All Fathomed Out
Ply the briny deep in a race to catalog aquatic species previously unknown to science! A 30-45 minute boardgame for 3-6 players.
It's 1878, and All Fathomed Out pits 3-6 players against each other in a race to discover and catalog the most noteworthy new species brought up from the uncharted waters of the South Pacific. These mustachioed men of science face not only stiff competition from their fellow explorers as they dive (only one man can take credit for discovering each species, after all, and science waits for no one) but also the multitudinous natural dangers and perilous creatures that lurk in the briny deeps.
As you explore the beautiful hex-based ocean you'll uncover aquatic species ripe for the cataloging, environmental events both fair and foul, and underhanded shenanigans the unscrupulous can use to tip the balance in their favor (the scallywags!). Want to see it in action? Check out the how-to and play through videos below:
In All Fathomed Out, the goal is to amass the most impressive collection of previously unknown aquatic species as you possibly can before your competitors beat you to it. You'd best hurry though, for only the first specimen of a given species is worth academic accolades and can be cataloged; the rest are old news best used for bait!
Each turn you move across the ocean floor, flipping over new tiles as you venture forth into the unknown or hustling over previously mapped areas on your way back to the ship to drop off your catch or in search of better hunting grounds. Be careful about wandering too far, though, as the air hose connecting you to the ship and all that sweet, sweet oxygen is only so long and it'd be a real shame if the ship got hit by a sudden typhoon and was sent careening away...
Exploring a new tile nets you a number of cards (listed on the tile itself) from the game's four decks that could be the specimens you're looking to collect, environmental events that shake the game up, or shenanigans that you can use against other players (or keep for later). You've only got so much space, though, so at the end of your turn you can only keep two cards. Choose carefully!
Once one player catalogs five fish or the ocean is completely explored, the game is over and the player with the most impressive haul (determined by adding together the publication points from each specimen they have cataloged) wins!
What sort of bounty are we dealing with, exactly? I'm glad you asked:
120 beautifully rendered cards depicting everything from new (to 19th century science) species to dramatic events to underhanded shenanigans to mess with other players.
60 tiles, just as gorgeously illustrated as the cards, that come together to form a new ocean-scape with every game.
6 catalog sheets to keep track of your catches:
1 lovely rules packet:
6 player tokens and 1 ship token:
Why a question mark? Well, the final form the player and ship tokens take is up to you guys. With the other parts, the look is pretty much set, but we want to bring you the best looking tokens we possibly can and that requires knowing exactly how much money we have to spend on them. To start with, we'll be using the always classic wooden cubes (a stately choice reflecting the refined elegance of our game and not at all a concession to bringing this to you at rock bottom pricing). We'd love to do full on custom molded pieces (or a host of intermediate options) if we're successful enough, but we want to focus on getting this to you before we move on to the trimmings.
Extra: T-shirt! While it's not standard issue, anyone who wants can add an All Fathomed Out t-shirt to their order for $20!
$10,000+: Goal 0. We're going to be using whatever amount you're willing to give us to get you the best figures we possibly can.
$15,000: Explorer Profiles. Six fully illustrated cards detailing the stalwart scientists risking everything to advance 19th century oceanographic science that you play as during the game. Included with every set of the game.
$25,000: Hydro-thermal Vents Expansion. Our first expansion, reaching this level will add the strange and wondrous creatures that surround the deep sea hydro-thermal vents to the game. These cards and tiles will be included with every set of the game.
$40,000: Seacrets of the Deep. What could this goal be? Something awesome, I have no doubt, but it won't be revealed until the $25,000 goal has been met.
$55,000: Davy Jones Locker. Another locked stretch goal? This one will be revealed when the $40,000 goal has been met.
Risks and challenges
As we already have the game in hand, the only real issues that are at all likely to crop up are hiccups in production or shipping. These things do occasionally happen, of course, but we hope to limit them by relying on reputable producers. If the worst should happen, though, rest assured we'll be resolving problems as fast as we possibly can and keeping our backers in the loop.Learn about accountability on Kickstarter
- (31 days)