Friday April 18, 2014 Development Update – Landing the 109
Here’s some more on the Bf 109K-4.
We’re pretty much done with the cockpit and external animations. The last remaining set of cockpit tasks should take no more than 2-3 days; plus we’ve compiled a final list of fixes and updates needed to the cockpit and external models based on internal testing, which should take no more than 10 days or so for the modeler to implement.
We’re having an internal discussion on what exactly to consider an alpha stage for the 109. Obviously we owe our backers an alpha version. My own feeling is that we’re pretty much at alpha, while some at ED feel that this is very far from a version that can be given out. Next week, our plane will look like a 109, sound like a 109, and all the gauges and internal systems will operate as those of a 109. However it will not fly exactly like a 109. The engine model and the aerodynamic model is what takes the most time to perfect in DCS.
We’ll have another big internal discussion on this on Monday.
For now, here’s some screenshots of some more cockpit animations, working AFN2, and a near-perfect three-point landing.
(please note that the new render is still in development, so you're seeing some glitches in trees and shadows and other components)
Have a great weekend!