Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
I can guess what happened without even looking :) (Mailchimp, junk folder, etc.)
I just sent you the key again from my private email so it should get through filters!
Hi there,i backed for extra additional gift steam key for a friend to play with but i didn't get the extra steam key, can you please see what happened?
did you email me directly at benitosub at hotmail.com? I can't seem to find any message from you :(
Either way I've just sent you a link in your email to redeem the game on GoG (I used your Kickstarter email address, please let me know if you can't find it).
Sorry for the inconvenience, I sincerely hope you will enjoy the game!
How long should it usually take to get the GOG copy for those of us with different e-mail addresses used for their Kickstarter and GOG accounts? Mailed you the address used by my GOG account 9 days ago but haven't gotten a response nor the game yet.
Thanks for the update. :)
I received your email with the instructions.
Hey João, the version with the backer character is coming out today (hopefully together with the latest patch). Once it's up on Steam I will send out an email to all "backer character" backers and post a quick update here on Kickstarter.
Has the exclusive in-game content (character, ...) been released yet?
I'm not sure if I missed anything. I received the game key, but didn't see anything about the Kickstarter in-game content. :)
Ok dude. Looks like I'll be picking it up on Steam to get my fix :-)
Got the GOG version (pretty cool how it appeared on my shelf, didn't know they handled direct redemption that way). Been playing it the last couple of nights, quite fun! Very Amiga-y, which is a good thing, and quite challenging but not frustratingly so (at least not yet). Some technical glitches, but that's always the case on a new release hitting different hardware. Congratulations again on the release!
thanks! The boxed version hasn't been sent out yet, we're still working on it :) I'm hoping it will be ready early next year!
Hi dude, I've paid for the boxed copy, any info on when I can expect it by or if it's been sent out?
Congratulations again guys :-)
sorry about this! If you have time, could you contact me directly at benitosub at hotmail dot com so we can try some repro steps and hopefully find a fix :) ?
Just got to the prison sequence and the hacking is bugged, no mouse input or buttons seems to do anything. Really enjoying the game and would love your feedback on this. Have to alt f4 out currently!
Great release aside from this.
Ah yes, almost forgot, the Amiga version is still in development (though not far behind). When it's finished I will post a dedicated email and send all backers download instructions. Also if you pledged for the boxed copy our goal is to include all versions in there ;)
and thank you all for the kind words!
If you didn't receive an email with your Steam key (mass emails have a tendency to end up in junk folders) please contact me directly either through Kickstarter or (preferably) by email at email@example.com
If you pledged for extra copies, those keys will be sent out over the week-end so keep an eye on your junk (folders!)
If you have a GoG account which uses the same email you used for Kickstarter, the game should appear in your library any time now.
If you have a GoG account with a different email, please get in touch and I will update our database with your GoG email so that the game can be added to your library.
Cheers and thank you again for helping us making this a reality!
How will I get Amiga version?
Hi and congratulation for the release!
But, I'm supposed to have 3 others copy, how can I claim them?
So now that the game is released, how do we claim our copy?
Congratulations! Great news regarding the release date! Now, let's party like it's 1988 all over again... https://www.youtube.com/watch…
That's awesome news dude, can't wait for my copy to arrive :) congratulations in advance.
Nice, the game is announced on GOG today!
That's where I'll be wanting my backer key for sure. Happily, GOG gives free keys to devs. ^_^
So excited that the game is getting so close to completion! I cannot wait to play it, and see my little easter egg! On that, will we be told where to find the easter eggs we created, or will it be on us to go hunt them down? ;-D
Thanks for the update Marco, and for providing your direct email. I realise you all are a small team and working your hardest. I was wondering more about the size of 11bit, especially as they have also taken on another game I backed here on KS. As for how long it takes them to respond to an email, so far the answer in my experience has been "never". Not the way to run a business, especially when it reflects badly back on folks like yourself who aren't even part of the loop.
Good luck with the rest of development, still very much looking forward to the game!
I just wanted to apologize for not being more present on the Kickstarter page. As Gedracon mentioned there's really just 3 of us at the core: Thomas (the pixel artist), Raf (the music / fx artist), and myself (the programmer).
Then there is my friend Alex (the amazing programmer) who is doing the console ports in parallel, and Daniel (the super amazing Amiga programmer) who is doing the Amiga port.
I can assure you we're all disappointed by the delays, but we are working our proverbial a$$es off to make sure we deliver on all promises and don't disappoint anyone who backed the game.
The console versions for sure added some workload, but they actually didn't affect our focus that much since they are being developed alongside the core version (to be clear, what I mean by that is that the core team of 3 has remained entirely focused on the desktop versions the whole time, so it's not like we had to divert resources to work on the console ports).
What did set us back slightly is the certification process, and most importantly we are polishing and QA the heck out of the game.
This whole journey has been a once in a lifetime opportunity for us, and we really want to nail it rather than rush a buggy game out the door.
If there is one positive thing I can say though, it's this:
The game is absolutely coming out, it hasn't been cancelled, we didn't give up or anything, in fact the actual game is pretty much done, and we are in the process of fixing as many bugs as we can find and getting approval from Microsoft and Sony.
Regarding emails, I can't vouch for 11bit and how fast they respond, but you are all more than welcome to email me directly at my private address benitosub at hotmail dot com, which I check daily.
And finally I believe Thomas will be at Gamescom this week, so if any of you are attending feel free to drop by and say hello :) (don't worry, the art for the game has been done for a while now so it's not taking time away from the game ^_^# I, on the other hand, am right here at home working morning to night on the game!).
