Geeta Games is a small independent game
studio working on our first animated adventure game, Lilly Looking
Through. Available on the PC, Mac, and Linux.
Kickstarter vidéo: Pour voir les vidéo sous-titrée en français
We are thrilled to announce that we reached our pledge goal of $18,000. We can now bring on a few more talented people to help finish the game in half the time.
Thank you to all the Backers for helping us reach the first stretch goal of $26,000. Thanks to you, we will be making “Lilly Looking Through” with more content and a bit longer.
If we reach our stretch goal of $36,000 we can bring "Lilly Looking Through" to the iPad and other tablets.
Also, if we reach the stretch goal of $36,000, backers who pledge $25 or MORE will receive one additional digital download copy of "Lilly Looking Through" for either iPad or Android Tablet.
If we reach our special boxed version stretch goal of $44,000, all Backers who pledge $110 or MORE will receive a special boxed version of “Lilly Looking Through” containing the game disc. (Signed or unsigned by Steve & Jessica Hoogendyk)
We invite you to download our FREE game demo:
Télécharger la démo en français: version PC (Windows)
Descargar la demo en castellano: PC (Windows)
Scarica la demo in italiano: PC (Windows)
What Lilly sees is about to change her life forever....Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated adventure for all ages; Lilly Looking Through.
Several Backers have asked us to localize “Lilly Looking Through” for their native language. It’s our intent to translate our game into as many languages as possible. Our first step is to do translations for our current game Demo. The initial languages we are hoping to localize for are French, Italian, German, Spanish, and Russian. Any additional funding we receive above $36,000 will help us to translate our game to these languages and more. Look for the Demo of “Lilly Looking Through” in more languages very soon!
Stretch Goal 1
$26,000 (MORE CONTENT)
We’ve been asked by a number of backers if we could add more content to the game as a stretch goal. The answer is Yes! If we reach a stretch goal of $26,000, we will add an additional area to "Lilly Looking Through" making the game just a bit longer.
Stretch Goal 2
$36,000 (Get a COPY of the game on iPad or Android Tablet)
If we reach a stretch goal of $36,000, we will bring “Lilly Looking Through” to iPad and Android Tablets. Also, if we reach the stretch goal of $36,000, backers who pledge $25 or MORE will receive one additional digital download copy of "Lilly Looking Through" for either iPad or Android Tablet. ______________________________________________________________
"I sit here barefooted, the socks charmed off me by the demo version of Lilly Looking Through which is one of the most beautiful things I've ever pointed at and clicked on." -RockPaperShotgun
"The game presents a sweeping, ominous art style that seems at once at odds with the innocent playfulness of the characters that move through it." -IndieGameMag
"It's probably one of the prettiest games I've ever seen, and even the character animation looks extremely natural; the protagonist, Lilly, behaves like a young child would- looking around, exploring, curious... Geeta really has created a marvel." -Blackman'N Robin
"The story is what left me with the desire to play the full version of this game, and particularly what happens at the end of the demo." -Unixmen
Meet The Team
Steve Hoogendyk is the game designer for Lilly Looking Through. He has worked 6 years in film on such movies as Harry Potter, Alice in Wonderland, and The Chronicles of Narnia, as well as Animated features including Cloudy with a Chance of Meatballs and Walt Disney’s Bolt. With over 8 years experience in Video Games, he has worked as a production designer, game designer, and artist on many adventure games including Myst 3:Exile™, RealMyst™, and Uru™: Ages Beyond Myst.
Jessica Hoogendyk is the game's Character Animator. She began working in film in 2005. Jessica previously worked on visual effects for 10,000 BC, and The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe. She is also working on the sound design and marketing for Lilly Looking Through.
Chris Beazer is composing the score for the game. He is a professional musician working mostly in film and video games with Series 9 Productions. Chris also co-writes with singers, songwriters, and musical directors in genres from rock to broadway.
Lilly and Row Cubees
Official Lilly and Row paper toys created with the support of Chris Beaumont of Cubeecraft. Our good friend Bradley Lindsay custom designed the Cubees of Lilly and Row for us! Printable on a standard piece of 8 1/2" x 11" paper. Simply print, cut and fold Lilly and Row into cute and fun paper toys.
A custom popup card of Lilly's village, designed by Amelia Kieras, mailed directly to your door! (Signed or unsigned by Steve & Jessica Hoogendyk)
Turn heads with a Lilly Looking Through T-Shirt! Choose from two designs. Renee Britton designed the T-Shirts for us. Thank you Renee!!! Available in Mens, Womens (fitted), and Youth sizes.
An 18" x 24" movie poster of Lilly, signed or unsigned by Steve & Jessica Hoogendyk.
We finally have a picture of the Goggles! 100% handcrafted fully functional brass goggles. (*NOTE: Goggles may behave differently than Lilly's)
Geeta Game's website can be found at http://geetagames.com/
You can contact us with any questions or comments here
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Follow us on Twitter @GeetaGames
A big thank you to our family and friends who have been so supportive of us. Plus a special thanks to Jason Slingerland for helping us with the video.
- (32 days)