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Twin stick shooter with 16-bit inspired pixel art, destructible environments, and a heavy focus on co-op. Coming to PC, Mac, and Linux.
1,984 backers pledged €51,504 to help bring this project to life.

Update 18 : The Biolab & Amiga stretch goal

Posted by Benitosub (Creator)

Welcome back dear backers and non-backers!

Today's update shines a light on the biolab, but first a quick announcement for our Amiga-loving backers. We've reached an agreement with a developer to handle the Amiga ports, which means we can now make it an official stretch goal! The mark is set at a low 1.000€ (I really want to make it happen so I'll be pitching in some personal funds as a backer of my own project).

The dev who will be handling the port (with my support of course!) in the event that we reach the goal is Daniel 'Daytona675x' Müßener (who is known for coding the NG-Amiga Battle Squadron remake-ports, the Cherry-Darling games and who's currently also working on Warp3D).

The currently confirmed targets are AmigaOS4 and MorphOS.

And finally I would like to kindly ask our Amiga backers to spread the announcement on your favorite Amiga boards and forums!

I've signed up on most of them, unfortunately all the accounts but one ( have been pending review for almost 3 days now, with no signs of coming alive any time soon..

But with your support we could make this port a reality, so don't be afraid to let the community know!

The Biolab

The goal of the Towers was to provide a self-sufficient environment: they were therefore designed to house all the amenities required by any normal society to thrive, which includes shops, warehouses, hospitals, schools, and of course research facilities.

Originally tasked with researching cures for the many mutations which afflicted the survivors of the blasts, the scientists quickly gave up and turned instead to exploiting these mutations for more sinister goals...

 On this floor you can expect to find the usual security cameras and defensive measures, but also a variety of mutants and failed - as well as current - experiments.

 The lab is also connected to a series of artificial biomes housing the various creatures currently "under study" by the tower's scientists.

 And this concludes today's update :)

This week-end I will delve into the tools / modding and the architecture of the engine, so our not-so-technical-minded backers may want to skip those, in which case I wish you a great week-end and hope to see you again on monday!


Marco / benitosub


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    1. Missing avatar

      Jupp3 on

      Just added newsitem at (probably takes a while for it to appear).

    2. Missing avatar

      Vitux on

      Oh, thanks for the clarification :-) sorry

      By the way, I tried Wings Battlefield in OS4.1 Classic and works very well.
      Please adjust many options for this, Tower57, also work in classic OS4.x (perhaps, by then, exist OS4.2 :-))

    3. Daniel "Daytona675x" Müßener on

      @Vitux: That's no mistake :) I made the Battle Squadron NG-Amiga (and Android) ports *for* Cope-Com (and added various enhancements). And I also am the main programmer of the Cherry-Darling team (AceOfHearts, VoxelBird, VoxelNoid, Wings Battlefield).

    4. Missing avatar

      Vitux on

      Here a user of Amiga.
      Only one thing I can say "Thank you for supporting our community that still exists"

      But Battle Squadron Cope-Com is, not..? Cherry Darling, are the Wings Batlefield