About this project
The year is 2137. The crew and equipment of the V.O.R.P.A.L. (Voyaging Outer Research Project - Advanced Launch) Time-Space Research Station, Chronomega One, have been emergency-ejected into outer space! You play one of the surviving scientists who must collect pieces of floating research tech and combine them into Electromagnetic-, Gravity-, and Time-bending tools to help bring Chronomega One back under control. You have no idea which member of the crew is responsible for the emergency protocol lock-down and crew ejection, so you can’t trust any of them! For 2-6 players.
Who are we?
Cory Scanlan, Joshua Carlson, and Cullen Bright are three game-loving designers and artists that make up Vorpal Chainsword Games. Together their mission is to utilize advancements in tabletop technology to create board games that play like role playing games but have the tactile beauty and storytelling qualities of your favorite graphic novel.
Now we’d like to rocket into the stars and bring you our unique, fast-paced, time-manipulation sci-fi game, CHRONOMEGA.
To help three industrious nerds continue their dream of designing innovative games! Last year we were able to bring you our rotating dungeon Sword-and-Sorcery deck-building boardgame, Ravingspire. If you backed Ravingspire, THANK YOU! We are very proud we were able to deliver a beautiful game on time as promised, and we hope you are enjoying it. Even so, we learned a lot from that process and believe we can do EVEN BETTER for our backers for Chronomega!
Based on the materials and manufacturing processes needed to make Chronomega a reality, we can only accomplish it by making the first print run directly through Kickstarter. And with the achievement of the stretch goals we will be able to add character miniatures and additional features to the game.
What do you get?
The Story of Chronomega
Three disciplines of advanced research were being conducted by the representatives of various governments aboard the Unified Science Astro research station, Chronomega One. These disciplines are: Electromagnetic Multiphase Manipulation, Gravimetric Wormhole Studies, and Temporal Chrononautics. With such advanced research being conducted by so many different governments’ scientists, the research and operating of the space station can only be coordinated through the use of J.O.S.H.U.A. (Joint Observation Science Habitat of the Unified Authority), an advanced A.I. computer system that controls all functions of the Chronomega One Station.
Chronomega begins with you, the scientific crew of the orbiting research space station hearing an emergency alarm and rushing into your spacesuits before being jettisoned into space!
Once the airlocks have reset, the scientists must act before the station's self-destruct is detonated. Using impulse power from their nav-packs, they will jet in and about the space station in order to collect enough Computer parts to fix the primary Computer at the central command portal. They have to do this before the other crewmembers do, as any one of them could be the saboteur! The desperate scientists will also need to utilize bits of now-jettisoned tech from the other three research projects to help them move about the board or hinder the other scientists from getting to the central command portal first!
The Gameplay of Chronomega
The game utilizes a rotating space station board and transparent plastic hexagonal tech cards that may be played individually or overlayed for combined effects. The three scientific disciplines that were being studied on the Chronomega station along with the controlling computer act as the four card suits of the game.
The players receive three actions each turn to move about the board or play cards. They'll want to collect the floating tech cards during their turn and utilize them for different effects. All the tech cards consist of one of the four suits and are valued one through three. The player's goal is to collect a full set of computer cards (all values 1, 2, 3) and reach the central Computer portal of the station first (and in advanced play, before the station explodes).
All tech cards have a basic function that may be played as an action, such as move an extra space or to force another player to discard 2 cards. Two tech cards also may be combined to activate a catalytic effect, which grants additional powers based on the combined card's values and suits.
If a full three-part set of tech cards are collected of the same suit (values 1, 2, and 3 of a single suit) they form a POD. These grant the most significant abilities in the game.
If a player encounters another player on the board, they'll utilize their tech cards to engage in a Showdown. This consists of each player bidding one of their tech cards. The bids are then overlayed and winner determined based on the tech played. Certain types of tech defeat others: Electromag defeats Grav, Grav defeats Chrono, Chrono defeats Electromag. If two types of the same suit are played, higher values defeat lower. All suits defeat Computer, unless their values match (e.g. Grav 3 vs Computer 3), in which case the Computer suit player wins.
The winner takes the loser's card that was bid and may push that opposing player 3 spaces away (if in outer space), or up or down one level of the space station, possibly even pushing them out into an airlock!
The space station itself is surrounded by trapped airlocks which make simply entering the station a risky endeavor. These airlocks are cycled and replaced each time a player passes through, meaning each transfer is a risk!
