Welcome to DCS WWII: Europe 1944, the start of an exciting new flight simulation series!
Legendary flight simulation designers Oleg Maddox, Ilya Shevchenko, and Igor Tishin, are excited to bring you a new WWII flight simulation for the PC. Built by industry veterans with the same approach that made the famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.
With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations. We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because relatively simple WWII-era aircraft do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.
We want to open a new page in WWII combat simulations. We also strive to recapture everything that made famous flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. But we cannot do it without your help!
- Detailed recreations of famous WWII aircraft.
- Meticulous modeling of individual aircraft systems.
- Planes can be flown by following actual historical flight manuals without the need to refer to in-game documentation!
- Huge game world painstakingly recreated from period maps.
- Rich single-player experience recreating famous battles from both sides.
- Join the German Luftwaffe, or attack Fortress Europe with the British RAF or the US Army Air Force.
- Fight in famous battles like the D-Day Invasion and the Battle of the Falaise pocket.
- Join a historical squadron and fly alongside famous aces from both sides.
- Advanced AI recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces.
- Dynamic weather and seasons add a beautiful backdrop and additional challenges to each sortie.
- Comprehensive training system makes the game accessible to people who have never flown before.
- Detailed aircraft manuals explain the specifics of each aircraft, and the realities of historical aerial combat.
- Robust multiplayer module provides the ultimate challenge by pitting players against each other in heated large-scale battles.
- Powerful mission and campaign editors allow creation of player-made scenarios.
- Mission replay system, pilot log book, and other features add to the player experience.
- Republic P-47D-28 Thunderbolt;
- Supermarine Spitfire Mk IX;
- Messerschmitt Bf-109K-4;
- Focke-Wulf FW.190D-9 (from DCS: World);
- North-American P-51D Mustang (from DCS: World).
- Boeing B-17G Flying Fortress;
- Messerschmitt Me.262A-1.
- Normandy. Area of the historical D-Day Invasion, as well as the extensive preparation and follow-up battles.
- Training campaign for each aircraft;
- Luftwaffe Fighter campaign (Bf.109);
- British Fighter campaign (Spitfire);
- US Ground Attack campaign (P-47).
- Selection of missions for each aircraft.
- Authentic ground vehicles, guns, and ships;
- Authentic historical buildings and landmarks;
- Regular content updates.
- Standard project features (REACHED!)
- Everything at the previous level, plus:
- A flyable Messerschmitt Me.262A-1
- Single-player campaign for the Me.262
The Messerschmitt Me.262A-1 was the world's first operational jet fighter. Product of some of the most advanced engineering anywhere in the world, it was powered by twin Junkers Jumo 004 engines, the most exceptional part of the aircraft. Other countries were also working on their own jet engines, but the Germans were ahead of everyone else.
The Me.262 was, in many ways, just a prop plane with jet engines tacked on. However the engines were better, more powerful, and more reliable than anyone else's. When Allied bomber crews first spotted strange propellerless aircraft gliding through the air, the shock and awe was complete. For a while, Luftwaffe was back on top.
After a few months, the balance began to shift yet again. The Germans could not produce the jets fast enough; nor could they replace the pilots they were losing. Many of the German jet pilots were not experienced enough to get much use out of their superior speed. On the other hand, the Allies had such superiority that they could simply hang around until the jets came in to land, and shoot them down by their airfields.
Still, the Me.262 is one of the most incredible aircraft of WWII. If flown fast enough, you'll always be beyond your enemy's reach; and if your aim is true enough, the enemy is always at your mercy.
- Everything at the previous level, plus:
- Normandy map extended to include Southern England
DCS WWII: Europe 1944 will also distribute via a free-to-play model, with the core game available as a free download! That means that a supporter of ANY level will be able to fly and enjoy this game!
The free downloadable version of Europe 1944 will include ONE fully flyable aircraft. Non-player-controllable versions of all other aircraft will also be included, allowing the players to see them in action at any time.
Flyable versions of other aircraft will be available as a separate purchase.
Project backers of ANY level will receive two additional flyable aircraft. Each is arguably more famous than the next: the Republic P-47 Thunderbolt fighter/ground attack aircraft, the Supermarine Spitfire fighter, and the German Messerschmitt Bf.109K.
Backers at the $20 level or above will receive one more flyable aircraft of their choice, and backers at $40 or above will receive the entire flyable aircraft set.
If we hit our stretch goals and the list of aircraft grows, backing at a $40 level or above will increase in value exponentially!
Please note that we are revising a number of free planes available to non-backers on release.
This affects ONLY those who have not backed the project. The change does not affect ANY current backers of ANY level.
If you back the project at any time before the funding period ends on October 5th, your rewards will be as previously stated.
