Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Finally got to play this - fun game but the rules are a bit hard to read and some things are not as clarified. Wish I had seen the FAQ sooner. OI'll have to print this off to keep within my game.
Just use a substitute from what's available
Received my deluxe copy, haven't had a chance to play it yet...but the die that was included is warped. One face is most definitely domed outward. Rest of it looks awesome though.
I just played with the expansion for the first time today because I wanted to get familiar with the core game and I just noticed I don't have any player tokens for the expansion characters! Is that the same for everyone else? How do I go about getting them?
I'm not the creator obviously haha but figured I'd reply with the consensus on that... There is no sleeve that actually fits these right... They were cut about 1-2mm too wide for Mini Chimera sleeves though can be squeezed in there if you really want to... They are a bit too small for Mini Euro sleeves. I sleeve every game I own (. Which is more than I care to admit haha)... But I had to just let this one be unfortunately.
If you mean the Hero battle matrix it is not used for any normal part of the game... There is however one final boss (spire card) that uses it. The battle matrices on the hero cards also allow you to mix the heroes in with the foes if you wanted to face them.
Was there ever a consensus of which sleeves to purchase? I have not unwrapped or opened anything yet because I do not have sleeves.
It is unclear to myself and my friends playing but can the characters battle matrix be used against adversaries or only foes which we have been doing ?
Played a four player game today. Worked out better than the 6 for down time. We were all killed by the tower though, with only one of us having obtained a key. :/ better luck next time!
Hi Shattuck - The Battle Matrix on the Hero card outlines the power capability of the Hero's starting deck. You may use this measure to help you choose which Hero to play at the start of the game, but is not used or generally referenced after gameplay begins.
Other than that, the Hero card’s Battle Matrix is only referenced during one particular final Spire Card Challenge. ;)
Also we've recently put up a Ravingspire FAQ page that may be helpful for future reference: http://vorpalchainswordgames.com/ravingspire-faq.html.
Just played first time tonight. What is the purpose of the battle matrix on the character cards for? I've seen it asked but not answered.
So we did a 6 player game, and while we enjoyed it, it took a very long time between player turns... also, it was hard to set up with the expansions, as there were not enough starting hand cards for everyone to play the character they wanted... trying it again on Sunday with 4 players, hopefully more optimal as gas as downtime goes.
:facepalm: Just took another look through the glossary and I see apart from a glossary it also describes in more detail some play mechanics, which is unexpected, at least to me. And there's a questions section at the back doh! Better, but still a pretty bad rulebook IMO.
Loving the game, but it has the worst manual I've ever seen. I constantly have to look things up elsewhere. Desperately needs a FAQ, specially for us dungeon crawling newbs.
Hi I just was wondering if I can get a replacement base for the spinning disks? The spot for the smallest disk is off center.
There are plenty of things to complain about, but I never imagined the insert would be one of them. This is one of the best I've ever seen. The book/box presentation with the molded insert turns heads like no other.
Most big companies don't even provide an insert. He did it with his first game. While not perfect it is something that didn't have to be done.
@DOM I completely agree with you about the insert. I feel that it was rushed and poorly designed. There is plenty of unused space that could have been used to accommodate the Hero and Foe cards, and the tokens.
@VCG I am disappointed that there isn't enough room in the inserts for the cards when they are sleeved especially when in your videos your cards are sleeved. This is absolutely something that you should have noticed and taken into account.
Customer service is top notch. I received the retail edition in error. I contacted Cory who sent the Kickstarter edition in less than a week!
I am definitely missing them. I have no 'red seal sticker' cards! I'll message the creator now
Has anyone else had anything missing? How is customer service?
@Son Do no they are not in the sealed packet. Those are the expansion cards. You should have received ten final spire cards (again folded in half with a red "seal" sticker keeping them closed). If you received only five then you have the retail version and will need to contact the creator for a replacement.
I can't remember, but maybe...just open it and see haha. There should be 10 I think.
Good point...i dont think the intent was for them to spin but man that def would have helped to reduce the need for a lazy susan haha
Just a suggestions for future editions... For the outermost ring, meaning the 3 encounter card pieces... If they were interlocking, it would make spinning them much easier without a lazy susan
Got my box! It looks awesome, and I'm pleased as punch with the game, the campaign and VCG in general - thanks guys!
Just finished my first solo playthrough, and there's a few nit-picky things I want to bring up:
Firstly, the plastic insert feels wholly under designed. There's a lot of clutter inside the box, and this is exacerbated by the amount of unused space on the insert. It's disappointing that there's no dedicated slot for the Hero/Foe cards, as they end up stuffed awkwardly between the battlemats when packed away.
