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$3,762
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The project's funding goal was not reached on Tue, January 3 2012 7:59 AM UTC +00:00
$3,762
pledged of $8,000pledged of $8,000 goal
106
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Tue, January 3 2012 7:59 AM UTC +00:00

New level editor video!

Posted by EdenIndustries (Creator)

Just finished working on a new video to show everyone, this time featuring Waveform's in-game level editor! Check it out on the Kickstarter page or here.

And I wanted to let you know about another great article written about Waveform, this time by the good folks over at VG247. I've been talking with Brenna, the author of that article, and she's interested in a more in-depth look at Waveform so hopefully that'll be going live soon.

Anyway I hope everyone likes the look of the level editor! I think it's a pretty cool piece of tech that we're excited to share with you. And we hope that backers who receive that reward will have fun with it and make some cool levels! 

Other than that, we're progressing in talks with Valve about getting Waveform on Steam, which is tremendous. And we're burning the midnight oil working on Waveform. Polishing the levels is getting a lot of attention these days, as is amping up the presentation of some of the objects in game. Most recently I added a lot of presentation to the Prism (an object that shows up at 0:50 in the trailer) to make that guy a lot cooler!

Hopefully within the next couple weeks the main level content of Waveform will be ready to go and I can turn my attention to...Endless Mode! More on that to come later :)

Cheers,

Ryan

Comments

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    1. EdenIndustries 2-time creator on

      I'm glad you like it Pedro! Your idea is possible currently, but only to an extent. Since you're able to choose the music, and the placement of all objects, you are able to connect changes in music to changes in the level if you craft it to do that. However, this idea breaks down whenever the player does really well and speeds up as a result (which you may see happening in the trailer). Since the music doesn't speed up as well, things would quickly get out of sync.

      But, we are planning on creating something very similar to this for an expansion! The experience will be much more tightly integrated with music, for all of those audiophiles out there :)

      All $35 backers and higher will of course get access to this expansion, and $150 backers (which is a reduced amount for our Cyber Monday sale so quantities are limited at this reduced amount!) will get to help us design, prototype, and test this expansion as well!

    2. Pedro Rosário Silva on

      Wow, the editor looks quite practical and easy to use! Some great potential here!

      One question about the editor: I was wondering if it would be possible to design a level where the "optimal path" so to speak would be dependent on the music, namely if the pitch varies the player would change the frequency of the wave accordingly (higher for higher pitch, lower for lower pitch) and vary the amplitude the same way according to the volume. So I was wondering if the music controls in the editor would allow this (being able to choose the music as well as the music's progress being tied to progress in the level). If not, I think it would be a good idea for an expansion. :-)