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Welcome to DCS WWII: Europe 1944, the start of an exciting new flight simulation series! Read more

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This project was successfully funded on October 5, 2013.

Welcome to DCS WWII: Europe 1944, the start of an exciting new flight simulation series!

Ilya Shevchenko
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Ilya Shevchenko

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Friday April 25, 2014 Development Update – Taking Flight

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Hello folks,

Today’s update is a small miracle. 

By late night Moscow time, as we decided to take some screenshots, we realized that the game’s WIP render stopped working for everyone. Programmers responsible had already gone home hours before. I began writing an apologetic update, and then, somehow, someway, our ingenious junior aircraft programmer managed to get the game working on his machine.

So, I’m very happy to present to you the 109 in combat.

(please note that his version of the 109 has many animations not working, such as landing gear and propeller arc, and has a lot of other system stuff showing. We decided not to mess with his development environment because time is very precious)

On the development front, most of the tasks this week had to do with the cockpit and the sound. The 109 is beginning to sound very mean and very authentic. Our wonderful sound engineer also wrote an incredibly rousing theme for the 109, but I won’t be posting it just yet. The wonderful composer, talented but naïve in the ways of the world, submitted the latest version with a background sound effect of a certain historical leader reading a speech to a rousing roar. We’ll make sure it is removed of course, but this being late Friday night in Moscow, it won’t happen today.

Other than that, the tasks remaining for the 109 are, in that order: finalize and test cockpit procedures; finalize sound; DB 605 engine tuning for medium and high altitudes; finalize manual; overall testing; finalize external animations; finalize damage model visuals; finalize flight performance; create game interface.

The plan will likely change, especially in the smaller sub-tasks that I am not listing for each major step. However, the first two tasks (sound and cockpit) should complete next week, and DB 605 tuning, unless something goes horribly wrong, should take be done, well, so quickly that I cannot even force myself to write out the task duration publicly. And then, ladies and gentlemen, we’ll just need to test this here thing for serious and crash bugs for as long as it takes that to ensure they do not exist.

The biggest task for the coming days for me personally is to finish up the 109 manual. There’s not much work to be done, just write out all cockpit procedures and make sure all the buttons and checklists are correct. Shooting to have the manual finished by, oh, May 10th.

I’ll wrap this up with a couple of beaaautiful diagrams done for the 109 manual by our very talented graphic artist.

The manuals are looking very spiffy. Cannot wait to see them in print!

Have a great weekend!

Matthew Dalessandro, Ishtmail, and 31 more people like this update.

Comments

    1. Creator Tere Sammallahti on December 18

      Is the project still alive? Any news would be good news. I mean I'm sure people are willing to wait as long as the product comes out eventually.

    2. Creator Jimbox on June 13, 2014

      Its not, ED themselves have picked it up, which is probably extremely good news actually - http://www.rockpapershotgun.com/2014/06/13/the-flare-path-tales-of-the-unexpected/

    3. Creator Mauro Arguelles on June 13, 2014

      it seems the project is dead...

    4. Creator Luke Scalfati (tf_neuro) on June 7, 2014

      Luthier has been arrested by the KGB and sent to Siberia to make balalaikas for the Red Army.

    5. Creator Mauro Arguelles on May 24, 2014

      Any news?

    6. Creator fedja on May 23, 2014

      How about a new update?! It´s been a month now.

    7. Creator ATAG_Snapper on May 23, 2014

      Good stuff! Hard to believe a month has shot by. Looking forward to the next update!

    8. Creator Boomerang on May 14, 2014

      Wow, great artist, looks fantastic! Thank you for the update Ilya

    9. Creator Luke Scalfati (tf_neuro) on May 5, 2014

      I'm not trying to tell you how to do your job, just wondering: you fly yourself and you know that a spinning prop is virtually invisible. Then why the dark blurs?
      OK the 109 doesnt have prop animation yet, I was looking at the 190 and the Mustang

    10. Creator Mike L on April 29, 2014

      That is freaken beautiful!

    11. Creator Duncan Holland on April 27, 2014

      Superb update Ilya. The shots of all three 'planes together...yeah, nice. Thanks! :)

    12. Creator Sergii Gabal on April 27, 2014

      can't access to closed backers forum after a month, wrote twice- month and two weeks ago, if you don't support users from Ukraine just make official statement, and no more questions will be asked again

    13. Creator Andrey ScorpyX on April 27, 2014

      Looks nice - i like it

    14. Creator Gregg Cleland on April 26, 2014

      It's looking more like a flight sim every week. We can't ask for more than that. :-)

    15. Creator klem on April 25, 2014

      Thanks for the updates. Moving forward nicely :)

      Hope that pesky FW190 is ready for beta testing soon.

    16. Creator Fabian Kraus on April 25, 2014

      Very good Job!
      Please, can you assure me that at least one naitive german speaker will proof-read the manuals? The part you showed in an update had just too many mistakes... would be a pitty to print it like that.
      I`ll gladly volunteer, if you need someone...

      cheers,
      Continu0

    17. Creator Richard Boesen on April 25, 2014

      Thanks to all involved. Outstanding look, as expected.

    18. Creator Noah N. Noah on April 25, 2014

      Great job! Quality looks amazing, and the terrain looks simply wonderful. Just can't wait to see the animations working and the guns firing! I am so glad I backed this project.

    19. Creator Ishtmail on April 25, 2014

      Amazing, and looking great as always! Thanks for the update, Ilya!