by Barnstorm Games
In this video, it looks like the ball is not enough heavy...
Thanks for the comments everyone. Glass reflections and motion blur are planned. We'll have to think about staging the upper flipper though!
I was also just thinking... do you actually have any environment reflection on the glass? I realize that the one benefit one has with a virtual pinball game is not having to put up with reflections... still... a very subtle one would probably make it look more realistic (and more consistent, since the dot matrix is being reflected after all).
Should be optional of course, to accommodate those people who will put it into a cab.
Any way for the upper flipper to be staged? I do not think that would be possible... Would be awesome if it could be. Can't wait to toss this into my cab!
This looks pretty sweet already!
The only thing that really sticks out to me about this is the missing motion blur on the balls. But... considering that even the old games had that and this is just Alpha, I'm sure it's something you're working on. And which I'm guessing will help with the integration issue that Markus already mentioned.
The balls kinda stick out for some reason, otherwise the graphics are fabulous. Love how the light spills over to inactive lights, for example the hold x light bleeding into the ball saver light. Speaking of the hold x light, when the left flipper is active, it steals a bit of power from the light! That's insane!