Here's what you'll be able to fly:
$0 (non-backer): ONE aircraft (either P-47, Spitfire, or Bf.109, to be voted for by backers)
$1: THREE aircraft (P-47, Spitfire, and Bf.109)
$20: FOUR aircraft (P-47, Spitfire, Bf.109, plus one more of your choice)
$30: FIVE aircraft (P-47, Spitfire, Bf.109, plus two more of your choice)
$40: ALL aircraft (all aircraft in the initial release)
The project is a joint venture between RRG Studios and Eagle Dynamics.
RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.
Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release.
The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.
Oleg Maddox is one of the biggest names in flight sims. A graduate of the world-famous Moscow Aviation Institute, he spent 11 years in the Soviet aerospace industry. He then developed some of the biggest PC games of the Russian market, including unique FPS titles such as Zar and Mad Space. The games offered such innovative features as non-euclidean geometry and speech recognition. Oleg then used their success to focus once again on his childhood obsession with aviation. In 1998 his team began to work on what was to become a smash hit flight sim. The rest is history. Lauded for its unique mix of excitement and realism, Oleg’s work went on to become the biggest and the most award-winning flight simulation of the 21st century. It launched an entire litter of spin-off aerial simulations that continue to this day.
Ilya Shevchenko is an industry veteran that worked with Oleg's team since the very beginning. Spearheading community efforts, Ilya led the international team of volunteers that created and expanded the original simulation, took it to new theaters, and eventually ended up producing the biggest most comprehensive collection of flyable WWII aircraft ever created.
Igor Tishin is the driving force behind the successes of Eagle Dynamics over the past 20 years. Starting with the smash hit Su-27 Flanker (1995), he led the team that built the biggest successes in modern combat simulations, including Lock-On: Modern Air Combat, DCS: Black Shark, and many others.
Igor will oversee all engine and flight dynamics work on the project. Putting the same effort into the historical accuracy and realism as he did into the recent DCS: P-51 release, Igor will ensure the new WWII aircraft built for this project will satisfy the most discriminating expert.
100% of the funds received will go towards the project.
The money being raised is only a portion of the development budget. The majority of the programming, some aircraft art, and more, are the costs that the team is funding internally.
The initial kickstarter goal is needed to fund a longer more extensive beta testing period for the game, giving all its components extra polish, and to make the game landscape more alive by creating a larger variety of ground objects and vehicles, and spending more time to hand-craft various historical areas such as accurate recreations of more coastline villages, important bridges, unique airfields, and more.
The general project funds will be distributed thus:
Now, what about the schedule?
If we are funded at the basic tier, we will work to have the project finished within 12 months.
Our goal is to grow the DCS WWII line into a long-running simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War.
We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.
If the the project is commercially successful, new versions of existing aircraft as well other new aircraft, focusing on both existing and new WWII battlefields, are already in our plans.
A flyable B-17 is at the very top; other famous planes like the Hawker Typhoon IB, Douglas A-26B-15 Invader, FW.190A-5, Lockheed P-38J-15, de Havilland Mosquito FB.VI, and others should follow.
We want to release regular content updates in the shape of new aircraft, new maps, new ground vehicles, as well as various feature improvements and additions that keep both the game and the game engine ahead of the curve.
We also plan to turn future commercial success into various free content updates, most importantly in the shape of new historical missions and campaigns that the community can enjoy while waiting for the next aircraft or battlefield.
Finally, we have huge plans for the game’s multiplayer component. They are outside the listed kickstarter goals because they are a bit too ambitious to fit into the kickstarter timeframe, and because they also stretch to other products in the DCS line. We feel that multiplayer is a huge part of any flight sim’s success, and with Oleg Maddox and some of his former teammates, we have an incredible team that can both design a great comprehensive approach to multiplayer on paper, and implement it into robust, exciting gameplay.
Ultimately, we are building a robust multiplayer module that covers all aspects of the spectrum from gratuitous free-for-all to rigid historically realistic cooperative, both centrally- and community-run, with persistent online record-keeping and many other features that keep the online war current and exciting for years to come.
The following aircraft will appear in the game:
The Messerschmitt Me.262A-1 was the world's first operational jet fighter and one of the most incredible aircraft of WWII. If flown fast enough, you'll always be beyond your enemy's reach; and if your aim is true enough, the enemy is always at your mercy.
The Messerschmitt Bf.109, often called Me 109, was the mainstay German fighter of WWII. It served with distinction throughout the war, and new variants with new improvements kept it up to date and competitive all the way until the war’s end in 1945.
The K series 109 modeled in Europe’44 was one of the most advanced of all Bf.109 variants. Many Luftwaffe aces scored a bulk of their kills in the Bf.109. With a powerful nose cannon, and available underwing gunpods, it could destroy most targets in a single salvo. Its powerful engine, small size and nimble controls also meant it could dogfight on part with any contemporary Allied fighter. However the 109’s inline engine and construction meant that it could not withstand much punishment. Unlike the P-47 Thunderbolt, you really want to avoid getting hit in the Bf.109.
