch. Now players can advance (although very slowly) over max level since killing lvl 8+ creatures will increase player's experience and thus level.

We have also slightly tweaked item levels in merchant shops. Merchants now sell items of various levels. Also scroll of Recea, Scroll of Koshk and Scroll of Korden's Fall are all available in shops.

We have fixed crafting bug that manifested when crafting items while magical item is in first slot in inventory. Bug itself was very easy to fix but very hard to figure out (thanks crpgnut :).

Third tutorial quest (one with spider) used to require that player kills spider after (s)he starts the quest. ow it is possible to kill spider before quest starts.

We have implemented one teleport location per region. Using those players are able to fast-travel to regions previously visited.

Crafting panel had problem with drag'n'drop operation, one of the parameters in the panel was wrong and that could cause problems when dragging panel too much. This problem is now fixed.

We have also made various memory optimizations, both on CPU and GPU. Various language problem are also fixed. Mostly in german language (thanks to Alex). Croatian language had bug which was caused by conversion of text from excel to txt format that caused crash when displaying experience in console window. This is fixed. Camera FOV is now slightly larger. Grass rendering is slightly optimized. It turns out that grass required unproportional amount of resources. This should work better now. Final dungeon (which only had entrance) now has exit. We intentionally prevented players from exiting the dungeon, but scrolls of teleportation made that limitation void. Players can now enter and exit that dungeon as they please. Dual wield combat are sound added.

We are still preparing all rewards, and hope that all will be ready very soon. You will be informed about date.

Dreamatrix Team





Update #27

Legends of Dawn Patch 1.06 now live on Steam!

6 comments
patch 1.06:
===========
- fixed faith regeneration bug
- German language added
- added fast traveling, Scroll of Korden's Fall, Scroll of Recea and Scroll of Koshk items
- escape key now deactivates main windows before activating options panel
- min experience for killed monster is now never zero, no matter what the difference between player's and monster's level of experience is
- fixed sort runestones bug
- item sorting by bags, not by entire inventory
- added 'sort all' button to inventory that sorts items in all bags
- max weight player can carry increased
- reduced player slowdowns due to encumbrance
- black sky in the distance colored into current fog color
- fixed 1/2-handed swords/axes/maces skills notification in info window
- bows effective only for distances longer than 5 m (to balance melee/ranged weapons)
- added temporary workaround for mouse cursor

We have fixed faith regeneration bug. It should work fine now, no matter if you use saved game with or without manifested bug.
There was bug that caused items to shuffle when crafting spells and pressing Sort button in the inventory panel. That is now fixed.
Experience player gains when fighting monsters was calculated so that player gains less and less experience if (s)he fights creatures of lower level. This was implemented in order to prevent players to reach high levels of experience while fighting low level monsters. Old formula was something like this:
- if players level <= monster's level, player gains full experience
- if players level - monster's level = 1, gained experience = 70% of creature's experience - if players level - monster's level = 2, gained experience = 50% of creature's experience - if players level - monster's level = 3, gained experience = 30% of creature's experience - if players level - monster's level = 4, gained experience = 10% of creature's experience

Now we have slightly modified it so that if player defeats level 10 or higher monsters, (s)he will always gain at least 1-5 experience, no matter level difference.

Escape key now deactivates windows from the top to bottom. This works for the following windows: Map, Achievements, Character Info, Inventory, Spellbook, Reputation, Skills, Crafting, Quest Log, Bestiary, Legendary Items, Pick Up (creature drops and chests), Store/Merchant, Gods/Sacrifice, Options, Unlock/Activation and Player House windows.

We have added 'sort all' button to inventory panel. Now you can sort items from entire inventory (just as before, now used by clicking on 'sort all' button) and only items from current bag (by clicking on 'sort' button).

Max weight is now increased. Max weight is now calculated as 20 + ( strength - 10 ) * 12 which gives max weight of 20 for players with Str 10 and max weight 140 for players with Str 20. Speed reduction in halved. Before this change, encumbered player ran with 50% of the top speed. Now speed reduction is only to 75% of max player speed.

Black sky bug is fixed when standing on high locations and looking toward the horizon.

We have added German translation to the list of supported languages.

There was bug that displayed wrong information text in bottom left corner of the screen when upgrading first 6 combat skills. This did not affect gameplay in any way, only block of text was wrong. That is now fixed.

