The Septs of Litrila
The Septs of Litrila is a custom campaign setting I want to publish as a 5e campaign setting.
The Septs of Litrila
The Septs of Litrila is a custom campaign setting I want to publish as a 5e campaign setting.
Litrila is a campaign setting we'd like to publish as an ebook for everyone to enjoy. To accomplish this, we need funding to turn the notes and existing materials into an ebook, as well as do thorough testing on the existing homebrew race (the G'emet), backgrounds, and other items.
Even a Rop is Useful Sometimes: The poorest of the poor, the Rop are the lowest class of society in Litrila. Even though you are only able to give a little, we still appreciate your help! Your donation of $1 earned the eternal thanks of myself and my team.
Mip-ped Me!: The working class, living day to day in Litrila. Your donation of $10 earns you the Campaign Setting ebook and a place on the Special Mentions page on our publications, in addition to our thanks.
Proud to be a Lon: The Lon are wanderers, adventurers, and travelling merchants. Your donation of $25 earns you the Assault on the Artemo Adventure Module ebook, in addition to the Campaign Setting, Special Mentions, and our thanks.
Jumping to Ji: As a Ji, you are well off and wealthy, but lack some political power or influence. Your donation of $50 earns you the right to name an NPC, in addition to the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Ascending to Ig: The Ig are wealthy and famous, having minor influence and power. Your donation of $75 earns you the right to name an NPC that will be featured in an adventure module, in addition to the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Becoming a Hoss: The Hoss are wealthy and powerful. Your donation of $100 earns you the ability to create a Legend in the world of Litrila. Additionally you get the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Buying into the Genty: The Gentry are wealthy beyond measure, and have anything they could imagine. Your donation of $200 earns you the right to name and help design an important NPC. Additionally, you get the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Pick the DM’s Brain: Have questions for the campaign designer? Want to compare DMing notes? Want to just ask what my favorite ice cream flavor is? Spend an hour on Skype/Web Conference with Marshall Todt and Joshua Koehn by donating $500. Additionally, you get the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Adventure Awaits: Tired of using published adventures that your players can just find online or buy? Donate $1000 and you get a custom adventure module set in Litrila that will never be released or published. In addition to this one of a kind module (well, one of five distinct modules), you earn the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Rent a DM: Having trouble finding a DM? Just want to experience Litrila from the creator of the setting? Donate $10,000 and Marshall Todt will fly to your location (within the US and Canada) and DM a completely custom Litrila Adventure Module. This module will never be released, and is yours to keep. Additionally, you earn the Assault on the Artemo Module, Campaign Setting, Special Mentions, and our thanks.
Litrila is an isolated nation, separated from the rest of the world by ancient towers, which generate an energy field that only the highest levels of the EngiLore's Guild, the Wizard's Tower, and the Church of the Grand Resonance pretend to understand. Any who enter Litrila from the outside become deathly ill within minutes of crossing the boundary line, and die soon after. However, those from Litrila can leave whenever they wish, though returning is far more difficult.
Within Litrila, life is controlled by government-regulated septs: Seven classes of society, each with their own privileges. The Gentry are the highest class, living so far above the rest of society that even the Hoss, the second rung of classes, cannot fathom their wealth and possessions. Meanwhile the Hop, the lowest class, are all but ignored, left to live in the lowest areas of Litrila's cities, with sickness and hunger running rampant.
The Septs of Litrila is a campaign setting that I have been developing for the last few years. The goal is to produce a .pdf campaign setting ebook with all the vital information needed to run a game in this world (in the inspiration and style of the WOTC splatbooks, like the Eberron Campaign Setting), and make the necessary mechanical changes to bring the general campaign setting to 5th Edition D&D.
Marshall Todt: Project Lead, Dungeon Master, and Game Designer - Marshall is a software engineer and game designer. He is the creative spark behind this project, and the original creator of The Septs of Litrila. In scope of this project, he will be responsible for the content of the campaign book, rules, and act as Dungeon Master during play tests. Marshall has been designing games of one sort or another since grade school.
Joshua Koehn: Head of Quality Assurance, Chief Playtester, Gentleman and Scholar - Josh is a QA software engineer by trade and owns more board games than is strictly healthy. His van has at a minimum of 25 distinct board games in it at any given time (and that's usually if he's just cleaned it out). He brings both breadth and depth of experience to the project, having played many different kinds of games over the years. His primary responsibility will be in uncovering imbalance in new mechanics and rules, facilitating play tests, and assisting in the creative process.
KC: Playtester, Out-of-the-box-thinker, and borc - KC is a software engineer (sensing a theme here?) who regularly comes up with unique solutions to problems, solidifying her place on the team as a playtester. Additionally, she provides the team with attention to detail and the ability to catch the most minute mistakes. If that wasn't enough, she wants to play an orc bard in the first playtest, and you have to respect that sort of commitment to roleplay.
Rob: Playtester and Game Developer - Rob is a software engineer, game developer, and massively intelligent person (its a little scary). He brings his insight into game development, analytical skills, and game-breaking skills to the team. His primary responsibility will be to break everything he can until we make it Rob-proof.