The Boeing B-17 Flying Fortress was a four-engine heavy bomber, perhaps on the most recognizable aircraft of WWII.
Sturdy, durable, and easy to fly, it could carry a massive payload. Its advanced Norden bombsight meant that bombs would usually find their target. Beloved by the USAAF crewmen who flew it for its ability to limp back home looking like a hunk of Swiss cheese, the B-17 was equally reviled by the Germans for its participation in what the propaganda termed “terror bombing” and for its bristle of defensive guns.
Thousands of the Flying Fortresses dotted skies over Germany and occupied Europe. Flying through black splotches of exploding flak, they became a symbol of US air power.
The Republic P-47 Thunderbolt was one of the most mass-produced American fighter planes of the war. Large and heavy, it amazed both friend and foe twice: first with its sheer size that dwarfed many contemporary fighters, and then with the fact that it could still hold its own in a dogfight.
However, by 1944 most P-47s were no longer flying as fighters. Flying in the ground attack role and carrying more bombs and rockets than some dedicated bombers, yet fast and nimble as a fighter, P-47s wreaked havoc on the European countryside. They flew at tree-top level, seeking out German vehicle hiding in the brush, or dove down from the clouds suppressing German firing positions, flipping over attacking Panzers, or strafing infantry with the impressive array of 8 .50-cal machine guns.
Most importantly, the P-47 was highly durable and could withstand punishment. If there was one thing the P-47 excelled at, it was getting its pilot back home.
The Supermarine Spitfire was the most famous, and without a doubt the most beautiful British fighter of the war.
First earning its fame in the Battle of Britain, the Spitfire went through numerous improvements and modifications. It stayed in service well after the war, serving on all theaters, from Europe to Africa and the Pacific.
Beloved for its pleasing outlines, powerful armament, excellent engine, and great overall performance, the Spitfire was respected by all adversaries, German, Italian, Rumanian, or Japanese. If anything, Spitfire is the ultimate proof that if it looks good, it flies good.
The Focke-Wulf FW.190D-9, also known as the Dora-9, was one of the most advanced variants of the famous Focke-Wulf single-engine fighter. The FW.190 was a radial-engine counterpart to the inline-engine Bf.109. Just as the Luftwaffe fighter force was split between those two fighters, today's simulation fans are split in their preference. Some prefer the sleek, powerful 109; others swear by the comfortable yet devastating 190.
The D or Dora variant was a radical departure from the radial engine of the earlier variants. Intended to improve high-altitude performance in response to the Allied bomber raids, the Dora was equipped with a powerful inline engine. This required a dramatic redesign of the entire aircraft, most visible in the greatly lengthened nose section. Pilots nicknamed the FW.190D-9 the "long-nose Dora". Easy to fly, fast, and well-armed, the D-9 was a formidable opponent and was rightly feared by Allied pilots unlucky enough to encounter it in the air.
NOTE: The FW.190D-9 will be the same as the upcoming FW.190D-9 being developed for DCS:World.
The North-American P-51D Mustang is one of the most famous aircraft of all time. A true star of the American air power both in looks and performance, this amazing aircraft had humble beginnings. Offered almost as an afterthought, or perhaps a gamble, to a British purchasing commission, it started off as an underpowered, cheap, simple fighter with light armament.
However the inherent strength of the simple design really began to shine, when, a few years later, the P-51 was equipped with a new Merlin engine. The USAAF suddenly had a great aircraft in its line-up. The new version of the P-51 could fly all the way to Berlin and back, and fight anything the Germans could put up on equal terms.
Now that the Americans had a fighter capable of reaching anywhere inside the Third Reich, Germans had nowhere to hide.
NOTE: The P-51 in Europe’44 will be the same as the P-51D already released for Digital Combat Simulator. Please feel free to look into the project for more information about the quality of modeling and attention to detail that went into this aircraft.
Our rewards system has gone through several changes and expansions. Many of the older rewards are still available.
However we highly recommend the new Matrix style reward tiers clearly marked as such in the reward descriptions. They allow you the biggest flexibility as to the type of reward you wish to receive.
Just select your desired rewards in the matrix below, and select the appropriate pledge amount.
The extra rewards are ANY combination of the items listed below:
- Strategy Manual (available Sept 2014)
- Plane Manual - P-51 (available Dec 2013)
- Plane Manual - FW-190 (available Feb 2014)
- Plane Manual - Spitfire (available Sept 2014)
- Plane Manual - P-47 (available Sept 2014)
- Plane Manual - Bf.109 (available Sept 2014)
- Plane Manual - Me.262 (available Sept 2014)
- Project T-Shirt (available Dec 2013)
- Project Poster (no frame) (available Dec 2013)
- Alpha Access to DCS WWII (available Feb 2014)
- Copy of DCS World: P-51D Mustang (available Oct 2013)
- SPECIAL: Copy of DCS World: FW.190D-9 (available Feb 2014). ONLY AVAILABLE WITH THE $80 PLEDGE OR HIGHER.
