Clark exists in a secret passage inside another game I made called Soda Drinker Pro. (You can see what I mean by this in this interview here, it's right at the end of it.) You can access the current version of Vivian Clark if you know the secret passage
inside the Soda Drinker Pro game. Currently there are around 40 worlds to explore inside this game. But with your help we are looking to build this out to at least 150 worlds. You can find out how to access this
secret passage by searching the internet. (It's much more fun that
The main goal of this Kickstarter is to build this game out to its greatest potential and make it even deeper, with more challenges, levels and characters. We would like to add at least 100 new worlds into the current game. We know that with the budget in the Kickstarter we can do this.
If we surpass our original goal we will use the rest of the budget to continue to build out the game. We estimate that for every 10K pledged on top of the original goal we could make about 100 more worlds. So if we are fortunate enough to be given extra support we won't stop working. We will keep on building this out, making it even better!
Other possibilities for stretch goals would be ports to other platforms (maybe Android, IOS, OUYA, etc. depending on what happens).
game was originally called “Scale,” and it started out as a
project for a weekend hackathon project at Microsoft in Cambridge, MA.
Sorry the audio isn't too great. But listen to the audience's reaction when they see the game. That's the most important part.
Recently we changed the name to “Vivian Clark.” Why Vivian
Clark? Well you'll have to play the game to find out!
was at the hackathon, I had so much fun making the game that I kept
on working on it. The original inspiration came from a couple things. The
first is a Harry Nilsson song in the movie “The Point!” There is
a song in the movie called “Think About Your Troubles.” If you
haven't seen the movie or heard the song, I highly recommend checking
it out. The lyrics go from one thing to another, constantly
interconnecting in a pretty way, and that gave me an idea for the
game. Other inspiration came from the TV show “Mr. Show.” I
always loved how all the skits in that were interconnected in the
same way as the Nilsson tune.
Here is one of Nicole's Paintings (this isn't in the game but it will give you an idea of what she can do).
Here is a painting from Matt too.
We all have very
different styles, but because of the way the game is set up we are not
locked into one specific aesthetic. This is because in the game, you are following paths of
players into their own worlds, and each world can have its own look and
style. There is purposely no UI in the game, giving the player the freedom to
figure out what they are supposed to do in each level based on
experimentation and exploration. It also encourages players to share
their experience with friends and to teach each other how to access
Here are some screenshots of current game footage
music is all written by my one of my favorite musicians, Scott
Levesque. He is also the singer for the band Wheat.
Here's a couple tracks from the game!
thing with this game is there are a ton of main characters to play
as. Everything from a raindrop to a turtlefish to microscopic
organisms to electricity to a star wearing roller skates. We want you
to be able to experience countless players, but also give them all
depth and a reason for being there. This isn't just a bunch of random
stuff happening; it's all interconnected and makes sense within the
game. It might take a while for you to figure what it's all about and
it might seem random at the beginning, but the more you play the more
you will understand.
controls are simple: arrow keys or WASD keys move,
and the space bar sometimes performs some type of action. I wanted to
keep the controls simple so anyone can pick it up and enjoy it, but
there are a lot of subtleties in the controls to players as well.
world has different rules. Sometimes the physics are different,
sometimes it's a platformer or a puzzle, sometimes the levels go by
fast and other levels take a lot longer. It's up to the player to
decide what they are supposed to do in each world. Every world has multiple entrances and exits. What you do in every world will affect the gameplay and the characters in other worlds.
example, at one point in the game you are flying a plane randomly
bombing houses. You are never told if you are supposed to do that or
not, but if you do, later in the game you become the family that lives
in one of those houses, and depending on if you bombed the house
their world is quite different and the gameplay changes.
of the game
play through each world you'll be taken from place to place. Some
interactions will take you to a new world while others will take you
to what's called the campfire.
Here you will see picture frames of what you have
accomplished in the game. In the current version there are 40 of
these frames. But with your help we can bring that number up quite a
bit. As you accomplish those goals the picture frames fill in. If you
get all of them then maybe the game ends or maybe more happens.
You'll have to unlock them to find out.
This game is infinitely expandable. We would love to keep adding worlds and connecting them with all of the other worlds.
reason is to make this the best possible game it can be. Currently
there are around 40 different worlds, each with various goals and
things that can be interacted with. With your help we'd love to take
this to 500+ worlds. So each time you play you are having a hugely
different experience, exploring new worlds and making it a massive,
deep game. Each character or object in the game could potentially
lead to whole new worlds, and that's what makes it so fun. The
possibilities are endless! We've been able to accomplish quite a bit
so far on the game, but with your help we can work on this full-time
to make it absolutely amazing!
The other reason we are really interested in crowdfunding this
project is to give you a say in the game. For example, if you
pledge $150 or more, you can send us a sentence, and we'll use that sentence for
inspiration to build a world in the
game. When you pause the game in the world you inspired, it will say your name and the
sentence that you sent us.
like the idea of creating worlds based on people's ideas too. This
way it's not just what we think is neat, but a combination of
what lots of fun people think is neat.
People who pledge $75 or more will
have access to developer chats where we show new areas we are working
on and can give everyone clues on fun hidden places in this world.
What's really cool about this Kickstarter is that people are supporting a game to make it better for everyone rather than buying a game and keeping it for themselves.
Thank you so much for reading this and I hope you enjoy the world of Vivian Clark!
We are also participating in Kicking it Forward, this is a wonderful idea and I will gladly help other projects as well You can learn about what Kicking it Forward is here
Risks and challenges
As with anything there is always the possibility that things will take longer than usual or it might not go as expected. I have known everyone on the team for many years and I trust their work. They are all extremely passionate and do what they say they will do. I have known Matt since high school, Nicole was once my roommate so we lived together for over a year and we got to know each other really well. And I have known Scott for a long time now too. All of us have a proven track record of getting really neat things done. Matt has worked on movies and TV shows providing artistic direction. Nicole's work has been in museums and galleries all over the world and she was also featured in a highly successful Kickstarter from Amanda Palmer. Scott has toured all over the world playing with his band Wheat and always putting out great albums. As for my history, I've released a few games that have done well. I've also toured the country playing music and I've run a company for the past ten years. So together we can make this happen. It won't be easy, but we will do everything to make it amazing, and we'll stay in close contact the whole time with updates and news on our progress.
PDF digital book of artwork from the game (including the original hand-drawn scans), interesting notes on how the game was made, and clues to hidden areas of the world. (If you load this beautiful PDF up on a tablet and then place it on a table, it will make a perfect tabletop digital book!)
You can send us a sentence about anything (as long as it's not racist or hateful) and we'll use that for inspiration to put it in the world. We'll also tell you how to get to your area, and when you pause the game you'll see your name and the sentence you sent us that inspired the level.
If you can make it to the Boston area (you provide your own travel) we will take you out to dinner at the restaurant of your choice with the team. You can also send us 4 sentences and we will create 4 worlds based on them in the game. We will also create beautiful custom maps on how to get to your worlds.