About this project
What is Eclipse Phase?
Eclipse Phase is the game of transhuman survival. Technology puts the tools to defeat death, emancipate from need, and reshape bodies and minds in the hands of everyone, but it also provides the means for oppression and mass destruction. After losing Earth in a war with AIs, transhumanity disperses throughout the solar system and beyond, struggling to survive. In a typical Eclipse Phase game, characters belong to Firewall, a secret, cross-faction organization that protects transhumanity from extinction threats. Alternate campaigns involve traversing the mysterious Pandora gates to explore extrasolar worlds or navigating the treacherous terrain of high-tech criminal cartels.
The first edition of Eclipse Phase won numerous awards (2010 Origins Award for Best RPG, 2010 ENnie Gold for Best Writing, and 2010 ENnie Silvers for Best Cover Art and Product of the Year) and was critically acclaimed for the innovation and depth of its setting. The Eclipse Phase line is recognized for its creativity, world-building, amazing artwork, and high production standards.
About Eclipse Phase, Second Edition
Eclipse Phase, Second Edition (EP2), is a full-color, hardcover tabletop RPG book. It contains the full rules for making and playing Eclipse Phase characters, four sample teams of four characters each, and detailed setting information—a complete roleplaying game in one book!
EP2 will be in gaming stores after the Kickstarter ships, and will be a Creative Commons BY-NC-SA licensed release!
What’s New in EP2?
We’re focusing on improving and simplifying the existing Eclipse Phase system, not re-inventing the wheel. Changes include:
- Faster Character Creation — A package-buy character creation system lets people build characters quickly without missing essentials.
- Streamlined Resleeving — An aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves (switches bodies).
- Updated Gameplay — We've reduced the number of skills and made them easier to acquire. Gear costs are replaced with a system that works the same whether you are buying gear, acquiring it with rep favors, or nano-fabbing. Combat, hacking, and other systems are also updated.
- Four Sample Teams — Pre-fabbed teams can be dropped right into a game and serve as examples of balanced parties.
- Redesigned Book — A spread-based organization keeps material close-at-hand with less page-flipping.
Most first-edition source material is compatible with EP2.
Our Open Playtest of the EP2 system has started, and will continue into June 2017. You can download the playtest packet for free on DriveThruRPG.
The Eclipse Phase, Second Edition campaign unlocked the following stretch goals:
- Freelancer Bonus and Freelance Bonus 2
- NPC File Volume 2 (Digital Stretch Goal)
- Your Whispering Muse Series 1 (Digital Stretch Goal)
- Eclipse Phase, Second Edition Player's Guide (Digital Stretch Goal)
- Ambient Album from Scott Fox (Digital Stretch Goal)
- Xenovore gatecrashing adventure for Eclipse Phase, Second Edition & Transhumanity's Fate (Digital Stretch Goal)
- Official Eclipse Phase, Second Edition Wiki
- Introductory Adventure from Jack Graham (Digital Stretch Goal)
The Digital Stretch Goals will be made available to backers first, and then released for sale to the public!
Our electronic release date for Eclipse Phase, Second Edition is in August. The print version is projected to ship in October, with electronic stretch goals to follow into 2018.
We will be using BackerKit to manage add-ons and handle shipping. If you are a backer, you'll get more information from us about that no later than September 2017.
The Creative Team
Eclipse Phase, Second Edition, is developed by Rob Boyle and Jack Graham, with Adam Jury’s graphic design. Authors include Simon Berman, Rob Boyle, Katherine Cross, Nathaniel Dean, Jack Graham, Travas Gunnell, Sarah Hood, Marc Huete, Jason Mical, Ross Payton, and Evie Smith. Cover art is by Stephan Martiniere. Featured artists include Mobo Boehme, Daniel Brewer, Christina Davis, Nathan Geppert, Lili Ibrahim, Anna Ignatieva, Maggie Ivy, Kate Laird, Mitch Malloy, Mark Molnar/Pixoloid Studios, Maciej Rebisz, Lie Setiawan, and Andy Wright.
About Posthuman Studios
We are a small, independent, collectively run, radically minded game studio with three active members (Rob Boyle, Jack Graham, Adam Jury). We are game-industry veterans with over four decades of combined experience. We first published Eclipse Phase in 2009; originally through two different publishing partners, but on our own since 2011. We sell our traditionally printed books through game distributors to your friendly local game store, we offer print-on-demand for other books, and we sell in open electronic formats. All of our releases are Creative Commons licensed, which gives you the freedom to share them with your gaming group, make changes to the game as you like, and distribute those changes.
Video by Davidson Cole: davidsoncole.com
Animations by Justin Grizzoffi: speedwagonmovie.com
Thanks For Your Support!
As a small publisher, navigating the waters of RPG publishing is always difficult. We appreciate you supporting us! Please check out our website at http://eclipsephase.com or our twitter feed at @EclipsePhase or our Facebook page to keep in touch with us!
Risks and challenges
Eclipse Phase, Second Edition is a large, complicated book. The production process for the book is well underway. The artwork for the book has been assigned and many pieces are already completed. The bulk of the writing is complete, and we'll be running an Open Playtest during the Kickstarter campaign.
Posthuman Studios is a small company. As an owner-operated company, the health and happiness of our owners and the freelancers we hire is a high priority to us, and that means we sometimes run into unforeseen delays. That said, this is far from our first space rodeo.
We are likely printing Eclipse Phase, Second Edition, with a printer we have worked with in the past. We have a great relationship with them and have never had a major problem. The books will be shipped to an established game distributor and shipped to backers from there. We are only creating one other physical item for this Kickstarter campaign: a USB key with all our books on it. Keeping the number of physical items down keeps logistics simpler, for faster and more accurate deliveries.
In 2013, we ran a Kickstarter to fund Transhuman, a first-edition Eclipse Phase supplement. We delivered Transhuman before the end of 2013. We still have a few small electronic-only stretch goals left over from that project, and Transhuman backers have been recently appraised of their status.Learn about accountability on Kickstarter
Support this project
- (21 days)