I like the idea of having individual boxes for each of the decks. This makes storing such a ridiculous number of cards far less painful! My gripe regarding these is that it would have been great if they'd been made a touch longer in order to accommodate the expansion cards, as the slot isn't snug enough to hold unboxed cards securely and I'm not a fan of having the expansions rattling around loose once the chocolate wrapper has been opened. Failing that, individual wrappers for the expansions would have been perfect - I'm going to have to get some small bags to make sorting the ones I want to play less of a headache.
It's been said to death already, but the rulebook definitely leaves a lot to be desired. I found it to be disjointed and written very much from the POV of someone who already knew the game intricately, and I feel like this will make it difficult for me to introduce it to my playgroup. Love the glossary and the FAQ though - such a simple idea that saved tonight's maiden playthrough!
The sorting of cards is a bit daunting to begin with, as it's not made totally clear what cards are supposed to be where, or how to identify them - and even once you know this, it's difficult to spot the differences at a glance due to the complexity of the card aesthetic.
To help remedy this, I would do away with the various item types (Weapon, Armor, Object, Relic, Dungeon) and limit yourselves to telling players simply which deck they belong to - the symbols at the bottom are more than adequate for denoting the item sub-type.
My final thing, as mentioned a moment ago, is the overall aesthetic of the cards. The game in general is absolutely gorgeous and the board is beautiful, but the visual presentation is let down by the cards. Cutting issues aside (I can live with the odd line down the side of a few cards), the cards feel incredibly over designed - there's so much information crammed onto such a tiny bit of card that it's not possible to digest it all quickly, and this is something that really slows the game down as you end up having to pick up and examine each individual card before deciding on a play. On top of this, there's a lot of broken flavor text where words have clearly been haphazardly plucked out just to make it fit on the card.
All of that being said, this was your first ever game, and I'm thoroughly impressed with the general level of quality you've given us. You've got a bright future as game-makers ahead of you if you just focus a little more on the details. Thanks Cory, and all the VCG team!
I don't seem to have that. How many cards are they? Is it in the sealed long chocolate bar packet? I haven't opened that yet
there are a bunch of cards that are half the size of a Foe Card because they are that type of card folded in half and then sealed with a sticker. Those are the ones.
Which folded cards? Are you taking about the long chocolate package?
@david Yea the main strategy is to avoid foes at all cost early on. Then when you have a more powerful deck you try to beat them for the key. There's no way you're beating a foe in your first bunch of rounds.
@Deek: Thanks, I guess i'll have to give it a spin...oooooooooooooooh that pun though! ;)
I uploaded an updated version (v2) of the Round Summary/GameplayFlowchart I had previously uploaded to BoardGameGeek. It now contains some further specifics that should be considered in the flow of actions and gives more specifics to the events that occur when going Mad. Hope it helps the community!
@David. The foes a very strong from the start. They require a lot of fight, skill, and/or charm to defeat them which is impossible early on. You need to build your deck up before attempting to beat a foe.
Ok...sorry to ask lots of questions but how are Foes getting stronger? I checked all the cards from the game and don't see anything that make Foes stronger...
There's the 220+ randomized Encounter cards deck that you draw from when you explore
There's the Foes deck that you randomize too and draw from when asked to
How are they getting stronger and what prevent you from getting a key early on?
The goal is to get a key from a foe and make it to the top of the spire to face the final boss. (the sealed, folded cards)
Basically you want to move up the rings while grabbing cards to build a deck that can take on the tougher monsters when they come up. Once you think you're strong enough, head to the top and try to kill the boss.
The answer will probably come when I play but what is the goal of the game? Just finished reading the rules and I don't really get what we're supposed to do in there :p
Oh! The background on the card (chest for Loot cards)...dammit sorry about my question :P
Just a quick question...how do you include the KS exclusives and in which decks? I have a hard time finding what's what...what is Loot cards vs what is Encounter cards except for the top right value...and some aren't that clear as to where they go :(
Can you create a updated revised rulebook PDF please?
Quebec, Canada here! Got the game during lunch at home! I needed to go backt o work so I didn't opened the FedEx box, keeping the joy for tonight! Can't wait to hear my girlfriend say "Another game?!??!!? Another one I don't like the theme so we won't play!!"
Please Cory, make another Ravingspire with a Travelling and Gardening theme :P
Just got it in Tahiti. I'm thinking what the ... it's so huge. Where will it fit ?
Can't wait to play
@cory thanks again for such an amazing game
@daniel I bought a $15 16“ lazy Susan off amazon and it works great to spin the game around. Any one that's 16“ and doesn't have a raised lip will work perfectly. If you want a lip for whatever reason, go 17“-18“
This is a max 6 player game so I'm not sure what you would need the extra sanity token for. There is a madness token as well though. The extra sealed spire cards are the kickstarter sg unlocks.
