Post launch and what's up next
Hey guys and gals,
I hope you didn't think the updates would stop after launch!
So it's been almost a week since we launched the game, and while the feedback (and Steam reviews) has been mostly positive, we are fully aware that some of you were disappointed and we wanted to clarify how we plan to address that.
We have read every single review, watched every single stream we could find, taken a lot of notes, eaten them, and spat out a plan of action to fix every issue we possibly can. We have already started addressing the most pressing bugs with our first 2 patches, but our plan stretches way further...
Some weapons in the game are still out of balance (most notably some of the tools). This can wildly affect the level of difficulty and challenge we had in mind. So we are currently in the process of refining the balance of things like weapons, tools, damage, and so on.
Some people have decried the lack of backtracking. While in some cases this is part of the level's design, we plan to revisit every map to make as many areas available for backtracking as the design allows. This change will be evidenced by differently coloured doors to notify you when you are about to enter areas where backtracking will not allowed.
Game too short:
This is probably the feedback that we got the most. Our first step here will be to enhance all existing maps: new and bigger rooms, new paths, more secret walls, etc. The next update will contain a revisited train station map (this is not so much about length but rather fine-tuning the first-time-user-experience). Next up will be the canal, then the thermal baths, and so on. Once the bug situation quiets down and the balancing improves, we'll be in a better position to plan entirely new levels.
We received feedback on both ends of the spectrum regarding bosses' difficulty, but overall the feeling was that they could be improved. This is something we plan to address as well, but this can be more effectively achieved once the balancing step is completed.
We also got feedback about the volume levels and quality of some sounds. The first very-short-term step will be to re-balance some of the volumes. After that we'll do a pass on sounds and "upgrade" some of them.
As always thank you all for backing the game, and thank you for all the feedback, whether positive or negative.
If you are experiencing any issues or have any feedback regarding the game please don't hesitate to get in touch with either of us (benitosub at hotmail.com or thomas.feichtmeir at gmx.at)
To those who are already enjoying the game, that makes us super thrilled! It's really an unreal feeling for a developer to know people out there are enjoying their work. But it's about to get even better!
To those who were disappointed, rest assured we're doing everything in our power to try and change that ^_^#
Marco & Thomas