VIDEO UPDATE #1
Will be available for PC - MAC - LINUX
You remove the crescent seal from an envelope you've received and find a curious letter. You've been given a house on a small island by an anonymous benefactor. Your relocation is paid for and you set off against your better judgement. Soon after your arrival, you find yourself employed as a ghost hunter against your will. The house you've been given is haunted by spirits that go out each night and possess the townspeople. The island security force has deemed you responsible for these terrors.
24 Killers is a life sim with who-dunnit elements. It takes place in an island town filled with monsters which you'll be able to explore from the beginning of the game. You'll encounter strange beings, and people to help that will cause your town to improve and grow.
The spirits that haunt your house are involved in the best kinds of debauchery. They possess a new person each day to get a little taste of life again, but never have peace. As you slap these spirits out of their hosts, you'll learn about their plight and why they're stuck in this loop of unrest. Who are the 24 Killers?
I want players to find hidden interactions and mechanics while expressing themselves through play and exploration. In 24 Killers these hidden elements won't just be a side show, they'll be the main attraction. They'll either fill in narrative gaps, help you while hunting the spirits, or just leave you with a sense of wonder.
This started as a small flash game I made in the beginning of 2013 for the 7 Day Roguelike Challenge. You can try out the original version here http://toddluke.com/24killers.html . This was an experiment to challenge the definition of a roguelike.
When I was very young I used to cut the monsters off laffy taffy wrappers and populate paper towns with them. The current version of the game is a melding of my 7DRL entry and the monster towns of my youth.
I've been making 24 Killers on my own since the beginning of 2014. The game is playable from beginning to end, but there's so much more content I want to add for you to explore and enjoy. I carry the utmost respect for anyone supporting me financially through this campaign, and communication will be my number one priority. Here's a breakdown of where your hard earned dollars will go:
75% of the funds will allow me complete all of the game's programming, art, and music. Yes, I'm tackling this alone.
15% of the funds will be for Kickstarter and Amazon fees.
10% of the funds will go to getting the rewards made and into the backers' hands.
Go vote to get it on Steam, ya knucklehead.
Risks and challenges
I have the experience and drive to finish 24 Killers. I've finished over twenty games, including one that was released on Adult Swim's site. You can check out most of them here http://toddluke.com/ . If anything pops up that could hinder development such as a medical emergency, the community of backers will be notified first thing.
Basically, the only thing that could stop me from finishing this project is keeling over.Learn about accountability on Kickstarter
- (31 days)