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$307 pledged of $650 goal
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By Richard Gordonson
$307 pledged of $650 goal
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About

Galactic Space Agency

GalacticSpaceAgency.com

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CLICK HERE TO DOWNLOAD DEMO

This demo may receive updates over the duration of the Kickstarter. Once the Kickstarter is complete, assuming the main goal has been met, the demo will not receive any further updates beyond potential bug fixes.

Only people who back $10 or more will continue to receive updates of the demo until the game reaches Alpha and enters Early Access.

About the Game:

Launching off the launch pad
Launching off the launch pad

Galactic Space Agency is a 2D pseudo-physics based Space Exploration Game. You build a rocket to escape your planet's tiny little over populated world. The game is to be full of planets, aliens, colonization, Grand Theft Planet (the relocation of planets, moons, ect.), and more! And it's all in the name of science! Build your own vehicles or use pre-made ships, whatever you prefer. Build things up, blow things up.

By going to other planets, you can also find strange technologies, weapons, decorative hats for space crafts, and other incredibly important things.

A lot of the game will be full of missions and achievements too! Many of which are planned to be humorous.

Low end hardware? Not the best at understanding physics? Not a lot of time on your hands? That's OK, the game doesn't need a great computer to run and planets and moons are plentiful and the unrealistic scale of the planets allows for quick travel between them. On the other hand, the sheer number of places to go provides hours of fun.

Development Plans:

Vehicle Assembly Testing Screenshot
Vehicle Assembly Testing Screenshot

The game has already been tested to make sure everything can be done and in an enjoyable way. Currently, the game is quite a ways away from having all the features listed above HOWEVER that does not mean it isn't coming. The game currently has a demo available for download that should give a basic feel of what to expect in the long run.

After proper funding, the game's missing features will be added one by one and the current aspects will be expanded and improved upon. The game will also be put onto Steam Greenlight!

After the game is complete enough to play, containing most of the features in a functional state, the game will be released as Early Access and the game will go on sale. If the game is successfully Greenlit, then it will also be available on Steam in Early Access.

Soon after that, if reception is good and the funding is high enough, the game will be ported to other devices like Mac,Linux, Android, and iOS.

Once the game is fully complete, updates will likely continue at a slower pace, but it is hard to say for sure at this point.

Story:

You start your days on  your home planet of Eniome, home planet of the Enimen. Eniome is becoming overpopulated with people. Your planet's space agency is the first of its kind. Few have traveled beyond the blue skies, but you were chosen to go beyond (for some reason). It is your job to find suitable new homes for the people crowding your planet... at least that's what you're supposed to be doing. What you actually do is entirely up to your own choice.

Follow my twitter to keep up to date with development events

https://twitter.com/MYCRAFTisbest

Progress So Far:

An early screenshot of Eniome orbiting the Sun
An early screenshot of Eniome orbiting the Sun

The game has already come quite a long way to reach the point it is at now. The game originally started out as a box orbiting another box. Compelling stuff, I know. Eventually I made the boxes bigger. I called the center one the Sun and the outer one a planet that would later be known by the name Eniome. At this point, it was the only screen in the game. As such, there are still bits of older code and things added for testing. Eniome could have turned into anything at that point. All I knew, is that I wanted it to be the home planet. This is actually where the name originated as saying it fast enough makes it sound like "Any Home."

First time flying over Eniome's Surface
First time flying over Eniome's Surface

Eventually, I added the ability to launch from the planet and added smoke. The bar system, which is still being used, was first added here, but in an obstructing place that was later relocated. At this point, you could orbit the planet from this screen. Atmospheric drag was added to slowly cause the ship to fall. There was also no stability assist for quite some time. Pressing T would instantly stop all ship rotations. Of the friends I had testing the game, this was one of the most demanded changes and after a few days it was added.

Everything took off from there. I added a moon, added a place for the moon to orbit, added music, explosions, did some vehicle building tests, and more. And now we are here. A pivotal point in the project. The future is up to you.

A test of exiting the ship for EVA on Tender
A test of exiting the ship for EVA on Tender

Main Goal:

This isn't the largest project. I am simply looking to get the minimum funding needed to get the game completed.

