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A gritty, ruthless, Euro-style, co-op dungeon crawl, praised for its replayability and unique gameplay by players of the 1st edition
A gritty, ruthless, Euro-style, co-op dungeon crawl, praised for its replayability and unique gameplay by players of the 1st edition
972 backers pledged $91,298 to help bring this project to life.

Hola! & Ciao!

Posted by Lee
17 likes

You did it! Just before I turned my light out last night I glanced at the campaign on my phone. There, in the comments was Timo:

‘Yihaa! We're over 75k!

I imagine you made him spill his tea.

It's an old image but we're sure you'll forgive us using it again in this campaign. Timo's face as he plays the game with Finnish Rock and Eurovision legends Lordi is priceless.
It's an old image but we're sure you'll forgive us using it again in this campaign. Timo's face as he plays the game with Finnish Rock and Eurovision legends Lordi is priceless.

What does this mean? It means you’ve unlocked another stretch goal. It means we’ll produce fully localised versions of the game in Spanish and in Italian. It means every copy of Perditions Mouth: Abyssal Rift Revised Edition will ship with two additional scenarios - one by a Spanish guest designer and one by an Italian guest designer. We’re really very excited about all of this.

We’re excited to make our game available to more people who don’t find it easy learning and playing a game in English and we’re excited to see what our guest designers come up with. Like the scenario by the German guest designer you already unlocked, and like the one designed by Tristan Hall that you already unlocked, we’ll be playtesting these ourselves to make sure that they’re every bit as tough, balanced and interesting as those we produce ourselves.

What’s involved in producing a localised version?

If you’re still not sure about this I’d really urge you to watch Timo’s live stream from yesterday, since he went into some detail about it. In short, as you know, we take pride in every aspect of our game, including the components. This means that the cards and scenarios are printed properly - not on demand. Each printed component is assembled with four coloured (R,G,Y,B) plates and one black (K) plate. When we make a localised version, it is just the K plate that is changed.

It’s still a lot of effort and a lot of expense, of course, but it’s important to understand the process. This is why we can’t provide translated pdfs. We don’t print our components digitally so we just don’t have the files.

https://d3sjh9ibhi050s.cloudfront.net/45698472/c5bc4bbe-e22a-4bfe-8460-1b61a1e55328/archive.mp4

We’ve enjoyed doing this live streams and answering your questions and the feedback we’ve got so far suggest you’ve been enjoying them to. We’ve now fixed a time for the next one, which, as mentioned yesterday, will be a joint broadcast between Nikolas and Tiinaliisa. They’ll be discussing Perditions Mouth: Abyssal Rift game strategy with you on Tuesday at 5pm UTC.

What’s next?

The next stretch goal is for 2 extra maps (1 double sided board) and 2 extra scenarios! I’ll talk more about this when we get there but you can unlock it by helping us get to US$82,500. You can do that by talking about Perdition’s Mouth: Abyssal Rift, rating the game and its expansions on BGG, retweeting on Twitter and using the hashtag #dragondawnprod, as well as sharing our posts on Facebook. You can find more details on how to do that, if you need them, in updates 4-6.

Lee and the DDP team.

Comments

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    1. Missing avatar

      Lee Collaborator on November 13

      @HP Lovecraft - Yes, all stretch goals apart from the orange (Hideout) ones are included for all physical content backers - including upgrade backers.

    2. HP Lovecraft
      Superbacker
      on November 12

      Do the first edition backers who are purchasing the upgrade pack get the extra scenarios?