Phillip: Chief Executive Intern and Mascot - Phillip is a software engineering student, and our unofficial mascot. He brings his youthful naivety to the team, and his primary role is to bring other team members coffee.
Candace: Playtester, proof-reader, and laywoman - Candace is a recruiter for a fortune 500 and has the important job of making sure materials can be understood by someone who isn't a software engineer (because, hey, we're a weird lot). Her primary responsibility to the team is to ensure the availability of the material to a wide audience in its writing style and descriptiveness.
Should we meet and exceed our original funding goals, we will be investing any additional contributions into increasing the overall quality of the campaign setting with additional artwork, better layouts, and so on, with an eventual goal of a printed version of the book.
As rewards for the backers, anyone who has donated at least $10 will receive one or more Adventure Modules, depending on the stretch funding (more details after we reach our initial goal).
$2000: The Adventure Module Dragons of the Deep will be given to all backers who have donated at least $10.
$5000: An Unnamed Adventure Module will be given to all backers who have donated at least $10, in addition to the Dragons of the Deep.
$10000: Joshua, Marshall and one other team member will record sessions of a two player D&D mini campaign set in Litrila. These videos will be available to backers before anyone else.
More to come!
As a sample of what is to come in the campaign setting, here is some basic information about the Septs, which are a central theme in Litrila:
Society in Litrila is divided into seven Septs. Septs can be traversed, but this is usually a slow process and is heavily regulated by the Litrilan Council of Class Relations. Someone who comes into a large amount of money may raise their status by a sept or two, but it is very difficult to become accepted into the Gentry and Hoss septs without being born into them, or by having a wealthy lineage.
Mechanics: In most cases, you are treated as having advantage in social tests involving those of a lower sept. Similarly, those of a higher sept than you are treated as having advantage against you in social tests. This bonus only applies in situations where societal constraints would hold, so a thief robbing you on a dark road in the middle of the night wouldn't be bothered by the fact that you are a Hoss and he is a Rop, you have gold in your pouch and he has a knife.
Rop: The lowest sept. Typically these are beggars, the excommunicated, cripples, and other undesirables. These people barely have anything to their names. They are typically unwashed, thin people with ragged clothes and a hungry look in their eyes. Most people don't event notice these poor souls, though the Church of the Grand Resonance has made very public displays of helping poor Rops with meals and places to stay.
Mip: The working poor. These people may not have enough to eat, a roof over their heads, or other amenities, but they have a job, and earn some money. This sept also includes the rural folks who would otherwise fall into the Lon sept. They are usually fairly clean, if sometimes dirty from a hard days work, and almost always are calloused and weather worn. They wear simple clothes, with little adornment, and tend to keep to themselves. They know full well they are a bad days luck from being Rops.
Lon: The Wandering Class. Most new adventurers fall into this category. They have the means to support themselves, and even some renown, but exist too far outside normal society to be accepted by the higher up Septs. Outside of adventurers, these include poorer travelling merchants, mercenaries, guardsmen, day laborers, apprentices, and people who have some small property and a means to live. They tend to dress out of fashion for the current area, and wander from place to place a great deal. Their cloaks are dusty, and their boots well worn, and they always pay in an assortment of coins from banks in far off cities. Should a Lon settle down in a town, they are sure to move up to the Ji, but most enjoy the travelling, or their livelihood relies on it.
Ji: The Ji are personally well off, but without influence or power. Guard Captains, Journeymen craftsmen, lower level wizards and spellcasters, lower level religious people, and low level politicians all fall into this Sept. Members of this Sept dress fairly well, usually in a few pieces of fine clothing. They have access to magical healing or other magical or engilored goods, though fewer than the Ig, Hoss and Gentry.
Ig: Master craftsmen whose craft is not particularly rare. Wealthy adventurers. Well known performers and musicians. Famous Warlords, Captains, or leaders. High level wizards and church leaders. The Ig are the lowest of the truly high septs, wearing find clothing of a varied sort, and not caught dead without some jewelry or adornment. Most are not seen in public without one or more servants or retainers. Ig have some minor influence, and should not be trifled with.
Hoss: Highly valued craftsfolk of the highest caliber. Moderately powerful politicians. Business owners and other “new” money. In a few generations, anyone who still has money and power in their family will move to the Gentry sept, as the time they have had money/power/fame is the only true distinguishing factor. They wear lavish clothing, have access to a large amount of magical items and engiloring items.
Gentry: The highest sept. These are the cultured elite and wealthy. Typically they own land, businesses, and have inherited these possessions. Members of the Gentry sept are typically well known among all other septs. Gentry are the rich and famous of the world, usually only the oldest families or the extremely powerful are among this Sept. Gentry tend to have whole armies of servants and assistants on staff, live in manors and play with wonders of magic and engiloring that other septs could only dream of.
Background image for the project icon is CC licensed image from Wikimedia by Jjhake and was made with assistance from Rob Balder from Erfworld. Rob, thanks for all your help and knowledge.
Risks and challenges
The primary challenge here will be creating a quality product from the notes and materials that exist already. We have a strong team of detail-oriented people, and our focus will be quality.Learn about accountability on Kickstarter
- (30 days)