Just get the game (it look awesome!) and checking the components, the rulebook say ther must be 7 sanity tokens, but I have only 6 of them. Also there are 10 sealed spire instead of 5.
Anyway I can't wait to play it!
@cory, any thoughts about some kind of spinning device that will allow for easier rotation of levels (and will include a way for the 3 encounter areas so spin as well)? -of course we'd pay extra for that, and I think it will make the game physically more fun (because currently when rotating stuff things fairly easily get knocked off).
Also, any chance of a costume miniature set? (Or at least cutout portraits to match the expansion characters) -again, of course we'd pay extra for these things.
Awesome! Thanks for the reply. I've got 5 friends coming over Friday to play our first full game. It's gonna be great!
Never mind, found my answer to the first and I'm blind for the second (loot card with no power value not encounter).
But then I came across adventurer with no number in the top right, so cost is brute force?
Also, transdim wizard robe (armor/relic) has a blank in the top right corner. No cost?
Also, bad blotch effect right over the flavor text :s
When does the battle matrix on the hero card come into play? I've watched most of the videos between KS and YT and never once was it mentioned or utilized.
Hey everyone! People have been posting a lot of great questions and I've answered a few of them below (My answers are preceded by an arrow --> below).
1. During the foe phase at the end of a turn... if the foe is on a spot with an INACTIVE player, does the foe still move towards the active player, saving him from an encounter on his turn? OR is he "locked" to that player until he has a chance to fight?
-->That Foe is LOCKED. The only way that Hero won’t be fighting the Foe on their turn is if another Hero moves into the Foe token and faces it in a Showdown first.
2. If you get into a foe battle, you skip your encounter phase and instead battle the foe. But if there are adversaries on your level when your battle begins, do you still take 1 sanity damage for each adversary? Is there anyway to deal with adversaries if you're forced into a foe battle?
-->Yes, Adversaries on the Encounter level still impact the player during the Recover phase after a Showdown with a Foe, even though the Hero didn’t get an opportunity to defeat any Adversaries that turn. This means engaging in a Showdown with a Foe before taking out the minions on that level is a very dangerous prospect. The Adversaries will take advantage while the Hero’s back is turned!
3. If there are 2 players on the same spot and the foe ends on their spot, does the foe only battle the next player? (Meaning the next player of the two on the space. )
-->Yes, once a player faces that Foe the token will be removed, and the subsequent player will not have to face the Foe.
4. If your card has an ability as well as a value, (example, thaumaturgic summoning: 2 charm, draw a card) can you use the ability without using the card to buy something, or does the ability only trigger when used to purchase a card?
-->You may play the card to activate the ability first (e.g. to draw a card) and THEN choose where to use those 2 Charm. But the played card MUST be discarded, even if you end up not using the Charm.
5. Do abilities trigger when used outside of the encounter phase? Such as when being used to explore?
-->No, card actions only trigger in the Encounter phase. When being spent in the Explore phase they are only counted for their power value. While this means that you wouldn’t get to draw an extra card if using Thaumaturgic Summoning to reveal Cryptic Glyphs, it also means there’s no chance of banishing the Lost Gunslinger if they simply help you decipher Scrawled Maps.
6. Do cards with an ability that instructs you to banish them require you to pay the banish cost from the well of souls, or is it considered part of the ability,and you can banish it for free?
-->If a card’s ability instructs you to banish it, then you banish it for free.
7. When slotting cards, if you replace an already slotted card, does the already slotted card go back into your hand, or mm is it discarded?
-->The card goes back into your hand when swapped in this way. Note that slotted Dungeon cards that have been spent and turned over are locked into place, and cannot be swapped between your hand and the battlemat until your next turn.
8. Can you move backwards through the rings, to lower levels? Say for example, a card you want apears on a lower level, can you go back down and get it? Or can you only go up?
-->You can absolutely go back downstairs if the portal is still aligned, and it may be advisable to do so depending on what you run into on the higher levels!
9. Marcus the rune lord has the ability "slotted charm cards generate one fight". If, on my turn, I use a slotted charm to generate a fight in order to buy a card, can I then, on the same turn, use the same slotted card for its face value, un-slotting and discarding it? Or is the card considered "spent" for that turn and flipped over like a dungeon card would be?
-->When a slotted Relic card is used to ‘generate’ power by a Runelord then it is turned over and considered ‘spent’ that turn, just as if it were a Dungeon card. This also means it cannot be swapped out to your hand, spent, or replaced with another Relic in the battlemat until your next turn.