Friday April 25, 2014 Development Update – Taking Flight
Today’s update is a small miracle.
By late night Moscow time, as we decided to take some screenshots, we realized that the game’s WIP render stopped working for... Read more
Friday April 18, 2014 Development Update – Landing the 109
Here’s some more on the Bf 109K-4.
We’re pretty much done with the cockpit and external animations. The last remaining set of cockpit tasks should take no more... Read more
Friday April 11, 2014 Development Update – The Two Messerschmitts
Ooh, how the time flies, another Friday already? My job is the least predictable of all in the project it seems. I tend to have a huge variety... Read more
Friday April 4, 2014 Development Update - The 109 is Fun!
Evening folks, The 109 is a lot more mature.
Game development is always a funny process. For the longest time, everything is in pieces, really moving slowly, and you have... Read more
The Backer Rewards Section is Finally Here – in Beta
Well, it took way, way more blood and guts than anyone could ever imagine, but we finally have it.
If you’re a project backer, you can manage your rewards here: ... Read more
No Guts – No Glory
Frustrating couple of weeks.
The entire office spent all of last week trying to figure out what was up with the 109. Kind of a standard thing with... Read more
Friday March 07, 2014 Development Update – We're Getting THere
These regular updates are really hard to do when you’re in pre-alpha. If there’s one thing I learned during this project, it’s that there really was a very good reason... Read more
Friday February 21, 2014 Development Update – The Importance of Planning Ahead
Sorry, I was traveling back home last weekend, had to skip out on the update.
This Friday, my usual practice of selecting something to show on Friday morning... Read more
Friday Development Update - February 07, 2014
Friday Development Update - January 31, 2014
A few things for today’s update.
First of all, it’s a bit cold in Moscow right now. Catching a LAX-MOW flight is always fun in winter, especially in... Read more
Development Update - January 25, 2014
The project is moving along. I have been putting insane hours into DCS the past couple of weeks, so much that it... Read more
A new year begins!
Good evening gentlemen!
We are finally getting back to business after the long Russian holidays.
As I mentioned in my last update, most of the team members were off from... Read more
Happy Holidays from DCS: WWII !
Merry Christmas, Happy Hanukah, Happy New Year, Io Saturnalia, С Новым Годом и Рождеством – whatever you’re celebrating, hope your new year brings you lots of joy and happy new... Read more
Friday Development Update - December 13, 2013 - One week of work
Well, today's update is a little different in tone. As opposed to showing exciting new things, we're going to try for a much more intimate look at the day to... Read more
Friday Development Update - December 6, 2013
Good morning everyone,
Let's look at a couple of cockpits today.
First, here's the much more complete P-47 cockpit. Not in-engine yet, but getting there.
And then, we're very proud... Read more
Friday Development Update - November 22, 2013
Things are a little slow, or rather, the progress at this stage is not too apparent.
On the Normandy front, the landscape is moving along. We’ve increased the... Read more
Tuesday November 12 Combined Development Update
A really quick one today.
The Bf.109 cockpit is finished and ready to go. The external model is behind, which is normal. The pit was started earlier and... Read more
Combined Development Update - November 1, 2013
Sorry for a lapse in updates. I am almost comically plagued by internet issues on my trip; could make for a nice story all by itself. Almost considered... Read more
Normandy Development Update - October 16, 2013
I’ve been absolutely swamped these past few days. Catching a plane to Moscow in a couple of hours, so I probably won’t respond to any questions or comments... Read more
Friday Development Update - October 11, 2013
I think we're going to do two development updates per week.
Fridays will be our 3D development updates: planes, cockpits, vehicles, and so on.
Tuesdays will... Read more
Landscape Development Update - October 5, 2013
Here's where we are with Normandy. We haven't made any drastic changes this week, it's just progressing along the same lines. We're playing a bit with the landscape... Read more
Let's talk about rewards
I was going to make this backer-only, but then realized this cuts off all of the PayPal backers. I'll also repost this on Eagle forums where they'll be able to... Read more
The Kickstarter is over. Now the real fun begins!
We did it! Thank you backers! The Kickstarter Campaign is a success!
What a wonderful Saturday morning! We really pulled through in the last couple of days and we did... Read more
DCS WWII: Europe 1944: Kickstarter Video 7: Making it Work
A day and a half left! This is it!
Reminder: we now accept PayPal!
This video took a lot longer to make than I anticipated, but I think it was... Read more
We now accept PayPal!
Please only use PayPal if you are unable to plegde via Kickstarter!
Please click here for PayPal option for DCS WWII.
Please note that your PayPal pledges will not be... Read more
DCS WWII: Europe 1944: Kickstarter Video 6: EDGE Landscape SDK
The Battle of the Stretch Goal, Part II - Changes!
We've had a very lively discussion after my update yesterday. Thank you everyone who chipped in.
The Battle of the Stretch Goal
DCS WWII: Europe 1944: Kickstarter Video #5: The Decline and Fall of the Flight Sim
Good morning !
Brace yourselves. The video we're releasing now is a much less hardcore look at the game. Yet, it tries to answer some of the most important questions... Read more
DCS WWII: Europe 1944: Kickstarter Video #4: Plane Talk
Good evening gentlemen!
We're down to the wire! Just a few days left before this kickstarter ends.
I really hope we can energize the community enough not to... Read more
Intermediate stretch goals!
We're almost there! We've almost reached the goal. That is amazing.
I think the backing pace slowed down a bit because everyone feels that the base goal... Read more
Friday Development Update - September 20
The update pace has slowed down, as I’m sure you’ve noticed. We’re scrambling to shift gears; we've had a whole campaign written out and put together. As the... Read more
DCS WWII: Europe 1944: Kickstarter Video 3: EDGE Terrain Engine
Many of you have been really waiting for it, so here it is! We’re showing the new EDGE landscape engine today, and meeting the people working on it.... Read more
Stretch Goals and Rewards Updated
Due to popular demand, we've made quite a few changes to the project!
Firstand foremost, we've moved the flyable B-17 to the very first stretch goal. No... Read more
Monday 9/9 Update - Flying Legends
First of all, a giant thank you to all backers and supporters. We are extremely pleased with the initial level of support. However the pace has significantly slowed... Read more