Oh yeah and regarding KS updates, that's totally on me, I did drop the ball on that one, it was inexcusable to not post anything for 4 months. I didn't think anybody would care about an update with no new screenshots, features, announcements, etc. but I realize I was 100% wrong. Therefore I will resume posting updates more frequently, even if just to say "hey we're still here, hang in there!"
Again please don't hesitate to email me directly if you have any questions, concerns, or just need to vent!
Marco / benitosub
@Howard @John: They are no big company, talked to them last year at Gamescom in Germany and they had one programmer, one pixel artist / graphic guy and one person for the music. Don't know how many new people joined for the console stuff? So for me it was not very surprising that they have trouble answering mails.
Was a little bit disappointed about the delay because they put their focus on the console releases, but i think thats a publisher decision and is also quiet common. Many KS project need the support from their backers to start, but the goal is to find a publisher to secure their future. Have many examples in my KS support list and you can always see the shift in communication when they find a publisher...
@Howard Kistler: I find it very amateurish to have an email address, but don't respond to questions. Even if it is just a "we forwarded your mail". No response at all is bad behaviour.
Hi, i backed a few years ago this game. How can i get the Steam Key for the Backer Edition?
@Gedracon - Yes, not uncommon for videogames on KS. I know the devs often have their heads down coding, but it was unusual for emails to the publisher to go unanswered. Generally they typically have someone on staff for whom that's a big part of their job. Maybe they aren't as big as they seem.
@Howard: Contacted them some time ago. Got a little response (without any real informations) several weeks later. The new update fits the overall project communication, but that's quiet normal for KS software projects.
I emailed the publisher (11 bit studios) twice and never got a reply. But it's clear from today's update that they must have passed the message on at least. Not very professional of them to fail to respond directly, but at least it got the desired results.
Benitosub hasn't logged into KS since Apr 29 2017, around the time of the last update. I will try emailing them directly through the Tower 57 website, but this long silence doesn't bode well.
@Windham: No you are not the only one. I'm still waiting for the release. And to be honest, I was always positive about this, but in the last weeks, this kickstarter seems to go the same way of many. Silence. Nobody can tell me that it is impossible to write a few sentences every few weeks. 4 Months with nothing. I'm now at the point where I don't give a fuck about this. Money is gone, nothing delivered. End of story for me.
so, whats going on with this project now. Am I the only one not having the game? The last update is 4 months ago and no more news after.
@ProfessorNemo - Conceptually.
So how is everyone liking the game so far?
Anything to report? It's been a few months now since the last bit of news.
I'm anxious for an update!
About time for another update, hint hint. ;)
Okay, hab die Demo über Steam auf MacBook geladen. Irgendwie findet das Spiel oder Steam aber meinen PS4-Controller nicht...Mache ich was falsch?
Okay, hab die Demo über Steam auf MacBook geladen. Irgendwie findet das Spiel oder Steam aber meinen PS4 nicht...Mache ich was falsch?
Been playing the demo on Steam. Love the art and music. Can't wait to play the rest of the levels. Keep up the good work!
Thanks for the demo key! It's looking great!
I really, REALLY hope you make the game running on classic PPC systems too with OS4.x. Even if classics lacks some power and the game would slows down on them. At least it would *still* run on them. If people think that it's too slow on classics, then they can buy AmigaOne system. I am also pretty sure that you do have more potential buyers on classic system than on next gen Amigas. :)
guys any news on the Amiga port yet ???
Besides being a backer on this project, I'm also a researcher doing my PhD on games crowdfunding. Please, consider participating in an academic crowdfunding user survey we created, and help us better understand why people back campaigns! You can find the survey at: http://www.surveygizmo.com/s3/3061898/Crowdfunding-user-survey
Happy to See new update. Still very excited for this game.
So have Benitosub decided to totally ignore backers after a certain point? I still have not received any email. The dev have not responded to any of my messages and my forum post has been sitting idol for more then a week. I regret this backing.
I have been trying to contact the Devs for 5 days now, I got no email, not response from here or their forum. Im sure Im already late for the beta, (which I paid for) and still have nothing to show for it. Looking for a refund or something. Please respond.
All backers will get Steam keys???
Weren't we supposed to get a DRM-Free copy? :/
Or are we getting both, by chance?
Hey everybody, sorry for the lack of updates this month, we had to prep for 2 conventions while keeping development moving forward, and I kind of dropped the ball on all things social... I will post a proper update soon, but in the meantime I wanted to acknowledge that we still read all comments and welcome all feedback, even if the response times are abysmal :(
@Jaarik Abels-Smit you can tune how the camera moves in the options menu, but yeah we're still working on refining that
@SilencedScream yes all backers will get Steam keys, and you make a very good point, I didn't know about closed early access but that was one of the things 11bit brought up and the plan is indeed to "migrate" beta there at some point
@Marian sure thing, the new release date is early Q2 2017, on account of the addition of online multiplayer and console ports
@Mark Honsbeek we're planning to put the easter eggs in once the main story / playthrough is finalized, but please rest assured we will reach out to all easter egg backers when that time comes
@Kyle Verdin hey no bother at all are you kidding! Things are moving along, since we got picked up by 11bit I've been focused on online multiplayer and Thomas has been busy with the final level and boss. We plan to resume backer builds around the end of the month, and I'm also working on putting together a demo for all backers regardless of pledge level.
@Sal see above ^_^