by Final Frontier Games
Hi Carl, The basic 2-player rules for the game are the same as the main game, except you flip cards for Buster (a ghost player). This was designed by Rahdo. So if you'd like to see it in action, watch his videos. It's simple and elegant.
The Mule Duel is a variant for sure. There are some major differences from it and the base game obviously: mules and carrots! Overall, it feels more PvP than the Rahdo/Buster system. You can really get into the head of your opponent.
In sort, it's a lot of fun it its own way and adds variety to the ways you can play Coloma. We think backers who love tight 2-player games will like to have it as an option.
Hehe the Mules make me happy for some reason, they just look delightful :)
It always bugs me when I see 'two player variant' in the rule book. Is the game well balanced for two? Can it be played with two without changing rules? And, is this variant just a different way of playing?
@Emma Blackband You're right. I see that too :D So looks like it is all a holodeck simulation :D
Am I seeing things or is that jean-luke picard over in the far left of the saloon picture?
Wow, this variant really shined the game even more. Great job. And please add extra replayability by adding some secret objective per player, outside of endgame points via bridges.
@Art D, the thing is that the carrots color needs to be the same as the color of the Mules. The components are separated by player. Each player will get 1 Mule and 5 carrots. That is why their color is like that.
I like the gray and brown mules, but can the carrots be orange instead of brown and gray? Maybe use orange and green stickers to put on the actual brown and gray carrot meeple.