This project's funding goal was not reached on January 3, 2012.
This project's funding goal was not reached on January 3, 2012.
Waveform's appearance on Steam looks very promising these days, with us just recently getting access to the Steamworks SDK to incorporate into Waveform. This is huge news for us, as Steam is such a dominant games platform for PC and Mac gamers. Please keep supporting us and let's make the Steam release an event to remember!
"It looks amazing it terms of design, and as long as the controls aren't to complicated the game could be a pretty big hit." - Chris Carolan, Kotaku
[Eden Industries' Note: The game is very simple to control! It requires only one button to move the wave around! Read more below.]
"If you liked the look of the mesmerising arcade-style gameplay (best description we could muster) of Waveform, then show your support by throwing your dosh at it on Kickstarter." - Chris Priestman, The Indie Game Magazine
"[Waveform] involves the manipulation of waves, [and] the game has a good amount of mechanics sprinkled on top of it. Waveform also has some interesting audio talent behind it." - John Polson, IndieGames.com
"Gameplay looks to be something like a blend of rhythm action and puzzle, and is complemented by trippy visuals and gorgeous chiptunes" - Brenna Hillier, VG247
"Wow, that's a game I'll be looking forward to" "Concept seems very unique" - various comments from IndieGamer.com forums
Waveform is the first game in development at Eden Industries, and a pretty unique one at that! It's being developed initially for the PC, with plans to port it to iOS, Android, Mac, and Linux as long as we can get the funding to do so. As you can see in the above video, in Waveform you play as a wave of light transmitting through the galaxy. You are able to control the wave's amplitude and wavelength in order to line it up with objectives, avoid obstacles, and interact with a vast array of interesting objects that affect the path of your wave, and the world around you, in interesting ways!
If you’re tired of the same old game experiences and you're looking for something a bit different, you’re sure to find it in Waveform. And if you’re a bit of a casual gamer, well Waveform is for you too! Not only is it simple to jump into, since the controls you learn in the first 15 seconds of playing are the controls you need for the whole game, but the motion of the wave is so soothing and mesmerizing don’t you think? And finally, if you want a game that hearkens back to the old-school arcade action days, this is it. Waveform will test your ability to think fast and react even faster; it’s fast-paced fun distilled down to its purest form.
One of the great things about being an indie game developer is the personal interaction with the community. It's been a fantastic experience showing off Waveform at local indie events and engaging with fans. But we want to get involved with the worldwide community to get as many people as possible excited about Waveform! We know that the success of our game is only possible through the passion and generosity of our supporters, which is why we want to partner with you to make this game into a reality!
The game is nearing completion, but we need a bit of a push to get it out the door. And this is where Kickstarter comes in! The money we raise from our backers will help us polish up the game and get it onto as many platforms as possible. But there's so much more to our Kickstarter project than just money. We want the community to lend their voice to this project and help us shape the game into something we can all enjoy and be proud of!
Check out the video below to see the powerful in-game editor, and how you can be involved with crafting Waveform if you pledge to get access to the level editor:
Although controlling a wave may sound complex, the game is actually very simple to play! All you have to do is click and drag the mouse to stretch or compress the wave in any direction. Pretty easy right? Both gamers and non-gamers alike have instantly understood how to play Waveform, and have had a ton of fun doing so! In addition to that accessibility, Waveform has a vast depth of gameplay. There will be about 100 levels in the final game, including 20 bonus levels, and every few levels introduces a new object or a new twist on the experience to make sure the gameplay is constantly evolving and challenging you in new ways.
100% of the requested funding will be used to finish and refine the core experience of Waveform. That means finishing up the art, fine-tuning the levels to make them as fun as possible, and polishing the production values even higher. We'll also use it to pay for marketing expenses in order to tell as many people about Waveform as possible!
Any funds we raise over our goal will go towards creating new content and expansion packs and porting the game to other systems, such as iOS, Linux, and Android. Any backer earning the "Be a Waveform designer!" reward will get the chance to provide feedback to us on the development of these expansion packs and help us develop the ported versions. We're excited to work with you to make the future of Waveform even brighter!
We hope you're as excited about Waveform as we are. But don't take our word for it - support the game so you can jump in and ride the wave yourself!
And if you're interested in learning a bit more about the history of Waveform and the development behind it, we've prepared a short video for you with developer commentary and footage from previous incarnations of the game. Enjoy, and thanks for checking out Waveform!
Waveform's music is one of it's best qualities; Scott has done an astounding job putting together some excellent music. If you want to download the music from the trailer, you can do that here or check out our Project Update #3 to listen to it.
We want to work with our supporters as much as they want to work with us! While I'm sure this will vary from person to person depending on their interests and time availability, we'd love to get your eyes and hands on Waveform and the expansion packs to see what you think! If you have ideas for good levels, features, or any comments or feedback, we really want to hear it! Since these rewards include access to the level editor as well, we'd be thrilled if supporters had great ideas for levels that they wanted to show off as well.
Supporters will really get out what they put in, as the more involved they get, the more rewarding it'll be when the game is on the shelf with your ideas and input included.
You sure can! Check out our project update #3 for more info about that or the link above. Download and enjoy!
- (54 days)