About this project
Who are we?
Cory Scanlan is the author of The Vorpal Chainsword Blog and a founding member of Vorpal Chainsword Games (VC Games), along with Writer and Photographer Joshua Carlson, and Graphic Designer Cullen Bright. Together their mission is to utilize advancements in tabletop technology to create board games that play like role playing games but have the tactile beauty and storytelling qualities of your favorite graphic novel.
To help three industrious nerds achieve their dream of becoming game designers! Also because of the huge discount you'll receive on the game. Based on the manufacturing cost, the MSRP on Ravingspire should be $75. We can keep the price much lower only by selling the first print run directly through Kickstarter. Furthermore, by helping us now you'll also receive the Vorpal Chainsword Expansion Pack, exclusive for our Kickstarter backers!
The game design is finished, and your donations will go toward high quality manufacturing. We’re regular backers of projects on Kickstarter, and we are intimately aware of how some Kickstarter projects can over-promise but under-deliver. Any stretch goals that would significantly extend the production time of the game will ship to you separately and after you’ve already received the main game. We’re committed to making sure that Ravingspire: Assault on the Tower of Madness is a game that can stand up to big name publishers in both game mechanics and graphic design.
By backing Ravingspire you will help us bring the game to market, and receive the game well before the rest of the world. You will also gain a special card set for Ravingspire, The Vorpal Chainsword Expansion, made available only to Kickstarter Backers.
What is Ravingspire?
RAVINGSPIRE is a combination deck building and tactical board game, based in a land of Swords and Sorcery. The adventure takes place on a rotating tower board, which represents the labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages, and traverse upwards to the Spire Keep where a great treasure is rumored to be held. But not all is as it seems within Ravingspire, as time and space are but playthings to the ancient lord of that haunted place!
Ravingspire comes beautifully packaged in a book-shaped box. When you place it upon your bookshelf, it resembles the leather-bound spellbook of the dark wizard, Ravingspire. It will truly stand apart from other board game boxes.
Rotate the Tower Levels to align the Secret Passages
During their explorations the Heroes will utilize three primary statistics: Fight, Skill, and Charm, in order to face adversaries, gather treasure and weapons, and find a way into the Spire Keep. Along the way they must try to maintain their sanity as they battle foes within Ravingspire, including dark reflections of themselves.
How do you play Ravingspire?
The game combines an advanced deck-building mechanic used to level your Hero, with movement on a rotating tower board, representing the exploration of a mad wizard’s tower.
Before the game begins, players choose a Hero Character who has become trapped within the tower. There are three classes of hero: Reaver, Rogue, and Runelord, and three individual characters of each class, making for nine total starting Hero characters, five male and four female. Each character has their own beautifully-illustrated character card and unique Battle Mat.
Game Setup - Video
Each player then takes the Battle Mat that corresponds to their character. The Battle Mats track the character’s sanity level as well as provide equipment slots the Hero can utilize. A Hero’s equipment slots allow them to save cards of a certain type from turn-to-turn, representing their special abilities and skill set. Rogues can carry more Objects and tools, while Reavers will be able to slot more Weapons and Armor. For Runelords the Battle Mat is especially important, as they can generate free power to spend each turn by slotting magical Relics.
Save cards on your Battle Mat to use against powerful Foes!
The players prepare their starting deck and place the tokens representing their characters on the outer Dungeon Level of the board. The Tower board consists of three levels: Dungeon (Outer Ring), Temple (Middle Ring) and Spire (Inner Ring). Around the Tower board is a larger circle called the Encounter Ring where the Encounter cards are played. The Encounter Ring is made up of three segments, each representing the Dungeon, Temple, or Spire level of the board.
At the start of the game the Dungeon level is dealt one Tower card, which gives special options for players while on that level, as well as the Encounter cards which represent the items and creatures the character encounters.
Gameplay Example - Video
The lower half of each Encounter card is represented by three statistics: Fight, Skill, and Charm, arranged in a triangle surrounded by the vines of Yggdrasil. In the center of the triangle in red is the card’s Brute Force value. Players may collect Encounter cards (or defeat Adversary cards) by spending resources from their Battle Deck, thus building their Battle Deck. Once an Encounter Card is obtained, the upper half of the encounter card is used by the player.
Some Encounter Cards represent creatures and traps haunting the halls of Ravingspire. When these are on the same level as a player they can drain the sanity of the character. If the character is able to defeat an adversary, then they may receive a Loot card. Each loot card has a Vorpal value instead of one of the three power values. Vorpal values are considered wild, and may be used as either Fight, Skill, or Charm.