Any combination means exactly that! If you select a reward tier with 5 extras, you can make it five different items, or five copies of the same item, or three copies of one item and two of the other, or any other combination you can think of.
How much is the shipping?
Domestic or international shipping is included and averaged out in each reward tier.
For international users, all physical extras will be shipped in a single package, at the time when the last ordered item becomes available.
For domestic users, we will do a maximum of two packages, in case you select one item available this year, and another item available next fall.
How do I select my extras?
We will contact you soon after the DCS WWII Kickstarter campaign ends with instructions on how to specify which extras you would like to receive. You will be able to specify the extras themselves, as well as any other options, such as a T-Shirt size.
We will contact you again before we ship out your physical extras to give you an opportunity to change your mind.
I don't understand the DCS World P-51 and FW.190D-9 Extras
DCS WWII will come out next year. DCS World is available now. You can already fly the P-51 in DCS World, while the FW.190D-9 will come out early next year, well before the release date of DCS WWII.
If you wish to fly these aircraft earlier, you can select these rewards now. The P-51 license will be issued to you soon after the Kickstarter campaign ends, while the FW.190D-9 license will be issued early next year when the DCS World version of the aircraft will become available.
Please note that the FW.190D-9 license for DCS World is only available for an $80 Matrix pledge or higher due to the fact that the product is not yet released.
What are my options for the Total Flyables column?
You can choose the appropriate number of flyable aircraft out of the following list:
- Republic P-47D-28 Thunderbolt;
- Supermarine Spitfire Mk IX;
- Messerschmitt Bf-109K-4;
- Messerschmitt Me.262A-1 (if kickstarter stretch goal is reached);
- Focke-Wulf FW.190D-9;
- North-American P-51D Mustang;
Please note that the FW.190 and P-51 aircraft here are the same planes as the available digital extras. The only difference is access date. The aircraft listed in Total Flyables will be available with the main release of DCS WWII, or with the alpha or beta versions if you opt in for the testing program.
Selecting these aircraft in the DCS World application simply allows you to fly their release versions before DCS WWII: Europe 1944 comes out.
What does Alpha access mean?
DCS WWII: Europe 1944 will enter alpha around February of 2014.
Please note that software ALPHA does not contain all features; version you will receive will have some content half-finished, and some not included at all. The version however WILL contain a large number of bugs.
This version will not be a polished demo version. Please think twice before choosing this reward tier. If you are easily frustrated by missing or broken features, or expect perfection at every turn, please wait until the project is officially released.
All backers at $250 level or above will also receive alpha access.
We also accept PayPal!
Paying through PayPal is easy! You can select your desired reward and pledge your support at our PayPal page.
Please note that your pledges will not be automatically added to the kickstarter total. These will be tallied manually. The PayPal total will be added to the kickstarter total for the overall project pledge amount.
Please check the PayPal page for more information on the process.
Important: The PayPal option is available to those who cannot back the project via Kickstarter. Please only use PayPal if you are unable to plegde via Kickstarter!
Risks and challenges Learn about accountability on Kickstarter
The general risks are always the same: trying to do too much with not enough money and not enough time. We've been doing flight sims long enough to know that, and we've been doing it long enough to, hopefully, know how to avoid it.
The risks are always there. Unfortunately, there are always some things that you just don't know. Writing complex features from scratch always has that risk. We can't count the number of times when something we thought would take a month ended up taking two, and something we thought would take a week ended up being done in two days. It can go both ways, but of course, it's usually the former.
The project does contain some unknowns, most importantly the currently unfinished landscape engine, and the multiplayer module. The multiplayer module is in fact so unpredictable that we've taken it out of the kickstarter completely. We're going to work on it, but we'd rather not tie the overall schedule to it.
Other things, making airplanes fly, making tanks roll through the fields, making bombs explode, is generally rather predictable. It's time consuming, takes a lot of ingenuity and skill, but if we think it will take six months, it usually takes about six months.
So, the biggest unknown in this kickstarter is the landscape. There is a potential for something unknown, unpredictable, currently lurking in the shadows, jumping out eight months from now and causing us to delay.
We have been doing this long enough to know that this can happen, so the project has a little buffer.
We really want to make this work and we really, really, really want to make our fans happy. We've worked countless nights and weekends on our earlier projects and we'll happily do it again. We love what we do and we want to keep doing it, and that, to us, means that we can face any challenge that comes up.
Have a question? If the info above doesn't help, you can ask the project creator directly.