Bows are now not effective while fighting creatures in melee combat. Ranged weapons become next to useless when monsters get near the player.

We have added Scroll of Korden's Fall, Scroll of Recea and Scroll of Koshk to list of available items. Those scrolls teleport player to predefined location near the two cities and in ruins of Koshk. Scrolls can be bought.

We have created temporary workaround to players with no mouse cursor problem. Command could be added to configuration file (config\game_lod.config.txt): use_hardware_mouse_cursor: 0

that will disable default mouse cursors in the game and use windows mouse cursor. This is only temporary solution until we find the real problem. Currently we are unable to replicate this bug on any of our computer running various graphics cards and OS-es. We'll investigate further and keep you posted on this.





Update #26

Legends of Dawn Patch 1.05 now live!

Legends of Dawn Patch 1.05 now live on Steam!
Important: Please note that for non-Steam version of game, we've just uploaded patch v1.05 to our website and you can download it here: http://www.dreamatrix.net/site/index.php/legends-of-dawn/downloads.html
This patch upgrades all previous versions, from 1.00 to version 1.05. This patch should not be applied to Steam version of the game. Steam players should update the game using Steam client.

Patch 1.05:

===========

- point'n'click player movement

- added map bookmarks

- fixed scroll of faith cost bug

- added level display for wearable items

- various small improvements regarding memory allocations

- fixed doubleclick crash when saving game

Now player can be controlled with WASD to move and by clicking on place you want him to go. Your character DOES NOT search for optimal path. That's up to you as a player. Reason for this is that game is filled with narrow canyons, rocks, fallen trees etc which make pathfinding very difficult. This is not such problem for monsters but it is annoying when your player backtracks when you want him to go forward. AI pathfinding uses path grid with density optimized for creatures, not for player. Also there are many locations where pathfinding will not find most optimal route, for example when player jumps from low cliff, while AI pathfinding will find roundabout route.

Map is now interactive. We have added bookmarks feature to maps panel. Right click on the location on the map and choose "Add Bookmark". You will be able to write short bookmark on that location. To delete bookmark, right click on the bookmark icon and choose "Delete Bookmark". Note that bookmarks are invisible if you place them on area covered with fog of war.

We have fixed the cost of Scroll of Faith. There was bug displaying wrong price when buying scrolls thus making it possible to buy a lot of scrolls and cast many spells thus making game unbalanced.

Wearable items (armors, weapons, helmets, shields etc) now have level shown in tooltip. Also, items that can be crafted now show level of item. Note that when crafting such items, higher level items have much better chance to receive better magical bonuses. Lvl 1 items will at best have Poor or Pitiful prefix while lvl 8 or better items can be everything from Poor to Strong, Mighty and better.

We have fixed game crash that occurred during save game when player doubleclicked on 'Yes' button in confirmation window.



Update #25

PATCHING THE MATRIX

Thank you for sending valuable feedback and log files via emails, thanks for sharing suggestions on forums and for making growing Legends of Dawn community resourceful place.

4th day after the release and the third patch v1.03 for Legends of Dawn is live on Steam!

CHANGE LOG: 

Patch 1.03:

- improved camera position so that when zooming towards player, camera moves slightly forward thus giving larger view area 

- enemy missiles now hit walls, houses, barrels and other objects (that is everything that has collideable physics meshes) when fired toward the player, you can now hide from attacks behind the trees, pillars etc.

- player's spells and arrows also hit physics objects, you cannot shoot through walls anymore

Patch 1.02:

- added autosave option that saves game every 10, 20 or 30 minutes (autosave can be disabled from Options panel)

- added QuickSave command to Options -> Controls that saves new save game with the single keystroke

- fixed bug with player sliding after the manual respawn if the player was moved before hitting the respawn key

- fixed key assignment bug that prevented custom key binding to work until Options panel was first activated

- fixed camera rotation bug that prevented camera rotations using keys

Patch 1.01:

- added Regenerate command to Options -> Controls that manually respawns player at the last activated spawn point

- fixed combat translation in console window for non-english languages

Let us know if you've been experiencing any new issues or want to share suggestion that should be a priority for a fix. We are working on a patch 1.04. Details coming soon.

DreamatrixTeam


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