Every time a player ends a turn within the Chronomega station their ring level rotates 90 degrees, lining up different portals and pathways with the inter-level Grav chutes. Opposing players may even cobble together Electromag catalyzers from floating tech cards to teleport players into other areas of the station, spend Grav tech to pull cards away from other players, or utilize Chrono tech cards to cause the addition or loss of turns and actions.
Once a player with a STATION KEY CODE reaches the inner Computer Portal of the station, they may deactivate Chronomega One’s self-destruct sequence and win the game!
Thank you for checking out our Kickstarter for Chronomega!
$20,000 - CHRONOMEGA FUNDED!
You've done it! We can bring you CHRONOMEGA!
At our base funding we seek to bring you the core of the Chronomega story: Secure the Station. But with advancement along the stretch goal track below we'll not only be able to bring you improved components to the game, but also additional phases to the story, which add fully standalone games to the Chronomega set.
$25,000 – NEW PHASE! -- FUEL Unlocked!
We can now include FUEL - A fast-paced space race which takes place immediately before the events of the primary Chronomega game. Players will bid rocket-pack fuel cards to see which jet-racing Chrononaught can collect the most floating tech before their fuel runs out and the airlocks reset.
Story - Disoriented and terrified, the now-spaced crew of Chronomega One each realizes that any of their fellow crewmembers could have sabotaged the station. Furthermore, much of the highly-experimental research tech was jettisoned into space along with them when the virus took control of the station and opened all the airlocks. While the station airlocks reset, extremely-valuable and potentially-dangerous technology is floating out into space. You need to use your reserve jetpack fuel and collect as much of the valuable tech as you can before the saboteur does, and the saboteur could be anyone!
Gameplay - Each player is given thirteen fuel cards of differing values they will use to bid on tech cards floating around the station. Each turn a player will choose a tech card they wish to collect, and lay one of their fuel cards face-down upon it. All other players must then lay down (bid) a fuel card of their own upon that same card (potentially the saboteur wants it, in which case you can't let them get it!). Once all players have bid a fuel card, the current player will lay all the fuel cards face up and determine who dedicated the most fuel to obtaining the card. However just using the most fuel isn't enough, as the farther you are away from the tech card on the Starmap the more fuel you’ll need to use to reach it, which means that a closer crewmember may reach it first even though they may have bid less fuel.
After 13 quick rounds of rocket-pack racing the total value and combination of collected cards will determine the winner. Additionally those continuing on to the main game may start with the cards they collected during the FUEL minigame.
$30,000 - Hexagonal Box Unlocked!
Now we can have a very thematic hex-shaped box made to house your copy of Chronomega!
$35,000 - Character Miniatures Unlocked!
We've been working with a miniature manufacturer towards creating six different astronaut miniatures for use with Chronomega. With this stretch goal achieved we will be able to pay the mold setup and miniature production costs to include six uniquely-posed astronaut scientist miniatures to represent each player in the game, rather than standard cardstock character stand-ups.
$45,000 – Tower Space Modules
At this level we'll be able to provide each player with a card-holding escape module. These gameplay towers hold the player's cards in a convenient vertical orientation, allowing them to be identified at a glance by the player and more elegantly representing the player's escape module. These card-holding modules may also be set in the player's start space for use on smaller tables. The draw and discard decks will also get their own modules for easy identification.
$65,000 – NEW PHASE -- Alien Assault Unlocked!
Chronomega: ALIEN ASSAULT - Finally, if the cooperative phase three is unlocked, a new threat is revealed! Chronomega One is under attack by a fleet of alien ships! You must all set aside your differences and work together, rotating the various defense systems toward the quadrant with the oncoming ships. You'll fend off wave after wave of enemy fighters to save Chronomega One and your own skins!
This stretch goal adds a ton of components and an entirely new game for the Chronomega board! Estimated delivery May2018.
Dramatization of Alien Assault (Disclaimer: Actual game will not produce lasers nor explosions)
Risks and challenges
Backing a Kickstarter is a risk, we at Vorpal Chainsword Games totally get that. I've personally backed a number of projects that have ended up being very late or not bearing fruit, and I know how frustrating it can be. We are very proud that with our first Kickstarter game, Ravingspire, we were able to deliver on time, and we will do our utmost to get this game to you by the estimated delivery date.
However we have to acknowledge that there are risks to our campaign as well, as any large manufacturing operation has its pitfalls. We have developed a very good relationship with our manufacturer over the last three years, and as such are very pleased by the prototypes we’ve received from them and the speed of their process. However, any unforeseen misprints in the final product would mean we’d need to resolve those issues before shipping them to our backers.
That said, we are anxious to get this game into your hands, and will not rest until every backer is satisfied.Learn about accountability on Kickstarter
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