Galactic Space Agency
This demo may receive updates over the duration of the Kickstarter. Once the Kickstarter is complete, assuming the main goal has been met, the demo will not receive any further updates beyond potential bug fixes.
Only people who back $10 or more will continue to receive updates of the demo until the game reaches Alpha and enters Early Access.
About the Game:
Galactic Space Agency is a 2D pseudo-physics based Space Exploration Game. You build a rocket to escape your planet's tiny little over populated world. The game is to be full of planets, aliens, colonization, Grand Theft Planet (the relocation of planets, moons, ect.), and more! And it's all in the name of science! Build your own vehicles or use pre-made ships, whatever you prefer. Build things up, blow things up.
By going to other planets, you can also find strange technologies, weapons, decorative hats for space crafts, and other incredibly important things.
A lot of the game will be full of missions and achievements too! Many of which are planned to be humorous.
Low end hardware? Not the best at understanding physics? Not a lot of time on your hands? That's OK, the game doesn't need a great computer to run and planets and moons are plentiful and the unrealistic scale of the planets allows for quick travel between them. On the other hand, the sheer number of places to go provides hours of fun.
The game has already been tested to make sure everything can be done and in an enjoyable way. Currently, the game is quite a ways away from having all the features listed above HOWEVER that does not mean it isn't coming. The game currently has a demo available for download that should give a basic feel of what to expect in the long run.
After proper funding, the game's missing features will be added one by one and the current aspects will be expanded and improved upon. The game will also be put onto Steam Greenlight!
After the game is complete enough to play, containing most of the features in a functional state, the game will be released as Early Access and the game will go on sale. If the game is successfully Greenlit, then it will also be available on Steam in Early Access.
Soon after that, if reception is good and the funding is high enough, the game will be ported to other devices like Mac,Linux, Android, and iOS.
Once the game is fully complete, updates will likely continue at a slower pace, but it is hard to say for sure at this point.
You start your days on your home planet of Eniome, home planet of the Enimen. Eniome is becoming overpopulated with people. Your planet's space agency is the first of its kind. Few have traveled beyond the blue skies, but you were chosen to go beyond (for some reason). It is your job to find suitable new homes for the people crowding your planet... at least that's what you're supposed to be doing. What you actually do is entirely up to your own choice.
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Progress So Far:
The game has already come quite a long way to reach the point it is at now. The game originally started out as a box orbiting another box. Compelling stuff, I know. Eventually I made the boxes bigger. I called the center one the Sun and the outer one a planet that would later be known by the name Eniome. At this point, it was the only screen in the game. As such, there are still bits of older code and things added for testing. Eniome could have turned into anything at that point. All I knew, is that I wanted it to be the home planet. This is actually where the name originated as saying it fast enough makes it sound like "Any Home."
Eventually, I added the ability to launch from the planet and added smoke. The bar system, which is still being used, was first added here, but in an obstructing place that was later relocated. At this point, you could orbit the planet from this screen. Atmospheric drag was added to slowly cause the ship to fall. There was also no stability assist for quite some time. Pressing T would instantly stop all ship rotations. Of the friends I had testing the game, this was one of the most demanded changes and after a few days it was added.
Everything took off from there. I added a moon, added a place for the moon to orbit, added music, explosions, did some vehicle building tests, and more. And now we are here. A pivotal point in the project. The future is up to you.
This isn't the largest project. I am simply looking to get the minimum funding needed to get the game completed.
Fund expenses for developer tools and fees to submit to Steam Greenlight. Game will be guaranteed a release for Windows PC supporting at least Windows 7,8,8.1, and 10. If the game fails to be Greenlit on Steam it will still be available for purchase at www.GalacticSpaceAgency.com
With this much money funded, I will be able to afford the tools required to port the game over to Android devices.
I will be able to purchase a Mac computer and begin porting the game over. With this I should be able to properly test the ported the code on Mac systems. I will also set up a Linux system and begin to port and support the system officially.
It this goal is met, I will be able to afford all the tools required to port the game to IOS. This includes an IOS device, Apple Developer Fees, cost of software ect.
More goals will be added if some goals are met
Risks and challenges
One of the main challenges I will be facing is that I am working on this project as an individual with minimal outside help. I am also a college student. This could lead to delays in development based off events in my personal life.
If something does come up, I will try to continue working at a slower pace. As soon as I have time again, progress would pick right back up.
It is also likely that it will take time to export the game to the target platforms. Certain bits of code will have to be changed to work on some of the platforms. In the case of mobile, it will take time to reformat the layout for a portable display and redesign the controls. It might turn out that a major part of the code doesn't work on other platforms. If this is the case, that version will have to be overhauled and will take much longer than intended. Some versions may never live up to the other versions.
If you have any questions, do not hesitate to contact me.Learn about accountability on Kickstarter
- (30 days)