Push For Emor - Scifi FPS RPG for Monitor & VR
Push For Emor - Scifi FPS RPG for Monitor & VR
Push For Emor is SciFi FPS RPG with some light RTS building elements. Made from the ground up for both Monitor & Virtual Reality (VR)
Push For Emor is SciFi FPS RPG with some light RTS building elements. Made from the ground up for both Monitor & Virtual Reality (VR) Read more
Push For Emor is SciFi FPS RPG with light RTS elements thrown in for good measure.
When the Emorian Empire starts to expand its territories into Justicar federal space, Colonel Ferris Glutes sends you in undercover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.
Why am I making this game?
Push For Emor is the game that I have always wanted to play, but I could never find it. I have always liked EVE, but I was disappointed when I couldn’t board floating space wrecks or land on the planets I visited. I have always liked Borderlands, but I found myself wanting to leave the planet and go exploring other similar worlds. I have an Oculus Rift - I want all that gameplay in FPS Virtual Reality (VR), but no one seems to be making it. I decided to have a go at making it myself.
- 5 Solar Systems.
- 11 planets of varying tech levels (low, steampunk & cyberpunk).
- Mission driven game-play (on planet and in space).
- Planet & Space combat.
- Disable enemy ships in space an board them.
- Explore & fight through abandoned space stations.
- Move between solar systems and planets via space warp gates.
- Create mining facilities on resource gathering planets and defend them.
- Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).
- Works on both a Monitor and Virtual Reality Headsets.
- Works with Oculus DK2.
- Will support Oculus CV1 and Steam Vive (awaiting hardware).
One solar system at a time
There are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.
Space is full of nasty people
Traveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go...
Your home space station
Well technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).
Resource / Terraform planets
An Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.
Explorable planets / Governors bane
Each of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?
The Governing Planet
Each solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people).
What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.
So Why Kickstarter?
If I am happy with the progress and I can see the finish line in sight, why am I suddenly coming to the Kickstarter community pitching for funding?
In a word: Polish.
The finished game in it's current state will be a great game; a game that I will be proud of and one that I am sure gamers will enjoy playing, but with an injection of capital at this point, I can turn the great game into quite an awesome game. I can add the things that make a real difference to a game, things like:
- Voice acting.
- Custom made 3D models.
- A commissioned sound track.
- Professional video production.
- Professional 3d modeling animation.
- I would also be able to fund full time development to make sure that Push For Emor gets over the line on time.
If you like the idea of boldly going where no one has gone before, of flying between different planets to seek out strange and interesting aliens life forms to befriend and interact with, (or kill with large scifi weapons if they turn out to be particularly nasty), if liberating oppressed people from the iron trooper boot of the Emorian Empire seem like your kind of bag.... Then Push For Emor may be for you! Welcome!
Risks and challenges
There is always a risk (with or without funding) that the project could become the victim of developer over ambition and feature creep. This is doubly true with available funding. Having said that, I have been severely brutal with myself when contemplating new ideas or features for the game. I have only ever implemented new ideas IF they did not impact the development timeline too greatly. I am happy now with the current structure and direction of the game and I have already budgeted (time wise) for any new pieces of work that may arrive as a direct result of a successful Kickstarter campaign.
There will be a challenges to overcome in regards to finding the perfect contractors for the jobs needed to polish the game and also managing them as extended team members to myself. Luckily I have had experience in managing a team, both in house and remotely, so hopefully the only real problem will be finding the right voice actors, music composers, video production people and 3D modeling artists. With the wealth of creative talent that I have had the privilege to be in contact with thus far whilst making the game, I already have good idea who that dream team will be.Learn about accountability on Kickstarter
- (30 days)