UPDATE: Warriors of Lemuria is planned for release on Windows and now also computers running Linux and Mac.
Warriors of Lemuria is an online sandbox fantasy game. The powerful and advanced civilization of Lemuria became too proud and demanded power from the gods. They meddled too deeply in things they could not understand or control. As a result the gods unleashed an undead scourge that devastated the civilization and pushed the few remaining survivors to the sacred and uninhabited holy islands to try and rebuild a once great empire with nothing but the few skills the survivors still had.
Learn how to survive both the oncoming undead scourge and worse yet... other survivors as desperate as you.
In Warriors of Lemuria you will need spend your first few days (45 minutes of day, 15 minutes of night) learning the gathering and hunting skills you will need just to survive. Then you can learn to build shelters... anything from a small shack, to a giant imposing keep, build weaponry, and even discover devastating magics.
Unlike most sandbox games we allow each person who plays the game to create their own server instead of paying a company to do this for you. This gives you more options of games to join, or if you do not like any servers available to create your own world for others to join.
Warriors of Lemuria has been a huge and ambitious process! We've spent over 2800 man hours already (all unpaid I assure you!) and invested a fair amount of our own small savings to get the software, and assets we needed to get this far.
We've been and hope to continue to be supporters of the Unity Asset Store as publishers there use the money received to fund their own games. It's a great way to support the amazing IndieDev community. As we've worked and learned we've replaced a lot of those assets with our own but would like to purchase and continue to build many more! The game is about 80% complete but now we need YOU to finish.
There are still a number of things we'd like to do to make the game a GREAT offering to the players. Such as...
- Purchase Unity Pro so we can get all the features we need to really get the game a great play, and also an amazing visual experience.
- Purchase additional assets to create a richer world, and add some features that aren't really realistic or time/cost efficient to do ourselves such as voice chat.
- Double or even triple the land mass with VASTLY different climates and places if possible. There are some amazing asset packs that would make this much quicker.
- Purchase some better hardware to make it a little easier to work on. Development often takes much more powerful hardware than it actually takes to run the final product!
Some of this will run much more than we're asking for. We're not greedy we plan to continue to put as much of own savings as possible into the game but we do need the assistance we're asking for to make it all possible!
If we make the $5000 dollars and keep going, we can make this game even BETTER! Here are some options for the stetch goals that we've come up with. Feel free to contact us if there's anything you can think of that you'd REALLY like to see!
We'll double the playable area in the game with at least one other climate available to survive in.
We'll triple the landmass with at least two other climates. This will include additional survival metrics such as thirst if in a desert or warmth if in a cold climate.
We'll include seasonal, and/or random world events. Look out for Hallowe'en!
We'll implement a cloaks and clan system. This will allow you to have special guild management and also represent your guild by optional customized cloaks.
We will include an option to each server administrator to run in "APOCALYPSE MODE". This will encourage admins to keep their server running as long as possible, as each day will bring new events of the apocalypse to the lands. This will eventually lead to a MAJOR CATASTROPHIC event that will force all players to band together, or lose EVERYTHING. The rest of this (which I really hope I get to do) is a complete secret! ;)
Normally updates appear AFTER Kickstarter is running, but I've never been completely happy with the character models / animations we used with our limited experience soooo.... We've recently been able to come up with some funding for new software to completely swap them out!
Unfortunately I couldn't do this before we made the video so here's some previews of the character model update I'm working on right now!
Risks and challenges
As the project is about 80% complete anyway, if we receive our minimum funding the risks and challenges are actually quite few.
We do plan to do major testing upon completion as nobody likes crazy bugs in the final product. This could delay release a bit, especially since we would also be asking the testers to let us know about features that aren't necessarily game-breakers, but they would like to see included as well.Learn about accountability on Kickstarter
- (30 days)