Heroes cannot tarry on any level for too long, however, as deadly Foes haunt the halls of Ravingspire. Foes are summoned to the board by Chaos cards. If a Foe reaches a player, that player must battle the Foe on their next turn instead of exploring the Tower. Foes represent evil ex-heroes who have gone mad and now hunt all who enter the Tower.
Battling Adversaries and Foes - Video
Each time a character loses sanity it is marked on their sanity track. If that track ever reaches zero, then the character has gone temporarily mad, and the collective Madness track lowers by one. If the collective Madness track ever reaches zero, then all the players lose the game.
Sanity and Madness - Video
The player’s goal is to find a Tower Key and unlock the inner Spire Keep. To do this a player will explore the tower levels, defeat adversaries, gather equipment, and align portals between levels. Once they reach the Spire with a Tower Key they will face one of five random endings.
We have an initial funding goal of $7500 in order to bring Ravingspire: Assault on the Tower of Madness to market. Any Stretch Goals achieved will take the game to the next level, and offer more to our backers.
At $7,500 Ravingspire: Assault on the Tower of Madness has been funded! We’ll be able to manufacture and ship the game and you have made our game designer dreams a reality. Thank you!
Every full game backer will get another 5 sealed Endgame Spire Cards, doubling the number of unique possible endings.
At this level we can make a rulebook worthy of Ravingspire! Filled with additional art and Vorpal World detail. The comic book style deluxe rulebook will make immersion into the world of Ravingspire complete.
The tower grows! At this level we’ll be able to make the rotating board map three-dimensional, making the climb to the Spire even more of an adventure!
3-D Rotating Gameboard - Stretch Goal Video
With this card expansion pack the rumors of a time-traveling gunslinger lost in the tower come to life! This expansion will add 1 new Tower card, 2 new adversary cards, 2 new weapon cards, 2 new object cards, 2 new relic cards, 2 new dungeon cards, 2 new armor cards, 2 new loot cards, 2 new chaos cards, and 1 new Foe card to the game. All originating from a mysterious time known as: “The Old West.”
At this level we will be able to replace the cardstock book boxes with wooden ones with magnetic clasps for Ravingspire. These game boxes will look fantastic on any game shelf or bookcase!
Wooden Book-Style Box - Stretch Goal Video
- Bonus Stretch Goals -
We've reached the $50,000 stretch goal and we’ll all be getting wooden boxes for Ravingspire! We have accomplished all of the stretch goals originally planned at the beginning of the Kickstarter. Anyone who pledges now will receive a deluxe version of Ravingspire with a wooden box, 3D Gameboard, 1 Kickstarter exclusive expansion pack, a beautiful color rulebook, the First expansion pack - the Old West, and twice as many (final boss) Spire cards.
We actually already had plans to do more card expansions in the near future for Ravingspire, so we figured why not include them as well to our Kickstarter backers as bonus stretch goals? (don’t worry, you’ll still get the game first and these will automatically be shipped to you when they’re released!)
Rumors of a mystical baby stolen by the Queen of Goblinkind has reached ears of the Heroes. It is said that with the magic the child possesses the Lady of Goblins can take over the Tower of Ravingspire and unleash its dark power to destroy the human realm! This card expansion will add a playable Hero Card, 1 new Tower card, 2 new adversary cards, 2 new weapon cards, 2 new object cards, 2 new relic cards, 2 new dungeon cards, 1 new armor card, 2 new loot cards, 2 new chaos cards, and 1 new Foe card to the game.
A strange airship has crashed
into the Tower of Ravingspire. From it issue forth steam-powered automatons and
strangely-dressed travelers who seem most agitated with this sudden change in
their travel itinerary. This card expansion will add a playable Hero Card, 1
new Tower card, 2 new adversary cards, 2 new weapon cards, 2 new object cards,
2 new relic cards, 2 new dungeon cards, 1 new armor card, 2 new loot cards, 2
new chaos cards, and 1 new Foe card to the game.
Risks and challenges
Backing a Kickstarter is a risk, we at Vorpal Chainsword Games totally get that. I've personally backed a number of projects that have ended up being very late or not bearing fruit, and let me go ahead and say that it really chaps my hide. We will do our utmost to get this game to you at or before the estimated delivery date.
However we have to acknowledge that there are risks to our campaign as well, as any large manufacturing operation has its pitfalls. We have developed a very good relationship with our manufacturer over the last year of game development, and as such are very pleased by the prototypes we’ve received from them and the speed of their process. However, any unforeseen misprints in the final product would mean we’d need to resolve those issues before shipping them to our backers. Other unavoidable delays in shipping could be caused by longshoreman strikes, Tsunamis, or Godzilla attacks.
That said, we are anxious to get this game into your hands, and will not rest until every last backer is satisfied.Learn about accountability on Kickstarter
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