How the money raised by the Kickstarter will be divided up
How the money raised by the Kickstarter will be divided up

Raise $650:

Fund expenses for developer tools and fees to submit to Steam Greenlight. Game will be guaranteed a release for Windows PC supporting at least Windows 7,8,8.1, and 10. If the game fails to be Greenlit on Steam it will still be available for purchase at www.GalacticSpaceAgency.com

STRETCH GOALS:

Raise $800: 

Android Release

With this much money funded, I will be able to afford the tools required to port the game over to Android devices.

Raise $1250: 

Linux/Mac Release

I will be able to purchase a Mac computer and begin porting the game over. With this I should be able to properly test the ported the code on Mac systems. I will also set up a Linux system and begin to port and support the system officially.

Raise $2000: 

IOS Release

It this goal is met, I will be able to afford all the tools required to port the game to IOS. This includes an IOS device, Apple Developer Fees, cost of software ect.

More goals will be added if some goals are met

Risks and challenges

One of the main challenges I will be facing is that I am working on this project as an individual with minimal outside help. I am also a college student. This could lead to delays in development based off events in my personal life.
If something does come up, I will try to continue working at a slower pace. As soon as I have time again, progress would pick right back up.

It is also likely that it will take time to export the game to the target platforms. Certain bits of code will have to be changed to work on some of the platforms. In the case of mobile, it will take time to reformat the layout for a portable display and redesign the controls. It might turn out that a major part of the code doesn't work on other platforms. If this is the case, that version will have to be overhauled and will take much longer than intended. Some versions may never live up to the other versions.

If you have any questions, do not hesitate to contact me.

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Support

  1. Select this reward

    Pledge $1 or more About $1.00

    Screen Saver and Personalized Thanks:
    Thank you! For supporting the project, you get a screensaver for Windows! This screensaver will be a demo of the game that plays itself and will only ever be available to backers of the Kickstarter.
    I will also send you a message thanking you personally for backing the project.

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    Get A Copy:
    When the game first goes on sale for PC, you will receive a copy of the game.

    NOTE: This reward refers to when the game is available for purchase by the general public.

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    Get early versions of the game:

    You will get access to exclusive debugging versions of the game. This will extend until the game is retailed.

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    Extra Copies:
    Get a second copy of the game for PC to give to a friend.

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    NOTE: The second copy will only be available on release. You will only get one access key for debug builds.

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    Pledge $25 or more About $25

    Name & Early Game:

    You will receive your name (if so desired) in the credits of the game itself.

    You will also get an executable version of "Crate Game" which is an early non-versioned proof of concept for Galactic Space Agency from August 2015.

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    Pledge $50 or more About $50

    Deluxe Package:
    You will receive a copy of the game on every platform it is released.

    Your name (if desired) will be in the credits in a large text.

    I will also create a video where I personally thank everyone who backed $50 or more and upload it to YouTube.

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    NOTE: You will only receive a second copy for PC (from previous reward). This does NOT guarantee the game's release on other platforms. This reward simply provides you with a copy of the game for every platform it does release on.

    NOTE: You only get your name in the credits once, this reward simply lets your name be presented larger then that of the previous reward.

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    Pledge $100 or more About $100

    Name an Asteroid:
    An asteroid will be named by none other than you and released into the game.

    NOTE: Names must be somewhat appropriate and mature and should not contain innuendos or anything that could be perceived as offensive or vulgar. When the time comes to name the planets, I reserve the right to decline the name if I feel it does not meet those expectations.

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    Pledge $150 or more About $150

    Name A Planet and Moon:
    You will take part in the process of naming and influencing the design of a planet and a moon that will exist somewhere in the galaxy.

    NOTE: Names must be somewhat appropriate and mature and should not contain innuendos or anything that could be perceived as offensive or vulgar. When the time comes to name the planets, I reserve the right to decline the name if I feel it does not meet those expectations.

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    Pledge $400 or more About $400

    Name a Solar System:
    You get to name a solar system! You also, by extension, get to name the Sun. You will be able to influence the design of the solar system and the celestial bodies in it.

    NOTE: Names must be somewhat appropriate and mature and should not contain innuendos or anything that could be perceived as offensive or vulgar. When the time comes to name the planets, I reserve the right to decline the name if I feel it does not meet those expectations.

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Funding period

- (30 days)